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Lumenbeing

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  1. PLease Duke Partrick, if you are reading this, please please allow discussions on your mod page. Finding the end of your thread on TESA is a chore.
  2. Getting really frustrated with the new NMM. Tried deactivating a mod before activating its update. Would not let me activate the update. Says that I can't have two active versions... hmm. This thing is FUBAR.
  3. I'm experiencing a crash every time I try to delete a mod. And updating a mod to the latest version does not deactivate the old version.
  4. This is so perfect for Dawnguard. Maybe could be a replacer for Harkon's armor. http://4.bp.blogspot.com/-iU7OrFaTHOw/Ty5KuJ25U7I/AAAAAAAAAjM/rEP8d2mRN6c/s1600/draculah8vf.jpg
  5. This was the best armor you could get in the first RPG i ever played. Here are some pics up an action figure wearing a version of Erdrick's armor. http://www.gundammodelkits.com/dragon-quest-the-legendary-armor-returns-erdricks-equipment-review-by-hacchaka.html I'll love to see something a lot less anime, made to fit in with the rest of Skyrim. Maybe even tone done the blue to a similar shade as the Blades armor.
  6. Hang tight. I'm working on in :) and its looking good.
  7. I'm working on my own model for this. Its progressing nicely. Just decided after the fact to search the forum to see how much interest there was. My witch hunter is going to be a little bit Warhammer, a little bit Solomon Kane, and a little bit Dwemmer/Steampunk. I'll post some pics here soon. But a guarantee this IS happening.
  8. I'm trying to do the same thing and having the same issue. My dragon also seems to go into super slow-mo mode. Not sure what that's about either. My dragon flies through those epic walls more than he does the ground though. My "ground" is lava and volcanic rock instead of roads. Did you find a solution?
  9. Why would you get the materials in Whiterun if they are Dwemer weapons? Let me guess, the guns can be found in a chest behind Breezehome... :P
  10. I think you would have had better luck with your thread if you had just posed a simple request instead of initiating a flame war with such a confrontational OP. Just saying...
  11. I seem to remember High Heels mod that had the undesirable effect of making the player levitate a few inches off the ground if they were not actually wearing heels. I think that was due to a skeleton edit. Your legs would still move like you were running though. I'm not sure that's the effect you are going for.
  12. I can't really look at it now since I'm in Mac OS and will probably forget to look when I log into windoze but are you saying you used copy branch to put the new NiTriShape from the nif you exported out of your 3D program into the original mesh, thus keeping the of bsdismember and bslighting nodes? If so then some things to check are the UV num sets property and the has vertex colors property. Compare the working nif to the unworking one. Open them up side by side in two nifscope windows.
  13. Any experienced armor modders out there, please help if you can. I'm working on an armor that has long sleeves that flair out at the wrists. I need to make that part of the model disappear when gloves or gauntlets are worn on the hands so it looks like the sleeves are tucked and tidy. As is, the frilly sleeves clip through the gloves. Is there some trick I can do with the BSdismemberskin modifier? or within the ARMO or ARMA that will fix this?
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