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Fixadent

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Everything posted by Fixadent

  1. This is hilarious and spot-on! https://imgur.com/gallery/lFD18jj
  2. I was hoping that in one of the S.T.A.L.K.E.R. games we would be able to explore more of the Chernobyl NPP, like the other reactors and maybe even the control room, and not just ruined reactor #4 with the wish granter. Unfortunately I think that the STALKER franchise is dead because of the company that makes it (GSC Game World) went out of business and the intellectual property rights to the game haven't been sold.
  3. I'm in the process of digitally recreating the RBMK-1000 "Chernobyl" nuclear reactor and reactor hall in the 3D modeling program "blender". Here are some screenshots of it so far.
  4. Someone replied to a comment I made in youtube asking how I can use blender to create armor and wearables for games like Fallout 4 and Skyrim, here is what that person said.
  5. There is another way of doing this that I learned from someone over at LL. Export the blender mesh as an obj. file, open outfit studio, drag the obj. file over to the outfit studio screen, then you can export it as a nif.
  6. How do I move all objects at once in outfit studio? There is an object that I am trying to re-position onto the CBBE body, and it has many individual parts, but it will only let me move one at a time.
  7. I'm using blender 2.78c and the niftool plugin from the following website. https://github.com/niftools/blender_nif_plugin When I try to install it using the "install from file" option through blender user preferences, nothing happens.
  8. What is the latest version of nifskope (with full Falllout 4 and Skyrim SE support) and where do I download it?
  9. Is this niftools script an add-on that I need to donwload and install for blender? Or is that integrated into the program by default? Also, are textures applied to meshes in blender appear on objects when they are exported to nifs/obj files, and then into Fallout 4?
  10. Whoops, sorry for the double-post. I posted this last night but for some reason the thread disappeared. Moderator, please delete this one and keep the other.
  11. It's a work in progress and it's also my very first blender creation, it hasn't been textured yet and I am still learning how to use blender. Finishing it is just half the battle, because then I have to figure out a way to export this into a nif file and then turn it into an item in the game. Its mostly untextured, which is why it appears grey.
  12. It's a work in progress and it's also my very first blender creation,it hasn't been textured yet and I am still learning how to use blender. Finishing it is just half the battle, because then I have to figure out a way to export this into a nif file and then turn it into an item in the game. If any modders here know how to turn blender creations into in-game items for Fallout 4, please, PLEASE shoot me a PM and I will send you the finished watch blender file once it's done. Not bad for a first-time blender user with absolutely no prior experience in 3D modeling other than watching a few youtube tutorials. Its mostly untextured, which is why it appears grey.
  13. Is there a limit to the polygon density for items/objects in Fallout 4? Let's say that I want to add a wristwatch that I made in blender into the game, and it is EXTREMELY high-poly, would it not work?
  14. These tooltray tools are MISSING in both edit and object modes. Either I must have pressed something to hide them, or they are gone for some reason.
  15. The first screenshot is of my blender tools, the second screenshot is of the blender tools from a youtube blender video tutorial. Why am I missing so many tools? Why are there so many tools missing from my tool tab?
  16. If I wanted to create an equippable wristwatch item for Fallout 4 characters, what free program would you recommend? And are there any tutorials for beginners? Can I do this with the creation kit?
  17. Are there any programs that you can use to create item meshes (like weapons, outfits, jewelry, etc..) in Fallout 4? Also, does it require a knowledge of programming?
  18. Will this memory kit be 100% physically and electronically compatible with the Asus Maximus IX Hero Z270 motherboard, and a Core i7 7700K processor? https://www.newegg.com/Product/Product.aspx?Item=N82E16820232498&cm_re=trident_z_rgb-_-20-232-498-_-Product
  19. Power supplies are most efficient when running at 50% capacity.
  20. What would be the maximum power draw of the following build? *Core i7 7700K *16GB DDR4 dual-channel RAM *ASUS Maximus IX Hero Z270/LGA1151 motherboard *Two-way SLI GeForce GTX 1080 ASUS ROG/STRIX edition *1TB 7200RPM HDD *DVD-RW disk drive *Integrated audio *Thermaltake Core X9 Cube Case I need to know what power supply I should get.
  21. Has work on SKSE64 really been abandoned?
  22. I remember in oldrim, racemenu applied an entirely new face and head mesh to the player character. It had a very high polygon count and wasn't blocky like the vanilla faces.
  23. What about GTX 1080 SLI? Is 16GB good for that? Each card has 8GB of RAM, but that doesn't mean that they get combined.
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