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Fallout 4 1.5 Update Public Service Announcement


SirSalami

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In response to post #36954060.


KotovChaos wrote: My game gets to loading screen but crashes when I have the beta installed. It did this before NMM updated when I tried to do the manual setup from the main menu as well. I'm going to go through my mods a few at at time, but does anybody know of any specific mods that conflict with 1.5 on their own?


Do you have Avast Antivirus? That causes crashes whenever you load the game in beta for some reason. Before I can go into Fallout 4 I have to disable all my Avast shields, then when I'm at the main menu I can turn them on again and be fine. Edited by BlueCrow24
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Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S

I don't use NMM and I allways install mods manually, how will I activate them?

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In response to post #36941800. #36943550 is also a reply to the same post.


Wartinald wrote: So what are the exact changes that the 1.5 update is going to do to FO4's way of handling mods? Can I continue installing mods manually and then writing them in the plugins.txt file?
d0mini wrote: Yes, just make sure to put an * at the beginning of every mod entry, like this:

Fallout.esm
*[insert mod here].esp
*etc.


Thank you so much!
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In response to post #36934920. #36937520 is also a reply to the same post.


Ansler wrote: "If you take advantage of NMM’s profile system, this can be most simply resolved by selecting “Import load-order” from the “Profile” menu, which will enable all of the the plugins associated with that profile at once. Otherwise, if you are not using an NMM profile, you will need to enable each plugin again in the usual fashion,"

You're kind of leaving something out here. You don't have to use the profiles to import load orders. Users can also manually export their load order to a text file to import from said text file later. From the Plugins tab of NMM, on the left side of the window right under the green checkmark to Enable all the inactive plugins are two potentially easily missed buttons that look like pages with an arrow by them. The first is to export a load order either to text file or the clipboard while the second one imports a load order. So even if you do not use the profile system you can safeguard your load order by exporting it to a text file today.
mwhenry16 wrote: Thanks!


Thank you so much.. I use NMM, but I like having a safeguard was well. <3
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In response to post #36954060. #36954790 is also a reply to the same post.


KotovChaos wrote: My game gets to loading screen but crashes when I have the beta installed. It did this before NMM updated when I tried to do the manual setup from the main menu as well. I'm going to go through my mods a few at at time, but does anybody know of any specific mods that conflict with 1.5 on their own?
BlueCrow24 wrote: Do you have Avast Antivirus? That causes crashes whenever you load the game in beta for some reason. Before I can go into Fallout 4 I have to disable all my Avast shields, then when I'm at the main menu I can turn them on again and be fine.


Thanks for the reply but it turns out it was DEF_UI. There is a patch for it. It just doesn't show up as a new version in NMM.
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In response to post #36956040.


scot wrote: Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S
I don't use NMM and I allways install mods manually, how will I activate them?


You can activate them in game in Main Menu > Mods > Load Order.
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so why do i have this feeling bethesda is going to screw over every pc users using mods who not been sanctioned or in the near future paid for

 

and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist

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In response to post #36956040. #36961335 is also a reply to the same post.


scot wrote: Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S
I don't use NMM and I allways install mods manually, how will I activate them?
omega2008 wrote: You can activate them in game in Main Menu > Mods > Load Order.


I see, but I need a bethesda account isn't it? I can't believe I have to register for something else just for enabling mods -_-
Thank you :) Edited by scot
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In response to post #36962000.


kleinstaff wrote: so why do i have this feeling bethesda is going to screw over every pc users using mods who not been sanctioned or in the near future paid for

and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist


Not sure how they could, other than disabling versions of the game with unregistered mods. Even then, a patch would be made for it almost instantly.
Nah, I'd hope even Bethesda had the tact to get the message on how much mods mean to the PC community, and show some respect in how they treat the system.

Regarding mods, sorry, I'm currently staying off beta, so I've not researched the details. Generally it comes under a few INI tweaks.
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