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Ansler

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Everything posted by Ansler

  1. Free stuff is tight. Entering this contest is super easy, barely an inconvenience.
  2. In response to post #39475335. #39485650, #39485850 are all replies on the same post. Well saying "most" mods require SKSE may or may not be correct. But a lot of the popular scripted mods use the MCM which is part of SkyUI which requires SKSE. So it may not be listed as a direct requirement, but SKSE is still involved. In fact, if you go to the SkyUI page on the Nexus and hit that "required" button on the actions bar you can see a massive list of mods under "Files That Require This File" and as a result all those mods also require SKSE.
  3. In response to post #36975840. #36984140 is also a reply to the same post. Yeah and NMM 0.61.17 should enable them if I read the patch notes correctly. I haven't been using the Beta patch though so I don't know first hand.
  4. In response to post #36933110. #36934215, #36937610, #36938095, #36951420, #36963935 are all replies on the same post. To say that there is no more Gamebryo code in the Creation Engine invokes Theseus' paradox at best.
  5. This is fixed in the Unofficial Patch but that requires the 1.5 beta at the moment.
  6. In response to post #36934920. #36937520, #36957760 are all replies on the same post. Yeah, I find it odd that a Nexus community manager would overlook such an important feature (given the circumstances) in an official news post on this subject.
  7. I can honestly say that the lifetime premium membership I picked up shortly after Skyrim's launch was probably the best use of my entertainment budget funds. Though I don't think I've ever seen an ad on this site as I used adblock prior to that, the premium file servers (one of which is in my city) and uncapped downloads have made premium membership worth it to me.
  8. In response to post #36933110. #36934215, #36937610 are all replies on the same post. Since the mods tab saves the install and download date of each mod, and I've never seen a NMM update that resets those, you should be fine.
  9. "If you take advantage of NMM’s profile system, this can be most simply resolved by selecting “Import load-order” from the “Profile” menu, which will enable all of the the plugins associated with that profile at once. Otherwise, if you are not using an NMM profile, you will need to enable each plugin again in the usual fashion," You're kind of leaving something out here. You don't have to use the profiles to import load orders. Users can also manually export their load order to a text file to import from said text file later. From the Plugins tab of NMM, on the left side of the window right under the green checkmark to Enable all the inactive plugins are two potentially easily missed buttons that look like pages with an arrow by them. The first is to export a load order either to text file or the clipboard while the second one imports a load order. So even if you do not use the profile system you can safeguard your load order by exporting it to a text file today.
  10. Because the Repairable Sanctuary mod was too buggy for me I decided to manually repair them using a combination of Settlement Mods like Homemaker, Snap n' Build and Alternate Settlements, the Place Everywhere mod, and Spring Cleaning for the ability to scrap the roofs and build up. Sure it takes a bit of work to get things lined up right but in the end I feel it looks pretty cool.
  11. Werewolf seems more of an Elder Scrolls thing... now Were-Deathclaw could be interesting.
  12. Did you mean Very Hard mode? Because other than the slower stimpack healing Very Hard mode is exactly that. It has the same damage multipliers of "Old" survival
  13. Not quite. Cybervore was asking for a combat music replacer. You know, the tracks that play when you get into a fight. Though that is a cool looking mod that I'm going to check out.
  14. Ha, Frank Horrigan. Now there's a nuclear blast from Fallout's past.
  15. There is that uncanny coincidence yes. A male player character ends up with a frozen wife named Nora. Too bad Bethesda didn't make Victor, Fries, or Freeze names Codsworth would say. For all the comic book references they put into that name list, to be missing those seem like a considerable oversight.
  16. Power Armor fakes it though. The empty frame/armor is a furniture item with an entry and exit animation like chairs, then once you're in they force the armor version of it on you and vanish the furniture version. There's a reason the Wizard didn't want Dorothy to look behind the curtain. Once you see the mundane behind the trick, its no longer magic.
  17. Well there was one large nuke (Glowing Sea Nuke) but throughout the main city I've encountered at least two smaller irradiated craters (that I haven't actually dived into, cause radiation) That could be the result of smaller bombs.
  18. Don't forget maybe the most famous failed weapon. Depending on who you ask it may not be a forgotten weapon but the Pancor Jackhammer definitely didn't make it to production in our reality. Also it looks damn cool.
  19. I vaguely remember a mod on the nexus that removes pipe weapons from all the pre-war safes. I'll edit this post with a link if / when I find it. Edit: Here it is. Its called Pre War Safes. It hasn't been updated in quite a while though so I'm not sure if it'll have any issues with the more recent patches or DLC
  20. I doubt Bethesda would think ahead enough to include seasonal foliage. Heck, it doesn't even snow when it gets to winter in the game (though I suppose you could somehow blame radiation or something)
  21. Well there is a theory that most of the trees are actually not dead, just sickly. This is supported by the fact that its autumn when you wake up and there are fallen leaves all over the place. Leaves like that definitely wouldn't have stayed around for 200+ years so its quite possible the tress simply don't have any leaves because it is fall, not because they're dead.
  22. Here are some references, I love scenes like these and would love to see something similar in-game during firefights, it would be really engaging and fun. https://www.youtube.com/watch?v=zFxaCa-hr8o https://www.youtube.com/watch?v=P7nq-r7QWW0 https://www.youtube.com/watch?v=EdPhm3scgrs If someone could work around what those links entailed, that would be great. No, I totally get what you mean. If you're not familiar with it though, Far Cry 3 Blood Dragon was a game that was basically an over the top parody of 80's action films like Terminator and Universal Soldier with a post apocalyptic theme and the 80's style synth soundtrack to match. I was merely making a joke.
  23. So you want a Farcry 3 Blood Dragon mod for Fallout 4?
  24. Thats alright, though a normal armor / Hazmat armor version inspired by the Arkham Asylum one you linked (which in turn is inspired by the animated series) would be cool as well (puns are always intended). Could pack them all up in a single mod as a Cryo Equipment Pack or something.
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