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Everything posted by SanguinBlack
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*issue resolved. post deleted*
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SSE CTD on Save After Hours of Gameplay
SanguinBlack replied to squireoivanhoe's topic in Skyrim's Skyrim SE
I've been able to make another 2000 saves without CTD, turns out the game engine was not able handle too many leveled list objects. Didn't know there was a limit to it. This is why removing Campfire Unleashed fixed the issue. It is one of the most object heavy mods in the Nexus. But of course Campfire Unleashed alone doesn't cause this issue, I have many mods like Diverse Dragons, Immersive Jewelry, Legendary Armors/Crossbows etc. So that's it for me I guess. I hope my comments will be helpful for someone at least. -
SSE CTD on Save After Hours of Gameplay
SanguinBlack replied to squireoivanhoe's topic in Skyrim's Skyrim SE
I finally found a fix for my case(though I think this fix only works for my case, I didn't see SkyUI in your load order); I've been noticing that whenever I ran the game SkyUI was automatically disabled, so I re-installed it through NMM and just didn't touch the load order at all. Guess what, it worked. I can finally save. Makes sense. These symptoms showed up in oldrim if you had mods that required a newer version of SKSE than the one you were running. Getting everything back up to date will probably fix it for you. I've spend something like 20-30 cumulative hours on solving this. I still can't find a fix. Everytime I fail it breaks my heart. I'm tired. If I revert back to old saves, I will get crash when I play same amount of time, the CTD will catch up with me. Technically; around 1250-1260th saves on my game are always CTDs. (if I play with less saving I still get CTD around the same gaming progress that equals 1250 save.) So I'm guessin it's not actually a script/mod issue. More like SkyUI/Skse related things. It feels like a stupid Skse bug that's actually easy to fix but no one actually knows how because they always blame mods. Well, these symptoms can definitely occur without skse, since it ultimately boils down to script engine failure, which can be caused a couple of different ways. I don't use it or any dependent mods, since it is technically still in alpha, and I don't trust alpha builds, and I am the original poster of this problem. That being said, it could still be an skse bug, or a combination of the two. Did you try the previously discussed fix, and if that failed could you post your modlist? Before openin the spoiler tag hold on to something. Like I said in a previous post, I have many mods but my game is stable AF (other than some citizens acting crappy possibly due to a mod conflict that I didn't want to fix) capped at 60fps and this isn't my first run. Now that Skse64 updated my game is officially dead. Says ''Skyrim has stopped working''. I am tired of this s***, maybe I'll try reinstalling Skyrim next year. I am not sure if that fix would work me, since I am using MO2 and I don't have any issues with SkyUI. Plugins that patch somethings (ex. DBM_Legacy of Dragonborn patches) are actually disabled and merged into bash but the mod list shows them here anyway. Some people say that the game thinks you are dead and that's why it can't save the game but let you play. This actually makes sense, I've been using TIM(toggle immortal mode) in my game with console commands because I hate dying and reloading. Feels like a waste of time. (With tim command you will still get damage but you won't fall below 1 hp) And actually my game does not load the save automatically after using player.kill, I either get CTD or forced back to the main menu. So maybe I'm just dead. But I don't know, it just feels so random. Sometimes it let's me save out of no reason. :confused: UPDATE: I removed Campfire and every mod related to Campfire because it's on Creation Club now, I will probably use that instead (if I can play the game first). Suddenly I could save again. I didn't get any CTD so far, quit the game myself after playing and saving a while. --Saved for approx. 30 more times-- completed 1 mid-sized dungeon, changed some settings, walked some distance, killed some people etc. --So far, no CTD.-- I know I said people always blame the mods and I still don't blame Campfire and Campfire Unleashed. They are just some really script/clutter heavy mods. It's not their even their fault. I just have too many mods. ReSaver showing over 200 unattached instances and OVER 28.000 UNDEFINED ELEMENTS, wow, it's really heavy. So I'm guessing removing them eased my script load or something. It's just a wild guess but so far it's OK. I just hope the CTDs won't catch up with me again. I will update this post accordingly. -
SSE CTD on Save After Hours of Gameplay
SanguinBlack replied to squireoivanhoe's topic in Skyrim's Skyrim SE
I finally found a fix for my case(though I think this fix only works for my case, I didn't see SkyUI in your load order); I've been noticing that whenever I ran the game SkyUI was automatically disabled, so I re-installed it through NMM and just didn't touch the load order at all. Guess what, it worked. I can finally save. Makes sense. These symptoms showed up in oldrim if you had mods that required a newer version of SKSE than the one you were running. Getting everything back up to date will probably fix it for you. I've spend something like 20-30 cumulative hours on solving this. I still can't find a fix. Everytime I fail it breaks my heart. I'm tired. If I revert back to old saves, I will get crash when I play same amount of time, the CTD will catch up with me. Technically; around 1250-1260th saves on my game are always CTDs. (if I play with less saving I still get CTD around the same gaming progress that equals 1250 save.) So I'm guessin it's not actually a script/mod issue. More like SkyUI/Skse related things. It feels like a stupid Skse bug that's actually easy to fix but no one actually knows how because they always blame mods. -
SSE CTD on Save After Hours of Gameplay
SanguinBlack replied to squireoivanhoe's topic in Skyrim's Skyrim SE
Could be. Do you have any mods that might affect that? Or perhaps mess with the Briarheart meshes? I've had a few armor mods in the past cause all of my Briarhearts to be bugged, can't remember which ones off the top of my head. Sorry mate, I edited the post. The problem is bigger than this. -
SSE CTD on Save After Hours of Gameplay
SanguinBlack replied to squireoivanhoe's topic in Skyrim's Skyrim SE
I am not getting any CTDs while saving UNLESS --- I clear out Kollskeggr Mine for Pavo (misc. quest given near Markarth Stables). As soon as I kill the Forsworn Briarheart and the quest updates to ''Tell Pavo you have cleared the mine'' AND I leave the mine, I can't save. (I messed around the mine before entering and doing the quest but NEVER had any CTDs on saving, it must be something that happens after leaving the mine with quest having updated.) I can't figure out the exact pattern here but I know that it is either a coincidence/timing issue or the Kollskeggr mine quest triggers something the game can't handle. Maybe it's the Blood-Kin thingy. Because an Orc named Gro-Shragkh (never NOT gonna misstype this guy's name) who works near Pavo gives Dragonborn The Blood-Kin, after aforementioned misc quest. Oh and I have 290 (249 plugin) mods but my game is stable AF. So don't..! :tongue: Edit: I tried fast travelling to a place that is the most distant from Kollskeggr Mine, waited 24 hours, slept a while, talked to some people and went into a Indoor place to make a save: Surprise! I had CTD... Edit2: As long as I don't enter or get too close to the mine my game doesn't CTD. If I enter the mine, no matter where I go, what I do, how much time it passes, the game CTDs on saving. Weird. So I skipped that stage of the quest with console commands and jumped right to speaking Pavo on a save that I never entered Kolskeggr Mine. He thanked me and gave my reward, also the Orc provided me Blood-Kin. Dialogues are correct, everything in order. Well except there is an unique item in that mine from Unique Treasures mod :sad: Guess I have to place it's replice on my inventory :confused: Bottomline, if anyone has any idea to make out of this situation are welcome OR if this comment helps anybody, I would be glad. EDIT FFS: Nope, still getting CTD. At this point I am not sure if it is related to anything I said above. Only thing I can say for sure is that I can save once, I can save twice and the third one is CTD. Almost as if like my PC can't carry anymore after a couple of saves. But I've seen save numbers above 9000 on my previous run, had almost the same mods in that too. This one is barely a baby, only 1200 saves. This issue happened on that save too but I remember solving it and keep playing for another 5000-6000 save, except I don't remember how I solved it. So, I don't know, spent some 8-9 hours on this subject but no luck. -
In response to post #56160276. #56166746, #56170356, #56171606, #56173686, #56177316, #56178271, #56179031, #56184291 are all replies on the same post. Exactly using the same logic, I don't have to ask you what I am going to post.
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In response to post #56160276. #56166746, #56170356, #56171606, #56173686 are all replies on the same post. No. It is not the site. If it happens without my consent, -hell, If I did not order it specifically- it is forced.
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In response to post #56085816. #56102921, #56170251, #56176521 are all replies on the same post. Yeah an user asks whether an MCM support is coming for that mod or not and I quote the author's response: Just go see yourself and find out if it is true or not. And this author gets rich by the clicks of the same user that he just treated like a bag of puke? Even worse, you still insist on licking the author's boots after witnessing many occurances like this? Then it is you where the corruption begins. You should direct your suspicion to the less imaginary concepts like ''Am I actually smart as much as I think I am?'' etc. because obviously you can't figure out who is being ass or not. No one ever talked about user responses. you did not even read the whole comment but somehow you have a justified idea about how to oppose it.
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In response to post #56160276. #56166746 is also a reply to the same post. Except it is modder's choice to make a free mod, no one should be kept responsible for it but the modder. If they want money, this is not the site. And it should remain as user's choice to donate extra.
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In response to post #56169581. YES, thank you.
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In response to post #56085816. #56102921 is also a reply to the same post. You see, I did not go full fanboy about this tread, posted my actual opinion on the matter within the line of ethics and I'm already getting pushed away. Just go check EnaiSiaion's Sacrosanct mod comment section, you'll see what I mean. Around %80 of the comments in the Nexus are like ''omg this is the best mod ever!'' because obviously, no other opinion is allowed and people are treated badly. It is just unrealistic that all people from around the globe comment the same way. You can also google some authors and find out that they keep insulting users on other platforms like reddit etc. Just an example. Like you said, the mods are free, which is a choice made by author, meaning: user doesn't have to give anything. Doesn't mean the user will be kept responsible for the choice made by author. I understand ''if you don't like my mod, don't use it'' attitude to some degree. But the authors literally have nothing to fear when treating people badly and even insult them. This needs to solved first before forced donation gets put on the table. Also your argument is childish and based on assumptions. You are like players in Overwatch's bronze league who will creep around people's profiles like it is some kind of superpower and spam ''You have X hours on Hanzo, you suck, omg''. An example being that you've assumed this is my first account or this account represents my relation date with Nexus, in reality, things are different. I remember my first ever account to get banned because an author insulted me in a really bad concept and I responded back. My relation with Nexus dates back approximately to pre-release of Oldrim. In the end, it is not okay for users to express opinions but it is okay to get donations from the users that are being forbid to express opinions.
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Unfortunately, there are some authors here (rather more than less) who treat people like dirtbags -assumably with the confidence provided by the impossibility of facing any obstacles or any downsides in the process- but will strictly forbid any kind of criticism. So no, this is not fair and is against my will. And most people share the same thoughts with me but either they prefer keeping quiet about it in the exchange of not getting banned or their comments have been already removed.
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Happy 10th Anniversary to The Witcher series!
SanguinBlack replied to FenexFox1234's topic in Site Updates
Reading a Witcher 3 news on Skyrim Nexus home page felt weird. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
Not true. There are others on earth who could finish this job. There's even someone in this thread offering to do so. Given the facts, it is completely rational to question whether or not the current team is going to come through. Ianpatt himself recognizes that. Thus the apology. His last comment makes it sound like he hasn't even heard from Behippo himself. +100 I would agree if the pattern of communication and updates over that time were similar to other open source projects. MVP -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
It has been only five months since the release of Skyrim Remastered/LE (October 28th, 5 months 9 days if you are a real nitpicker *Based on the average month being 30.42 days* xD). Go play original Skyrim for a bit, it is FAR too early for anyone to say "finish it or let it go". They are rebuilding SKSE for 64 bit and that will take time, even with delays in real life, their experience makes them far more likely to release a workable framework for this than an outside party. Please, we are over this ''Skse64 takes long time'' crap. That's not even what all these people argue about. Currently, it is kind of obvious that they are not working on it like they used to, you can't ignore that even this thread has been abandoned by the creator of it. Maybe they lost interest, maybe IRL matters, whatever.. We understand that part, we are still grateful for their work but if they fell away from the project so badly -that it took 1-2 weeks to update a simple misleading sentence in original skse site- they should let go or remember that they took the responsibility themselves and now a great deal of people are waiting for a simple update from them, thus, finish it. Also, I dont remember asking for your opinion on what should I play whilst waiting and your overly judgemental comment has absolutely zero value since it must have been based on pure rage or stupidity alone provided you are talking to someone you have no information on. So I am just going to assume that this is your normal day of insolently attitude. You have a nice life, if you can. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
We understand, real life comes first but Skse64 development shouldn't remain at a suspended state, I know developers have the intention of finishing it eventually but I also believe that currently they are not dedicated themselves for the task or they simply put their priorities on something that is not Skse64, which is understandable. But if any of the dev team read this, please, sometimes you need to decide, be it finishing or letting it go. That way we will either know for sure and stop waiting or a new development team will appear and try to build Skse again. In any case, both options are better than the this suspended/unknown state. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
Your argument ends -enters a vicious cycle to say the least, unless proven otherwise- when I say ''Ilja did not help hundreds'', since both comments carry no evidentiary value, so I am going to stop this knowing it will not come to a conclusion and move on with my life. Nothing personal. You are right about something however, we have no idea what's going on with the Skse development and these are all trash talks, I was being a little pessimistic at that part. Except this is not our fault, we did now ask for an official thread, development team themselves took this responsibility, stressing the word ''official'', at this point, going full quiet is not an appropriate move in my book. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth I agree. I don't see any reason to believe that SKSE64 won't be ready at some point. A week or two off schedule estimates is nothing. I worked in software development for 30+ years, and I don't think I've ever seen a schedule estimate that didn't slip. It's not that big a deal. Programmers are notoriously bad at estimating the level of effort for their tasks. It all comes down to managing expectations. As soon as the mid-March estimate was put out there it set everyone's expectations. If those expectations have to be reset, fine, it doesn't mean the product won't eventually be released. As a general rule, though, it is always a good idea to proactively manage your users' expectations. If the schedule needs to slip then the sooner you let them know the better. If someone on the team were to login and say "sorry guys, but it won't be ready until May" then most of us would just shut up and wait until May to start asking for another status update. Like I said earlier, I am inclined to think the silence means they have their heads down into it, but in saying that life always takes it's place and these hobbyist projects get left behind in the process. Can't hold anything against anyone if the latter is the case here, I mean what can you do. I personally just hope nothing bad happened to anybody. We all thought of that, silence meaning they're working hard on it you know. But let's be honest, unless all of the development staff lost their PCs and do not have access to internet, it looks like they don't care about it anymore, skse site still indicates a mid-March release date and didn't even change that. Maybe they don't want to be distracted (who am I kidding anyway..). I think it is safe to say Skse64 goodbye. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
Er, good for you. I simply saw some confusion as to whether he'd have any insider information or not, and decided to clarify - he doesn't, and he isn't trying to pretend otherwise. As a lot of users have been helped by Ilja, it's not uncommon to see his word taken as gospel. I'm hence not at all surprised that Zeridian would've linked to one of his quotes. Let me fix it: Facts over fiction. I would really like to meet that ''a lot of people'' Respect is earned matey and this is where i go nuts. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
THANK YOU! -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
Actions over words, while some people like Gopher put their backs into their work trying help people, produce information, improve the gaming community by actually presenting some high quality content, some other guy with a 6 level steam account and some useless guides created by bits and pieces gathered from the already popular guides and which got maximum 25 rate-ups shouldn't get the credit and is not well-respected in my eye, nobody even knows and cares. Also, for the most of us English is a second or a third language, so I don't know why did you brought that up, that isn't an excuse to spread baseless rumors over a 6 level steam accounts' random comment. It is okay to be grateful and ask people not to go harsh on skse developers. But by announcing SKSE64, they took responsibility. Not trying to complain or something but if they are not going to release it, someone else will. Doesn't matter if it is ''estimated'' or not, when you declare a release date, you should at least tell people why you didn't release it after that date has passed. I mean c'mon, it is not like they're afraid of community reaction or ashamed of this situation, and they shouldn't since we're not going to bury them in negative reactions or something either. We will support them no matter, but first things first, we need information we can act based on. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
I think the development process has stopped. Since the original skse site still indicates the estimated release date as mid-March and nobody updated that sentence even though the March has almost ended. That is not to be taken lightly, since popular sites like PC Gamer have made news on the subject after that particular sentence, like ''Skse for SSE will be released by mid-March and we're excited!'' This is beyond being patient now and we need an update whether it is bad or good news. Oh and I was right as usual, that ''well respected by steam community'' Ilja guy was proven to be a scammer. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
The number of people saying to stop asking about development progress and a community update is more than the number of people actually asking it. It is normal that we ask what's the latest situation with the SKSE64 development guys, we all wonder why there is no news yet, but we do not rush anybody or complain in the process. Cheers. -
[WIPz] Skyrim Script Extender (SKSE64)
SanguinBlack replied to behippo's topic in Skyrim's Skyrim LE
This is getting intense, I... Can't.. Wait... Looking forward to hear some (more) good news from you guys. :happy: