Jump to content

ArrowFX

Premium Member
  • Posts

    32
  • Joined

  • Last visited

Everything posted by ArrowFX

  1. Hello, I have been working on an mcm menu for a specific feature in my mod for the last few days and I would like to ask you all for help. So currently I need to make a menu that can natrually change its layout, I have been able todo this thru using a drop down menu and then using the index to determine the layout but the problem I am facing is that for the menu to actually change you need to exit the menu and then enter it again. This is a problem because users of this part of the mod will most likely have to change layout multiple times in one session and it would just become a hassle. So my question would be if there is a function or event that will force the mcm menu to update, like how it updates when the event "OnPageReset" is called but without the need for the user to exit the menu. I have thought about the possiblity of doing it thru loading another menu for a split second and then leaving that menu but I don't know how I would get the user to comeback to the mcm menu if I did that. Sry for not making it more clear but I am pretty tired at this point.
  2. So I fixed it. Redownloaded everything and now it works. So I guess I had a corrupted file or smt.
  3. Code that gets errors And as I said I can compile it but only using tools like Papyrus Compiler App As for the in editor error message: Error on line 2115: 'OUTFIT' does not have a function/event called 'GetName' I should also mention that my script worked perfectly fine before reinstalling SSE. And yes I did launch the game and generate the INI Files
  4. Sorry that the title isn't that specific but I have a bit of a problem and couldn't think of a better title. So about 2 hours ago I decided to uninstall all my mods and reinstall Skyrim and only have the bare basics(Both to make the game load faster and to clear up some storage space), So after reinstalling SSE, creation kit, skse and skyui API I decided to go back and start modding but now whenever I type a function, event or rly anything I get errors, for example, I can't use .GetName() on actors, weapon, armor or objectreferences. I rly don't know what I might have done wrong is or what I might have forgotted to do. -Have you extracted the scripts.zip- Yes -Have you put the skyui api in the right location- Yes, I put it in Source/Scripts and I tried it every possible way just incase I was wrong about the location. -Are you sure that your code isn't the problem- Yes, I have been able to compile it and it works fine. -Have you verified game integory- Yes, Twice.
  5. Well, the problem is that I don't remember which mod had it but I remember that at least one mod had it.
  6. Sry for the late reply, apparently I don't get notifications from forum posts... anyway. I know some mods have it but I guess they might be using custom DLL files or smt to make it happen. If I figure something out I will edit this comment.
  7. Hello, I have been trying and failing to find a way to change Text color, Text size and possibly add Italica. Now I know how to do it for things like debug.messagebox and debug.notifcation and things like that but when I try to use that code for mcm option descriptions it results in the HTML code showing. Example: This works for the messagebox and for notifcations but when I try and use it in an "OnOptionHighlight" Event it doesn't work.
  8. Thank you so much. It works now and I can't believe that I didn't figure it out on my own. I guess I was so set in my mindset that I couldn't think up the solution.
  9. So I have been trying to solve this for about 2 hours now and I know it's probably something simple that I am just overlooking or haven't noticed but I just can't figure out why my script won't work. Please have a look and tell me if you figure it out.
  10. Tried it and it didn't fix it. btw, That script is for a DLL file so it only has this in it.
  11. Usually I only use one mcm menu but my mod would currently benefit from having two.
  12. Well as the screenshots should tell you they are all filled in. Btw sry for the late response.
  13. Yes, I have two quests to manage it but only the quest that has the Skillpoint mcm works. the other doesn't load even though both of them have the exact same settings so both should work.
  14. So I am trying to create two mcm menus for my mod and while one loads("SkillPointGiver_MCM"), the other doesn't and I can't for the life of me figure out why. If you have time to spare please look the screenshots over and tell me if you know why. Thanks for the help. :smile: Edit: So I fixed it by using SSEEdit to generate an SEQ file. If you find this post and have a similar problem then try creating an SEQ File, if you haven't already done that.
  15. Works perfectly now. I don't know how to thank you enough for helping me with this.
  16. Well, guess that's the problem, Form.psc didn't have RegisterForKey in it
  17. Error on line 1770: 'RegisterForKey' is not a function/eevent that exists in this scope
  18. It doesn't work without it. At least when I remove it, it throws me errors.
  19. Hello everyone, I am currently making a mod and everything was going great until recently, You see I need to use OnKeyDown but it doesn't seem to be working and I can't for the life of me figure out why. Please take a look at my code and tell me if you know why.
  20. Thanks for the quick response. Might have to go with SSEEdit until I figure it out. As for AddItemMenu you could probably get the code for it but they also use a DLL file which I don't have a lot of experience with.
  21. Hello, Thank you for taking time out of your day to read this. I am currently working on a mod called "MCM Cheat Menu", My ultimate aim is to add as many commands and option you could possibly want whether you are a modder, mod creator or cheater. But I have run into a problem and I will start with that stuff now. Thanks again for reading this and possibly helping me out. So I have to features which I am currently working on one is an NPC spawner/placeatme/moveto option and the other one is going to be similar to additemmenu. The problem I am currently facing, however, is that I can't find any good way of getting items to be added to my array automatically, Which is a big problem because it wouldn't add items from other mods, I am facing a similar problem with the NPC one but if I find the solution to one then the other one will be easily fixed as well. Anyway, If I didn't make something clear enough please just ask. PS: I know I could probably download someone else mod that does this and copy their code but it would feel like I am stealing stuff, Which would kill my motivation to make this mod.
×
×
  • Create New...