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dirint

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  1. Great Idea. Will have to wait for the creation kit though.
  2. Turrets that lock to the bottom of buildings. Ummm. Yes please! :D
  3. This confuses me. Could you elaborate?
  4. Hey everyone. I just created a mod that replaces all the font in the game to being more like Ocarina of Time / WindWaker, but I'm having one issue with it. The clipping on the Ammo Rounds and the HP bar. Is there anyway I can expand those boxes so they don't clip?
  5. This sounds like a great idea, and reminds me of Kvatch Rebuilt for Oblivion.
  6. Use ArchiveInvalidation instead of the older method. The Configuration Tool does this edit for you as well.
  7. Import is DISABLED. We don't know enough about the data formats to reasonably allow for this in general use cases. In the past replacing merely the vertices/normals/etc. was as simple as pasting over the NiTriShapeData. You can no longer do this, and since we also do not have the vertex record flags fully decoded, they have disabled things such as Import. At some point actions will be implemented to allow importing directly over the Vertex Data array.
  8. Oh wow. Awesome resource. I did not know about this method. It works using this method, but the old original method did not work. Thank you. :)
  9. Hi everyone. I'm trying to replace the Main Menu Theme Music with my own song, and for some reason, it is not playing either in WAV or XWM format. I've downloaded several other peoples mods that used to replace the Main Menu Music as well, and it seems there are issues with them. Lots of comments about it not working. Anyone know what needs to be done to properly replace the main menu theme. No longer does Data\Music\Special\MUS_MainTheme.xwm work to replace the music. It first runs through the normal video with the normal intro, and THEN after that, it will play the custom music. Any way to get it to load primarily?
  10. Sounds like it's using the Map or some other color settings in the game. Have you tried changing the colors of anything other than the HUD?
  11. Charisma is a huge driving force in every quest you do. There are dialog options you can only succeed in with Charisma. That is however if you're playing the game. If you're playing The Sims, then I could see this request being a good addition to letting you build what you want to build without much Charisma. Plus like you said, being a Local Leader means jack s#*! in terms of supply lines. It means being able to manage and lead a larger amount of people, so I think the raising of the settlement cap is a great idea to the perk. I think it would also be beneficial to increase the settlement happiness with it. Maybe +5 +5 / +10 +10 for settler cap and happiness base increase to happiness? :)
  12. We're given a square to work with as our texture file. If it's more sparse, the moon will be a lot smaller. I'll see what I can do. :)
  13. Do you have a screenshot of which door frame and which walls you would like to match better? :)
  14. Maybe just editing the HP pool of them to being much higher. They are pretty heavily armored, but can't take even as much damage as you in a power armor suit. xD
  15. Woot! You're welcome! :blush: Looks good my friend. :laugh: /installed. :cool:
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