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Everything posted by Fixadent
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This is hilarious and spot-on! https://imgur.com/gallery/lFD18jj
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I was hoping that in one of the S.T.A.L.K.E.R. games we would be able to explore more of the Chernobyl NPP, like the other reactors and maybe even the control room, and not just ruined reactor #4 with the wish granter. Unfortunately I think that the STALKER franchise is dead because of the company that makes it (GSC Game World) went out of business and the intellectual property rights to the game haven't been sold.
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There is another way of doing this that I learned from someone over at LL. Export the blender mesh as an obj. file, open outfit studio, drag the obj. file over to the outfit studio screen, then you can export it as a nif.
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I'm using blender 2.78c and the niftool plugin from the following website. https://github.com/niftools/blender_nif_plugin When I try to install it using the "install from file" option through blender user preferences, nothing happens.
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Is this niftools script an add-on that I need to donwload and install for blender? Or is that integrated into the program by default? Also, are textures applied to meshes in blender appear on objects when they are exported to nifs/obj files, and then into Fallout 4?
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Whoops, sorry for the double-post. I posted this last night but for some reason the thread disappeared. Moderator, please delete this one and keep the other.
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It's a work in progress and it's also my very first blender creation, it hasn't been textured yet and I am still learning how to use blender. Finishing it is just half the battle, because then I have to figure out a way to export this into a nif file and then turn it into an item in the game. Its mostly untextured, which is why it appears grey.
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It's a work in progress and it's also my very first blender creation,it hasn't been textured yet and I am still learning how to use blender. Finishing it is just half the battle, because then I have to figure out a way to export this into a nif file and then turn it into an item in the game. If any modders here know how to turn blender creations into in-game items for Fallout 4, please, PLEASE shoot me a PM and I will send you the finished watch blender file once it's done. Not bad for a first-time blender user with absolutely no prior experience in 3D modeling other than watching a few youtube tutorials. Its mostly untextured, which is why it appears grey.
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What would be the maximum power draw of this build?
Fixadent replied to Fixadent's topic in Hardware and software discussion
Power supplies are most efficient when running at 50% capacity. -
What would be the maximum power draw of the following build? *Core i7 7700K *16GB DDR4 dual-channel RAM *ASUS Maximus IX Hero Z270/LGA1151 motherboard *Two-way SLI GeForce GTX 1080 ASUS ROG/STRIX edition *1TB 7200RPM HDD *DVD-RW disk drive *Integrated audio *Thermaltake Core X9 Cube Case I need to know what power supply I should get.
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Has work on SKSE64 really been abandoned?
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SSE Are there any mods that smooth out character faces?
Fixadent replied to Fixadent's topic in Skyrim's Mod Ideas
I remember in oldrim, racemenu applied an entirely new face and head mesh to the player character. It had a very high polygon count and wasn't blocky like the vanilla faces.