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Problem solved. Just had to copy the LW2's skill tree style to add Phosphorus and make it work properly on the Shocktrooper.
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Unfortunately I couldn't get too far with the idea.
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I -think- there is another way around it. I am not sure how easy it is to edit the AWC ability tiers, but I do have a mod you can choose which AWC ability you will get by paying some supply. So I could add the Phosphorus perk in the tier 1 and see what happens.
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While I noticed someone already imported all the XCOM EW/EU armors/weapons there is one thing left to try; bringing the Shivs into the game. I am honestly not sure how complex it would be to bring them in as its own class now that Sparks are a thing, but having just the "skin" as an SPARK option would be nice. I just love those little things, and I am surprised they didn't try to bring it back on LW2, considering they slapped some old stuff from LW1 gear-wise.
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Yeah, it does have a secondary weapon. Firestarter is the Shocktrooper's secondary weapon.
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Hmm. What if I somehow add the Shocktrooper class to the LW2 mod folder? Would I keep getting that error after renaming the ability?
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Yeah, I was pondering trying to find a way around it editing both LW's ini and Shocktrooper's but I am not completely sure what I should do there. And yeah, unfortunately I don't think this forum is too active.
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Isn't there like something on the Technical.ini or data that could help with that? Like write a new ini on the shocktrooper folder with the passive information or something? But then again, I think there is some sort of explanation on how to change the mod in one of those notepads, and it uses a different system.
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Uh, and what should I do then? For the batmod I just had to create a new .ini based on LW weapons so it wouldn't have an infinite number and followed the correct requirements on LW.
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Nope, it didn't work. The perk name is "Missing 'LocFriendlyName' for 'None', and the description is "Missing 'LocLongDescription' for 'None'
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Oh, so the ability name is actually "PhosphorusPassive", I wasn't aware of that. Yeah, perhaps it will do. I will give it a try soon.
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Yeah, someone did suggest to edit Shocktrooper's XcomClassData, but as soon as I replaced Hit and Run with "Phosphorus" the perk simply vanished from the tree. And I did try to change the ability to affect "secondary weapon", but clearly I need to do something else. I did try to give a glance at the Technical's tree, but it is a huge mess of different things. Unless it also has its own data ini, because the one I was checking was very confusing.
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So, I am playing LW2 and subscribed to a few extra classes while playing it, including this Shocktrooper class. http://steamcommunity.com/sharedfiles/filedetails/?id=744114681&searchtext=shocktrooper And while it does work just fine with LW2, I feel like it could use a few changes. Mostly gaining the perk to damage machines(A perk from the Technical class), as one of sides is focused on burning targets. But I never tried to edit LW2 before so I have no idea how to start things up. The only change I did related to XCOM 2 before was something small involving changing weapon damage of another mod! Can anyone please explain what I need to add/change to make this work? The idea is to replace the "middle" perk(Hit and Run) on the last tier of the tree with the perk to damage robotic units.
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I know what he said, and that is why I said I probably will need to come up with a hex code(A new code) like they did on LW to unlock Shiv's loadout. That code I posted was -before- I was aware about the hard-coding. And LW involved a lot of different changes, not just one and it really doesn't hurt trying to figure it out. And well, that's your personal opinion, really, and I do respect it. I just really do like Shivs, and I am willing to at least try to do some hex editing to make the changes I am looking for. I doubt this is a process that is going to take just a few days, but I am going to see if it is possible.
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Chances are I might need to come up with a hex to unlock Shiv's loadout. That is what they did on LW, as show on this thread, they changed the hex code. https://forums.nexusmods.com/index.php?/topic/944441-shiv-loadout-in-barracks/ Sadly I can't use that as a base, so I will need to do the whole process of looking for the part related to Shiv's loadout using UE explorer.