Jump to content

Grumpf_be

Premium Member
  • Posts

    145
  • Joined

  • Last visited

Everything posted by Grumpf_be

  1. I think some precisions are needed here about the "Oblivion" tag. I've seen a lot of mods that are Oblivion tagged and have absolutely nothing to do with the realm of Oblivion. So let's be clear here: Al I right in thinking that you do NOT tag a mod "Oblivion" only if it's related to TES Oblivion Game because it's damned obvious if you are in the "Oblivion" mod category?
  2. Well then can we simply slowly switch to tagged mods and abandon categories? Just add current categories as tag and allow untagging of confirmed tag after several votes... On top, it'll allow a mod to finally be in two or more categories like most quests should be. New meshes, textures, sounds, musics, races, game effects, etc etc. Personally my quest belongs to all of them. Also, "could be" good to let modders create their own tag, again subject to vote then it'll be on probation and dissapear if noone else uses it... My two cents. Keep it up guys, there are so many ways we can add to this giant community it'll be sad not to.
  3. I also think that some tagging should be reported as inaccurate. When engouh people think so (see wieghting that with new voting system) then the tag should be removed. I mean, seriously lightsabers are lore-friendly???
  4. I tried to force her blog but she didn't yet. On the other hand, I just made nice extremely dark bread to accompany our Lamb lasagna :)

    No home made pasta as we were working in the house but still fresh lamb and duxelles of wild mushrooms... gonna PM you that :)

  5. Lol no not really :)

    I'll try to have a look more often!

  6. happy new year everyone and thanks! Time for a healing beer here...
    1. Netwit2008

      Netwit2008

      What have you been up to Mister? Happy New Year!! :o)
    2. ahrimangame

      ahrimangame

      hey dude a wine's cheer for u ;)
  7. Happy Festivus! Merry Xmas Electrro, thanks for all your help and your support! Have a nice week and drink one for me!
  8. Hey! Thanks everyone, forever alone here: terrible headache, snow everywhere and wife is 4000 km away! Fortunately I got the intertubes to keep me alive. Merry Christmas to everyone, happy Festivus and all those good things that I can wish you all!
  9. I think similar question was posted on Mod detective thread. That character uses Dark Seducer texture, IIRC. Actually it's a bunch of different mods/textures together, all permited by the original creators. You'll see the Goddess in part II. Cheers, Grumpf. http://www.tesnexus.com/downloads/file.php?id=33863
  10. Thanks! Erm oh so we haz starz...
  11. Still haven't found it. Can anyone remind me where this can be? Alternatively, can someone direct me to a mesh that can easily be manipulated to create a tongue? Maybe there's BDSM gag or a beard or some kind of lip piercing?
  12. The job seems a bit hard for just nifskope. Time to learn max or blender! There are a lot of tutorials... Basically you load a skeleton, import your armor (it'll automagically attach to the good bones), delete what you don't like, import next piece etc. After you export your .nif without animation and remove the bones you don't use. Then it's a matter of adding the nif to an armor object in the CS and select relevant slots.
  13. I'm using Max but did you add any vertice to the model, or just modify the position and smoothing groups?
  14. It will actually be quite simple: Create a dying animation special-idle give it "NPC is using poison apple condition". Loop the last frames while waiting for the poison to kill the vicitm. Modify poison apple script to force the idle... Done.
  15. Gonna check that, thanks. Meanwhile if you can remember which one it'll be greatly appreciated.
  16. Hi everyone, I desperately need a mesh with correct bones attachement of a ... human tongue... For whatever reason, I never managed to create it. I've seen in the past some screenshots of a character poses licking the blade of his/her sword. Anyone have seen that too? Thanks, Grumpf.
  17. Actually, if you're looking for someone to help I can really use a small cave/dungeon right now. PM me if you're interested. Cheers, Grumpf.
  18. Hi David and thanks for your contribution. I used your work in my mod, hope you don't mind. I restructured everything using MAX; didn't wanted plates and silverware to fly everywhere as soon as a NPC comes too close. Downside is it makes table clutters static and fake, upside is it looks better on the long term. Anyway, I wanted to thank you and hope you keep me posted for your next release. If you're bored or want to contribute, I can use talented modders, PM me. Cheers, Grumpf.
  19. http://thenexusforums.com/public/style_emoticons/default/sad.gif I mean really? Not even remotely interested in helping? Considering the download hit I have with the first mod that is reaaaaaally simple and the one I have with just the preview of what can happen with the second one I'm disappointed...http://thenexusforums.com/public/style_emoticons/default/ermm.gif C'mon dont' be shy, I can use some help and I'm not uncle creepy...
  20. Also, don't limit your research to blender tutorial. You will find plenty of useful general 3D modeling tutorials/tips & tricks on the web. Even start looking for other softwares tutorials if it looks like it does something you want to learn, sometimes it's very easy to repeat the same steps with one program for another. At least in the begining, a sphere is sphere. Now if you very advanced then you need program specific ones...
  21. Yup. It looks like your nif has normals problems. Try to check in max rendering if it's ok (i mean rendering not the viewport preview). Also pay attention to smoothing groups. If it looks perfect in max then your only option would be to try to manually invert some ormals with nifskope but I'm unsure you can do that...
  22. Keep us posted if you actually do something different. As weird as that sounds for game variety what we need is bodies that are old, imperfect or radically different... We got tons of bimbolicious perfect shapes (not that i'm complaining or anything), so frankly, don't try to perfect that nipple shape it's a waste of precious modder time. My two cents.http://thenexusforums.com/public/style_emoticons/default/huh.gif
  23. Pretty much can be done by script but how exactly is the forcefeedback IO system working? Is it integrated into directx? Do you know any game with modding abilities that actually has FF so we can investigate?
  24. Hi everyone, I need several sidequests that can be incorporated into the main mod. See http://www.tesnexus....le.php?id=32686 for a preview of it. The mod in itself is VERY adulthttp://thenexusforums.com/public/style_emoticons/default/blush.gif but the rest is not neglected http://thenexusforums.com/public/style_emoticons/default/no.gif , so far the main storyline is written and there's tons of new meshes, textures etc (see mod explanation for a list). Those sidequests don't have to be adult at all, I also have ideas of plots if you don't... Long story short, I need you modders to join me in a effort to make Claudia' little secret an awesome mod http://thenexusforums.com/public/style_emoticons/default/woot.gif . On the other hand, if you don't want to do dialog/quests but are talented with modding landscapes or caves using custom or vanilla objects I need you too! Please PM me! Thanks in advance, Grumpf.
  25. Won't do it for now but my solution would be to create an object with attached script and use it as a death object... Would that work?
×
×
  • Create New...