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Gravedigger23

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  1. Create one.thanks for respond if anyone need help on this go to X:\Skyrim\Data\SKSE\ there you should have folder called "plugins" nevermind is not needed for u create ne txt file in SKSE folder open it and paste there [Display] iTintTextureResolution=2048 save and exit change .txt for .ini file now ur high res warpaints are real high res but i dont know why vanilla warpaints become pixeed ( i hope it has any sense) that topic can be close thanks and sorry for my terrible English
  2. hey i have problem in highres warpaints everywhere is writed To allow this you MUST have SKSE installed and you should add these lines to your SKSE.INI and [Display] iTintTextureResolution=2048 ok that was easy part i though that but however i installed actuall version of SKSE 1.6.13 properly (in console game show me skse working fine etc.) but i cant find any SKSE.ini file .... all of SKSE files are .PY .CPP .H .VCPROJ ... most of them i can open with notepad for example but some of files have to be "open by..." any ideas, advice im helpless even win 7 explorer cant find any skse.ini file... sorry for my terrible english
  3. found bug sometimes when i launch it ... i see nexus mod manager 0.34 beta and then .... program ask to overwrite first file from list after second and to the end of list ... when it turn on you see all files are doubled renamed (Hd textures for example when full name was "this mod" http://skyrim.nexusmods.com/mods/607) all files are in latest verion ( Levelers Tower v30 ) when i download verion 2.9 and when you downloading files "manual download" and try to open NMM ------> do not try this its this same bug....
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