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WrathOfDeadguy

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Everything posted by WrathOfDeadguy

  1. Even if it does come out, it'll still be the butt of release date/vaporware jokes for decades to come. Still... Duke. Duke! Duke! DUKE! DUKE! DUKE! *ahem* Always bet on the Duke. ;)
  2. Actually, there were a bunch of repeated numbers in there somewhere. I just continued as if the original posters had numbered them correctly. ;)
  3. 393. You can be anyone you want to be, except an anonymous adventurer. 394. You can become the Arch-Mage of the Mages' Guild without ever having cast a spell without the aid of a scroll, staff, or enchanted item. -----394a. Even after doing so, your subordinates still won't recognize you as anything but the new guy. Perhaps rightly so. 395. The Blades are utterly and completely incompetent. They rely on a recently-escaped prisoner to deliver everything they need to defeat Mankar Camoran and Mehrunes Dagon... including most of the kills. 396. We don't care that you were in prison yesterday, and were never pardoned or released. You look trustworthy. 397. It is easier to get kicked out of a guild than it is to join it. -----397a. Don't get kicked out of the Dark Brotherhood unless you sleep with a weapon under your pillow. 398. Nobody in all of Tamriel can sing worth a damn. 399. Mehrunes Dagon, towering daedric lord of destruction, can't keep two frail little mortals from getting inside a temple... even though he and a bunch of his goons are standing in front of the door. 400. Removing the artifact of power from the highest keep will cause all hell to fly off its hinges and collapse. -----400a. Killing the evil overlord will most often have the same effect. 401. You can run a round in your underwear in the high snowy mountains and not get frostbite- but enter that one magical grove while decked out in your warmest furs, and you're dead from the cold in seconds. 402. Horses can swim, but they can't fight. -----402a. They do, however, make great decoys. And their corpses are the next best thing to deployable storage chests. 403. Septims don't grow on trees... -----403a. ...but they do, apparently, grow in ruins that are older than the civilization that mints them. 404. It doesn't matter how stealthy you are, you can't sneak attack with a two-handed weapon. Bummer, that. 405. You can pack in six sets of armor and ten assorted swords and bows, but pick up that fork on the table and you can't lift a foot. 406. Fireballs are fun, but they'd be more fun if the physics allowed for corpse-gibbing. 407. The most annoying single named NPC in the entirety of the game is inevitably the only one capable of respawning if killed. 408. Yes, I saw you walk into that room. Yes, the tenant of that room died while you were in there. No, no-one else has entered or left that room today. Yes, there is blood on your sword. Yes, I am comfortable turning my back on you... after all, the victim didn't see you do it. That would be another matter entirely. 409. Hello, Mr. Minotaur. *poof* you're a wolf! *poof* you're a rat! *poof* you're a mudcrab! Wabbajack is The. Best. Weapon. Ever.
  4. Making Oblivion over with WoW character models, weapons, armors, and so forth would require changing the entire game- the art styles are completely different, with WoW opting for a more sylized look and Oblivion shooting more for realism. Unless you'll be satisfied with some gear and maybe a race or two, I doubt you'll find what you're looking for with mods. It sounds more as though you want an offline version of WoW- something that in itself would require a total overhaul in order to make up for the loss of the player base (which is the only thing that keeps most MMO style games afloat due to the lack of plot and character depth).
  5. Agreed completely on the not making Oblivion like WoW bit. While I wouldn't find it offensive if someone did make any of that stuff- after all, their time and their game = their business- I for one wouldn't touch any of it with a ten foot pole. WoW just doesn't pull off believability like TES does (even the more outlandish environments and items are believable), and the suspension of disbelief is what makes me love Morrowind and Oblivion so much. WoW comes across cartoonish, which is fine and dandy if you're into that sort of thing- but the vast majority of people playing TES aren't. There's WoW X, Y, or Z files; you'll find them if you search the database- just like you'll find outlandish armors and body mods designed more for T&A than for plausibility. However, you'll find that the plausible content far outweighs the stuff that's there just for looks or the stuff that's there to turn Oblivion or Morrowind into a different game. Do a search for the existing WoW mods out there and try to get in touch with their authors.
  6. Better to just release a stand-alone game set in the universe, apart from any content that would leave those who don't like MMOs feeling left out. If Bethesda released a story-driven game on that scale, they'd be mobbed and lynched by the silent majority of their players who have no interest in that sort of gameplay environment. Oblivion wouldn't make a good MMO because it is too hero-centric; every bit of its gameplay is geared towards a single player-character. You would have to quite literally rebuild the entire game from the ground up to allow for multiple people following questlines at the same time. Nevermind that Cyrodiil itself, while huge as a singleplayer environment, is downright minuscule for an MMO. It might seem big while you're running around all by yourself, but even two hundred people or so would completely ruin the immersion as there would inevitably be a crowd around anything of any interest in thegame world. an MMO set in the TES universe would require, at the very least, that the whole of Tamriel be opened to exploration- and much more likely other known locations like Akavir as well. What I would positively love to see is a TES game that supports co-operative play for no more than three or four. That would actually work with a playable storyline that wouldn't need to reset itself every few hours for the benefit of the horde of people who didn't get a turn last round. If the game involves a huge world while delivering that, so much the better- but it would still be far better off as a singleplayer or co-operative experience rather than a grand free-for-all on the scale of Everquest, FFXI, WoW, and so forth.
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