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RoninWoof

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  1. I don't like how skinny my V is. NPC's all over the game can come in beefier sizes. Like Jackie and other random NPC. Is there a mod, or anyone working on one, that lets me be a beefier guy? Either use Jackie's body with my custom face?
  2. I assume you have to edit offline pawns? I like to have pawns with looks I really like. But when i spend hours in the rift looking for pawns with looks I love, they NEVER have the inclination I want, or sometimes not even good gear. I am new to playing with mods for this game. It's one of my fav action RPGS, and I figured maybe mods can make it feel fresh for me. But I want to customize the look of each party member, so i don't have to spend days in the rift sorting through pawns who are not the right lvl, not the right inclinations, not the right gear. Can anyone walk me through what I have to do, step by step, to do this? I know there is a pawn manager mod. But I'm really new to this, and not exactly sure how I would use it to manage the exact looks and gear of the 3rd and 4th pawns. Anyone able to help me through it, or know of an active discord I could go ask? *solution found on reddit*
  3. I wonder though. Since ambient tracks play full time I think, it probably would not shut off during combat. Unless Ambient sounds do stop during combat?
  4. You know how on each stage, it's musically silent? And music only plays when fighting, or chasing, or hiding? Is there an audio file you could use to add BGM to stages? (Wildspire, Ancient Forest etc etc) So like if I'm running through Ancient forest gathering, hunting endemic life, or idle or something, some music plays? But also will stop when you begin to fight a monster so the Monsters battle/chase theme can take over?
  5. I'm a console player who just transitioned to the PC version, and used "Sorted Shop (All items)" by Croxa to rebuild my character that I put in over 2,000 hours of work over the years since MHW came out. Soooooooooooo...... I totally forgot Astral Tickets were not a "thing". I was so careful not to download account items, or any appraisal items just so I coudl be safe, and not break anything. But I Completely forgot that Astral's were never added to the game. So when I gained access to the Elder Melder via story, in a blind unthinking action, I was like "Oh, what's this one?" And pressed it. My dumb ass thought it was some sort of early level new player item. It said "Gives you powerful gear". And I thought it would give me some powerful like that MR set they give to new players now, so they can get through vanilla story faster. So I used one, and got a super rare deco. And I just thought it was weird. Then I noticed "Astral Melding" and THEN it clicked. I panicked and threw away my Astral tickets I had. But unfortunately I DID use one. So now, the OPTION for Astal melding is still there. And the game is aware that I used one. I know Capcom does not typically target folks for banning from online play for most of these mods. And some ppl suggest going offline when you're using something that would really get you noticed like Cheat Engine altering. But, how screwed am I here, for using an Astral ticket? It didn't even dawn on me an item that is not yet available to use, would be in this mod, because from what I could tell, the other stuff that's not available and totally be functioning. (like Exhaust coatings for bows, doesn't even have proper icons. There are so many damn tickets now, I let this one slip by.) Now I'm worried. It took me nearly all day to go through every item to restore 2,000 of work. (Since when buying items you only can go up in multiples of ten uuugh) Anyone else use an Astral ticket before, and are still fine? Or did they get banned?
  6. Edit: *Accidental bump* had this open looking at old info, to share with someone, and posted in wrong window.*
  7. I'm gonna give that a try. I'm so stumped. I've been erasing mods a bit at a time to try and trouble shoot. I'm past the first part at least and out of the cell for alternate start, without crashing. Though the Intro demo level still bugs out though. I have encountered crashes later on. so Still trying to see what mod conflicts are causing it.
  8. I deleted some mods and installed new ones during a play through, so obviously I needed to start a new one. But now the game crashing not too long after the new game starts. I checked each mods page for compatibility issues, but so far I had not found any? I'm not super experienced in modding, but I've been following tutorials, and mostly playing with mods i downloaded over the past year that have things that I enjoy. It crashes if I use alternative start. It crashes in the prison cell if i stay too long. And then crashes again if I sleep and get warped to Whiterun. Can't walk far without a crash no matter what. It breaks if I use opening scene overhaul. The dialogue will break and not start at all. Or when the wagons get to camp, they keep walking into the wall. OR when we hop out the cart, the npcs stop calling names, and we just stand there forever. Have not done it yet with every mod uninstalled. So I was hoping if any more experienced modders could look at my load order, and help me out in figuring out which mods are messing with each other to cause crashes? I've tried my best to read mod descriptions too. In fact, my mod plugins are super bloated from all the compatibility patches I've downloaded for each and every mod and the mod it goes with. I've used LOOT, but then had to make a few adjustments. I also hear the more mods I have the less accurate LOOT is? I've tried merging things to cut down on plugins, but so far it's mixed results. I merged Weapon mods, but then textures break and turn blue. I merged Armor mods, and then Armors broke and turned blue. But it crashes even if I take those merges I made out. Anything stick out to anyone? 1) 2) 3) 4) 5) I have a ton of plugin bloat from weapons, armors, and most of all, Patches. I tried to Merge patch files too, but most of them didn't even show UP in the selectable plugins in "Merge Plugins"
  9. I went down to 249, but I'm still getting the same error. But to be clear, when they say not installed mods, does this mean more than just double clicking on the Mods list, and getting the big red circle for not installed but the mod is greyed out? Or do they mean I have to completely uninstall AND delete the file? I've also been trying to delete mods that I dont even need anymore. But I downloaded those through the in game MOD page. I deleted them from the load order there. but for some reason they STILL show up in my NMM list on the "plugins" tab. I can't figure out how to delete them there. EDIT: OK Issue resolved. Took a long time to find, because I kept getting different answers, but found it. You ignore that message. And continue like it never occurred. And apparently best answer I could get was "it doesn't do anything". Tutorial threw me off more, because he went for some time before even getting to the actual next step. So I kept thinking I was doing something wrong because my next screen "didn't look like his". But eventually he got to the next part.
  10. A lot of it is just various Armor, and Weapon plugins, and a BULK of the mods are just texture replacements. Just under 80 or so are texture packs. Which each individual monster or thing it replaced came with it's own .esm file. About 30 mods are Armor and Weapon packs that I have down loaded over the year. About 12 follower mods. about 10 special bosses that drop armor Then on top of the SAME mod often having multiple files, and compatibility patches..... I have 140 mods... that's 115 extra files that came with them.
  11. Hello, I've been playing SSE off and on for about a year. My first time experiencing mods for Skyrim ever, was when I started playing around with the mods on the Mods menu IN the game. But then recently I learned about how much MORE amazing I could make my game by staying away from Besthesda.net mods, and coming right to Nexus. Been learning a lot, and spent an entire day following this super detailed mod suggestion, Installation order, and load list guide. Found it a few days ago. Here: https://www.nexusmods.com/skyrimspecialedition/mods/2846/? After following that my game looks and plays amazing. Though now I had to start all over, because installing that many mods, broke my saves and makes me crash from time to time. But at the end of the guide I had like 280 Plugins, from 140 mods, and my game started not loading some. So I googled, and found that there is a 255 plugin limit. That is where I learned about getting around this by "merging" .esm's and .esp's. I found a super detailed start to finish Tutorial. Here. https://www.youtube.com/watch?v=0S6cpCwTezE&feature=youtu.be But now I'm stuck on a part. But the tutorial didn't address "if you get "this message that means this is happening". I tried googling for a couple hours, but I can't find anything. And that tutorial is a year old, so I'm not hopefully the creator will be paying attention to old threads to help me. I'm stuck at 9:46 in the tutorial. :( I followed every step, up to that point, but when I hit the "OK" button I get an error message: "list index out of bounds (3)" It does not go to the next step as in your video. It just goes to "Plugins" tab, and all the plugins I did select show up with various codes. The Skyrim, Updates, and 3 Expansion files are "Black listed" with a black X. I tried googling, and I can't find an answer. I'm playing Skyrim Special Edition. I have 282 Plugins. My active Plugin count is 255. The rest are unchecked and not active. I only selected My weapons and armor plug ins for the merge however, and well as the Skyrim, Updates, Hearthfires, DawnGuard, Dragonborn. Does anyone know what is wrong? what does "list index out of bounds (3)" mean?
  12. Interestingly enough my Beard mods show up just fine. I should probably make a technical help thread though. As i just encountered a new issue lol. And yea I got into it as well. I got excited that I was learning more here than I was blindly googling. But thank you so much for your help in this thread.
  13. Yea, following tutorials on the modding, and the hair options SHOW for me in the drop down, but every single one looks like this, unless it's a vanilla option. I'm also noticing the redguard mohawk isn't showing at all. Makes me wonder what other hair styles I'm missing. But the Vanilla hair shows up no problem I can't even find the option to just make him bald lol
  14. Oh god... whyyyyyyyyyyyyyyy! lol And it looks hideous heheh. I'll try your recommended mod. Also From digging around the Kfollower page at the mods he used, he mentioned something called "Book of Silence" retexture mod. Which of COURSE is not on the Special edition page and only on Oldrim here: https://www.nexusmods.com/skyrim/mods/24909/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D24909&pUp=1 Where he/she has 5 different texture packs. So is it safe to assume that I can CONVERT them to SSE via the method you gave me above that I used for Kfollowers?
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