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GuytzaWraith

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  1. Of all the playthroughs of Skyrim I have done, I've never been a vampire. I figure it's time to rectify that. I'm thinking that this particular playthrough is going to either have a start of the Thieves guild and then go Vamp later or start as a Vamp and then join the Thieves Guild/Dark Brotherhood. I'm doubtful I'll ever go to helgen. This one is likely going to end with the Dawnguard expansion. Assuming a relatively blank vanilla slate, what mods would you recommend for this? Thanks in advance! Mods likely to be used Live Another Life Immersive Weapons and Armor Interesting NPCs No helmet toggle Some quest markers Apocolypse spells Thunderchild Shouts Wintermist Enchantments
  2. If you make a Dunmer, choose the Solstheim start, and then use TCL in the console and "Fly" to the Skaal Village are they already started in "quest mode"? If the quest is not started (and the skaal are not sitting around making a shield) then it might be something you can ask the Author of Live Another Life to consider adding in. If they are sitting around in the shield, then it's still possible to get it going, but you're going to start off as basically a copy of Freya's quest since you need to free your people (maybe pull a Spirit Vision Quest kinda concept to explain why you need to leave and go to helgen, thus becomming dragonborn and returning to save everyone, I dont know). Of course most of them wont know you, which is kinda weird, but these things happen and are thankfully shortlived. Other than that, Dunmer - Solstheim start followed by a race change in the console and some Starting equipment added through console would get you darn near the idea. Alternately, you could do the "shipwrecked" start, add some skaal gear, and pretend the reason you were on the ship was because they sent you to end the curse. I dunno, maybe that helps in the short term.
  3. I tried making a character that focused on shouts rather than being a mage/warrior/thief. I had mixed results while using the "Thunderchild" mod. However I realized one of the biggest issues was that I had nothing to spend my stamina or magicka on, and nothing to do with my hands. I also had a problem in that every time I spent a shout cooldown on something, I was almost always better off using Fire Breath. I came up with an idea to rectify this. I want to create spells using the first words of some shouts, equipable on your hands, so they get fired with the left/right clicks and I want some of them to consume stamina, and others to consume magicka without kicking off the shared cooldown. I want them to also scale based on the speech skill. I call them "Cantrips" The three really useful ones I think are Cantrip - Fus: Uses Stamina to stagger an opponent Cantrip - Feim: Uses Stamina to Become Ethereal for 4 seconds (lowered since it's not on cooldown) Cantrip - Yol: Uses Magicka to deal 50 fire damage These also happen to be the ones affected by Parthanax and are among the first ones the player gains access to. Additionally I thought of another two Cantrips that are original. Cantrip - Empower: Uses Magicka to increase the magnitude/duration of your next Shout Cantrip - Refresh: Uses Stamina to remove the current Cooldown in effect. Now, I'm not a modder. I tried to install the Creation kit for the first time in years this last weekend and it crashed on me. So I thought I'd take a chance and put this up here see if A) it's already been done and my search skills failed me B) if its possible to link a "spell" with a stamina cost and C) if anyone would like to take it on as a request? (oh, and if you're wondering about the stamina and magicka split, it's to make the cantrips useful to Mage and Warriors as well by accessing resources they don't normally use.) Thanks in advance!
  4. So, if I'm reading this correctly, you'd get two powers from being a werewolf. Beast Form (original Werewolf) and "teenwolf form". Since they're not mutually exclusive you don't have to muck with the companion scripts too much if you dont want to. Someone like Aela or Skjor would be all about Beast Form even if they had another option and Farkas....doesn't seem the type to do things half way. So a player like me, who dislikes the mechanics and effects of Beast Form, would likely opt for the more controlled Teenwolf, while another player, enjoying the Beast Form more would be more likely to hit that power. Seems PERFECT. Absolutely PERFECT.
  5. Once you hit the end of the 4 Guild Quests you really don't have much left to do, the game doesn't really lead you at that point. It's like you sat down at your new desk in the corner office and said "ok, now what?" My initial answer is "something else!" For the Companions and the College, you could have a note-based system directing the player to answer requests brought by the Jarls, leading to the City specific quest lines that eventually lead to Thane status. For Dark Brotherhood and Theives, since you aren't being hired by the Jarls, you could have Night Mother/Nocturnal direct you to insinuate yourself into highranking skyrim society and tell you to go to different cities to get Thane status. Different roads, but the same path, gets you to another city to do more stuff while maintaining a connection to your guild. As for your initial idea, before I went tangent on it. It seems a lot like Assassins Creeds function of "rebuilding the order" a sort of Macro management mini-game. Recruiting new members, repairing damage to the guild, assigning missions, expanding influence. As for Specific guilds and their radiants.... The companions are actually pretty easy with dialogue tweaks, instead of giving you jobs as the harbinger they ask you to join them. Since the quest givers are all Followers this essentially gets to the same point while respecting your status. College only has two radiants right? (the rest of the quests would have been done prior to the arch-mage status if the story were not so compressed) The Rift quest requires the Staff of Magnus and the "fetch that book" seems decently arch-magey since I get the distinct idea that most of the mages have a complete lack of real combat experience. I don't think I'm forgetting any that aren't really suppossed to be done before Arch-mage status. Thieves and Dark brotherhood I'm really not sure about since I can't tell you when the last time I actually did either of these. (I hate Night Mother and would back Astrids redesign given the choice and the Thieves guild usually bores me before I get very far in with it's "no killing" clause)
  6. I've had a similar thought to this. With the current set up of my mods and character, turning into a werewolf is essentially suicidal. I take too much damage and don't deal nearly enough to bother. I downloaded mods to crank up the werewolf power and fed the wolf a ton of hearts but it was still less powerful and durable than my regular form. I also didn't particularly like how it "handled" in third person or first person with an immersive view mod, so I didn't really bother. I ended up just making it an excuse to use "predator vision" and left it at that, although a mod which made it a "emergency steroid mass-carnage buff" would make me rethink that one. It made me wonder about a "Wolfman" sort of thing that skews more toward the human side (still able to use armor) while giving special powers and advantage for unarmed combat. More like "Wolfman" than "American Werewolf" if that makes sense (movie references)?
  7. So I've been bouncing ideas around my head ever since I started coming to the end of my current skyrim playthrough and one of the ideas seemed to have some possibilities to me. I'm not really familiar with the CK so I have no idea if what I'm thinking of is even possible. The origin of this idea was the Spellblade and one of the permutations of "spell/attack/block" gave me the idea to use the Offhand rather than the main hand as the sword hand (the "blade" part of spellblade). If you think about a Shield in Skyrim, you have all the mechanisms in play you need. Blocking, bashing, power bashing, so my thought is to make a "shield" that is actually a sword, with higher bash and power bash damage and extra range. Theoretically, this is much like a fencing style. The "block stance" would be you with your weapon at the ready, the "Bash" would be like a reposte, and the power bash would be like a lunge. So I figured I'd ask people that have spent more time in the CK then myself before I start looking down this road. Is turning a Shield into a Sword not possible or could I be onto something? Thanks!
  8. Ok, so here's the story. 2 weeks ago I got fed up with Illusions and started modding out the imposed level limitations. For instance, instead of Fury only working up to level 6 I made it work up to level 100. In the process I obviously broke almost every perk in the illusions tree since they were redundant. I replaced and moved around some perks but the last one I'm working on is proving to be an absolute pain in my neck. I'm trying to make a low level perk that buffs up Courage and Rally. It's required skill is only 25 illusion and it's only prereq perk is Novice Illusions. Originally I wanted it to increase the Health regeneration of the target hit, but it appears that followers dont actually have that Actor Value, so I'm hoping someone has a better idea on how to buff up Courage/Rally. Help me Obi Wan! Thanks in advance.
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