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firsTraveler

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Everything posted by firsTraveler

  1. Could someone please make a Lure Weed marker? thx
  2. Could someone please make a mod that makes enemies more visible? Maybe just make the circles brighter. Maybe it's just my old eyes but I have the hardest time seeing enemy locations particularly when doing encounter setup. Thank you
  3. Well I quess it doesn't matter as I could not get London to run after exiting the train with a complete vanilla install. Ran great in caracter creation, punching so shrews, getting the pip, exiting the starting area. Take the train ride, step off, CTD.
  4. Can I run London from ModOrganizer 2? I have the GOG version (.163) of F4 and Fallout: London installed and working. I'd like to run London from MO2 and it seems to work except I get this error popup when the game boots: Check if loose files are enabled. PFRK will not work properly. Since I don't get that error when launching from Gog this must be related to MO2. so my questions are: What is PFRK? How do I enable "loose files"? any help please
  5. Is there any way to apply Red Fog to melee aliens?
  6. Could someone please make a mod that adds more classical tracks to the classical station?
  7. I'd settle for just getting rid of the "concentration" mechanic, one of the more annoying adds over the rule sets.
  8. Probably impossible but it'd be fantastic if the AD&D rules set could replace 5E. I learned D&D playing pnp 2nd edition and I think the developers have just taken the whole game down hill.
  9. Found: nerf stress on enemy crits This seems to work pretty much as I wanted. Still get a negative resolve result at to high a percentage but the roll comes less often so it's ok.
  10. Could someone please make a mod that just rebalances the results of the "resolve" results. Come on, these aren't neophytes; they should not be melting down at every little scratch! If there's already a mod please point me at it as I don't see it. Thank you.
  11. What I'd like is a mod that lets you adjust how long creatures and bound weapons last using an MCM menu. If Maybe there's already one and I'm not seeing it, if this already exists please point me to it.
  12. I trying to do the assault on the Ilusive Man base. I get to the dream sequence then I get the "loading" indicator and then just a black screen. Task Manager doesn't show it as not responding and CPU usage is 40% and GPU 60% but even letting it run 5 minutes does have anything happen. The game creates a new save called LegendSave.pcsav. I reloaded the game but this save wasn't listed. I've run file verify and I haven't had any problems with ME1 ME2 or ME3 to this point. Any help?
  13. Looking so good! Wish I had any relevant skills to contribute.
  14. Is there any way to keep the game from equiping guns to the 4th slot? I never have more than two, occasionally three, guns worth equipping; but if you loot a piece of junk just for the cash it auto equips and that's annoying when your trying to switch between good weapons. I think there was a mod that did this for BL2. Thank you
  15. Could someone make a proper Boar Spear 2h weapon? Or is there already one as part of a larger weapons collection? Might be just the think for fighting dragon that's trying to land.
  16. Hmm. I see I down loaded it in 2018 for that build, don't remember if it helped or not. Will try it again. I'm using NVAC w/ the ghosting option file. Neither says if they conflict with the other that I can see.
  17. This game drives me nuts. Friday it locked trying to run Full screen no matter what I did, Saturday night it actually ran full screen, today it didn't. No mod changes no driver changes no .ini changes (other than what l ever launcher does).
  18. Just started a new Fallout New Vegas run. Using the GOG.com version it actually runs well even with my heavy mod load. The only problem is that I can only run it in windowed mode, the game simply crashes if I try to start anew game or load an existing save while in fullscreen. I've tried many "fixes" but they are all old and were made on previous generations of video drivers, cards, and Windows. Does anyone know a workaround for "fake" window fullscreen or full screen that runs on Win10 and RTX 2080 Ti card (my monitor runs at 2560x1440max at 143Hz refresh)? Thank's
  19. Is there anyway to adjust the height of the first person camera? My Kahjiit eye level keeps falling, it now barely above stomach height of npcs. I tried "setscale", that changes the caracter height but not the camera height. Thank you
  20. I have The GOG version of NV, but not installed yet. This gets rid of Windows Live and the 4GB issues if I understand correctly. I'm running Wind10 on an i7 w/ nVidia RTX 2080Ti. So my questions are: 1) Do I still need to edit the .ini files? Multi-thread needs an edit on the Steam version, is that true on GOG? 2) I'd like to use a bunch of texture mods but when I've tried playing NV in the past it goes the same way. I can play for an umber of hours with no issues, then I get a ctd. Reload play for maybe another hour, ctd. After that the ctds come guicker and quicker un till I can't even move from the load w/o a crash. I don't see how this is a script issue. I've read that the game suffers from save game bloat but I'm not sure how to prevent it. 3} Should I install a stutter fix from the start or wait to see if I need it? Any other advise on keeping the game running well would be most appreciated.
  21. When I open the map the game seems to have stopped reading my Mouse1. I can't place the custom point icon and I cant activate fast travel. If I try to click on a fast travel location my sheen just sort of flickers, if I click anywhere to place a marker nothing happens. The game still reads Mouse one for firing or many other menu just not the map screen. I'm playing normal dif so survival mode isn't the issue. I even made an AutoHotkey script to remap the a keyboard button to work like the button but no luck. I'm about 10 hours in and it just started happening. (running the Steam version on Windows10) Any help please
  22. Has anyone made or is it even possible to make a mod that lets the player dajust the duration of spell effects using the MCM (or other) menu? This would mostly be for conjuration but also for some illusion and other spells.
  23. What would really be great is to replace the Nomad with an assault gunship but that's probably impossible. So could it be slightly less useless? First off the jumpjets need to at least be doubled in height and some decent radiation shielding added.
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