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Everything posted by firsTraveler
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Well I've given it a try and to be honest it doesn't seem to work. It's say my followers are immune to friendly fire but they still get hit by it and still complain.
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Like to see a whole set of PA only lore friendly weapons added to gunner, raider, BoS ect. leveled lists.
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Got a bizarre idea for a F4 retheming watching a really bad movie: Fallout: Deathmetal So the great majority of the survivors in the greater Boston area were attending a massive deathmetal rave. So of them went full ghoul others passed down their clothing, hair, tattoo, decorating, ect styles. but is it really any weirder than 2077 looking like 1955?
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Any new of a Live another Life port?
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Thank's, I'll take a look at it.
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Did anyone make this? I can't find it, makes Chain almost useless.
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Are there's any good tutorials showing how to edit leveled lists using the CK or FO4Edit?
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With the CK out, has anyone tried this? Also, maybe the raiders and gunners build some Automatron build some robots?
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It's funny, in XCOM alien scatter is op but in XCOM2 it's a nerf because of the difference between the way the two games handle overwatch.
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Yes, no douches allowed.
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Yes please!
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Yes, Enclave as a joinable faction that can build the teleporter would be awesome.
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How about your data is auto uploaded to a new Synth body at a secure Institute location.
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Fortunate Son starts to play when rinding Vertibird.
firsTraveler replied to Holufuk's topic in Fallout 4's Mod Ideas
Ride of the Valcurary (Apocalypse Now soundtrack) please. -
Well someone made a mod that does this (it's in the Workshop). There's also an attempt at making the whole AI better, I been playing it and it helps some; but without access to the core programing I don't see that getting much better. Maybe LW Studios will be given a crack at it, or the next DLC will improve things.
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Fallout 4 - Far Harbor Official Trailer
firsTraveler replied to Boombro's topic in Fallout 4's Discussion
Now I have an aproxemate date for my next playtrough. -
This is best done with a Script Extender .dll I think. Shouldn't be that hard to port from Skyrim.
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I'm useing that. Guess what I ment is something TESVEdit where you can really see what's going on.
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Is there a mod manager that works with Steam Workshop subscriptions that will show if mods conflict?
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I tried making a similar mod for new vegas; found it a lot more comoplicated that I ended up wanting to deal with, sigh...
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Looked at that, but if I understand it all the aliens rush to attack. I was thinking that they'd stay hidden until you find them. Depending on what other mods your running that mod could make the game easier instead of more dificult.
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XCOM2 XCOM EW/LW "Save Scum" second wave option
firsTraveler replied to cesa97's topic in XCOM's Mod Ideas
Thinl the new mod from the Long War team does this.- 1 reply
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- long war
- enemy within
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