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Spacedog

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  1. Yes, 14.1. In fact I just ran it and despite renaming the userlist.yaml the same issue has returned today. The file has not been recreated and I have no user defined rules at all. When I click "more" it shows the problem but gives no method of adjusting or removing the rules. EDIT: Opened and closed a couple of times and the warning has gone away, plugins sort properly etc. Very weird.
  2. Yes I could see in the file that the only rules I had created were the ones it listed as problematic so I was happy getting rid of them, but when I clicked on "more" in the UI it displayed the cyclic problem but gave no way of adjusting or removing the rules.
  3. Vortex keeps displaying a message that plugins not sorted because of cyclic rules, in more info it reports: Cyclic interaction detected between plugins "FlowerGirls SE.esp" and "AmazingFollowerTweaks.esp". Back cycle: AmazingFollowerTweaks.esp, Relationship Dialogue Overhaul.esp, FlowerGirls SE.esp It says I should change my custom rules to resolve the conflict but I don't think I have any, at least not that I can see. Is this message usual? How can I fix it? EDIT: I fixed it by renaming the \AppData\Roaming\Vortex\skyrimvr\userlist.yaml file. What I don't understand is why I couldn't edit or see this interaction from within the UI? There was nothing listed in plugins for any of the files.
  4. It sounds like you are hitting Skyrim's strings limit. Try Crash Fixes to resolve it, it did wonders for my modded game. http://www.nexusmods.com/skyrim/mods/72725/?
  5. I am playing a sneaky sniper character and while on the roof of Layton Towers I thought I had cleared the outside area and went to loot a body when a raider and his dog attacked me from behind. Not ready for this they killed me (how many bullets can any one dog take btw? That's another story). I was a bit put out because I thought I had been really careful in clearing the area. I reloaded the save and the same thing happened again, attacked by a raider and his dog.... strange. Reloaded again and kept checking behind me and lo and behold the guy and his dog were just spawning out of nowhere as soon as I crossed a certain point. Oh ffs what is this s***? It happens every single time I reload that save. Frankly I don't think this gameplay "mechanic" is fair, especially on sneaky characters. Does anyone know of a mod that removes this "feature"?
  6. I have some basic questions that I think it would be useful for myself and others to have answers to before we take the plunge in to 0.60. Some may sound silly but my install of skyrim has lasted since release day and my character has over 400 hours invested so some clarification would be nice. I have mods that have been there since before NMM even existed. What will happen to these mods during the upgrade? Some larger mods have had to installed by copying the data folder in to skyrim instead of via the installer. Will these be left in place or should I uninstall them, package them up and re-install them via NMM? I have several mods that are installed from other sites but are installed through NMM, will these be OK? I have had to edit an error in at least 1 mod with TES5Edit (stray floating stones from Shadow of Meresis) from the most up to date version on NMM, will this be reverted during the upgrade? Are there any other pitfalls we should be looking out for that we could deal with in preparation for taking the 0.60 plunge? Many thanks for all your hard work.
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