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Radryl

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  1. Problem solved. Just had to copy the LW2's skill tree style to add Phosphorus and make it work properly on the Shocktrooper.
  2. Unfortunately I couldn't get too far with the idea.
  3. I -think- there is another way around it. I am not sure how easy it is to edit the AWC ability tiers, but I do have a mod you can choose which AWC ability you will get by paying some supply. So I could add the Phosphorus perk in the tier 1 and see what happens.
  4. While I noticed someone already imported all the XCOM EW/EU armors/weapons there is one thing left to try; bringing the Shivs into the game. I am honestly not sure how complex it would be to bring them in as its own class now that Sparks are a thing, but having just the "skin" as an SPARK option would be nice. I just love those little things, and I am surprised they didn't try to bring it back on LW2, considering they slapped some old stuff from LW1 gear-wise.
  5. Yeah, it does have a secondary weapon. Firestarter is the Shocktrooper's secondary weapon.
  6. Hmm. What if I somehow add the Shocktrooper class to the LW2 mod folder? Would I keep getting that error after renaming the ability?
  7. Yeah, I was pondering trying to find a way around it editing both LW's ini and Shocktrooper's but I am not completely sure what I should do there. And yeah, unfortunately I don't think this forum is too active.
  8. Isn't there like something on the Technical.ini or data that could help with that? Like write a new ini on the shocktrooper folder with the passive information or something? But then again, I think there is some sort of explanation on how to change the mod in one of those notepads, and it uses a different system.
  9. Uh, and what should I do then? For the batmod I just had to create a new .ini based on LW weapons so it wouldn't have an infinite number and followed the correct requirements on LW.
  10. Nope, it didn't work. The perk name is "Missing 'LocFriendlyName' for 'None', and the description is "Missing 'LocLongDescription' for 'None'
  11. Oh, so the ability name is actually "PhosphorusPassive", I wasn't aware of that. Yeah, perhaps it will do. I will give it a try soon.
  12. Yeah, someone did suggest to edit Shocktrooper's XcomClassData, but as soon as I replaced Hit and Run with "Phosphorus" the perk simply vanished from the tree. And I did try to change the ability to affect "secondary weapon", but clearly I need to do something else. I did try to give a glance at the Technical's tree, but it is a huge mess of different things. Unless it also has its own data ini, because the one I was checking was very confusing.
  13. So, I am playing LW2 and subscribed to a few extra classes while playing it, including this Shocktrooper class. http://steamcommunity.com/sharedfiles/filedetails/?id=744114681&searchtext=shocktrooper And while it does work just fine with LW2, I feel like it could use a few changes. Mostly gaining the perk to damage machines(A perk from the Technical class), as one of sides is focused on burning targets. But I never tried to edit LW2 before so I have no idea how to start things up. The only change I did related to XCOM 2 before was something small involving changing weapon damage of another mod! Can anyone please explain what I need to add/change to make this work? The idea is to replace the "middle" perk(Hit and Run) on the last tier of the tree with the perk to damage robotic units.
  14. I know what he said, and that is why I said I probably will need to come up with a hex code(A new code) like they did on LW to unlock Shiv's loadout. That code I posted was -before- I was aware about the hard-coding. And LW involved a lot of different changes, not just one and it really doesn't hurt trying to figure it out. And well, that's your personal opinion, really, and I do respect it. I just really do like Shivs, and I am willing to at least try to do some hex editing to make the changes I am looking for. I doubt this is a process that is going to take just a few days, but I am going to see if it is possible.
  15. Chances are I might need to come up with a hex to unlock Shiv's loadout. That is what they did on LW, as show on this thread, they changed the hex code. https://forums.nexusmods.com/index.php?/topic/944441-shiv-loadout-in-barracks/ Sadly I can't use that as a base, so I will need to do the whole process of looking for the part related to Shiv's loadout using UE explorer.
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