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zootofzoot

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    http://www.amazon.com/shops/uspsman
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    Skyrim, Dominions 4-FALLOUT 76
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    Alien Crossfire-FALLOUT 76-ASL

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  1. LOL Boy I thought I tried that, but again try I will! Thank you AugustaCalidia
  2. Thank you Zanderat! I appreciate you taking the time to reply. I'll go Wrye for the Bash Patch. OH by the way-On Vortex, under the "Flags" column, one of the icons is for "Message from LOOT" pertaining to some mods. How do you see these messages?
  3. Just fully reinstalled FNV (Steam), and about 100 mods, using Vortex, all runs perfectly! I then added FNVEdit to Vortex and ran that, and cleaned what was suggested (uh-oh..lol.Just kidding, game runs perfect!) With all those Vortex 'suggestions' resolved all during Mod install, and now the game runs fine, no conflicts, do I/SHOULD I still make a Merged and/or Bashed( Wrye) Patch? I cannot seem to find a definitive answer whether all the Vortex handling is all you need without those 'after' patches) TIA!
  4. Actually did finally fix that problem using advise from a former reply. ~TFC, zoom back, then 'resurrect' worked! Thankx for taking the time to reply!
  5. I had the Mage Apprentice as a Follower. During one of the combats, she was killed. I was further along in the dungeon, found what I was looking for, then made way for the exit. I fast traveled figuring she would just appear with me as normal, but it was only her corpse that fell down next to me. I am able to access her inventory, and she is called 'Mage Apprentice' when I do. However when I try the console to "resurrect" her, her name is MY character name, and nothing happens. I can walk away and leave her where she lies, or move the body somewhere, leave the scene for the next cell, etc. It is only when I fast travel that the body follows me. ANy ideas on how to fix this? TIA!
  6. I have just reinstalled the Ledgandary Edition, with about 60 mods.. My procedure has been this:: I first DELETE any current MERGED PATCH, run BOSS to be sure all are activated, any "needs cleaning" messages, or any other errors. I then run LOOT, and use that Load Order. I then start WRYE BASH, make sure my current BASHED PATCH is last, then run TESVEdit, I uncheck the BASHED PATCH in the list, to make my MERGED PATCH. I then expand the Merged Patch to DELETE any "Leveled Lists". SInce I am starting a new game from scratch, the only Leveled List is "Items". Then ensure BASHED is last, MERGED is directly on top, check both, and then REBULD the BASH PATCH. I am by no means any sort of expert, and some of those steps may be unnecessary, also I have made no meta rules for LOOT, but Ill take it! The game runs perfect! So far anyway up to Level 4..:-) MY LOAD ORDER if anyone cares to comment or suggestion: Active Mod Files:
  7. For the Nexus Mod Manager, Version 0.51.0, has anyone noticed that SKYRIM is spelled SKVRIM, on the front GAME DETECTION screen?
  8. Thank you LittleFighter--I did have YUP already, and wanted to be sure I had all other mods installed before I installed all the PN/MMUE/MCM... I did install MMUE first, then followed with PN-extras-patches, then the MCM..and allinall the game runs great now. My new/current load order is now (with PN/MMUE/MCM installed last): [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] YUP - Base Game + All DLC.esm [X] Interior Lighting Overhaul - Core.esm [X] More Perks.esm [X] NVStripOpen.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Project Nevada - Extra Options.esm [X] Run the Lucky 38.esm [X] SpeedyResources.esm [X] Factions Reloaded - Merge.esm [X] WMVM.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] aHUD.esm [X] New Vegas Redesigned II.esm [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] Interior Lighting Overhaul - L38PS.esm [X] SomeguySeries.esm [X] The New Bison Steve Hotel.esm [X] NevadaSkies.esm [X] Novac Public Library.esm [X] FCOMaster.esm [X] Mission Mojave - Ultimate Edition.esp [X] CASM.esp [X] BetterLoadingText.esp [X] CasinoCashoutLegionDenariusOnly.esp [X] Followers Ready To Fight.esp [X] Centered 3rd Person Camera.esp [X] The Mod Configuration Menu.esp [X] The Weapon Mod Menu.esp [X] brahmin-variant.esp [X] Project Nevada - Cyberware Additions.esp [X] Project Nevada - Rebalance Complete.esp [X] Project Nevada - All DLC.esp [X] R.A.C.E. Station.esp [X] athornysituation.esp [X] avangraffscorned.esp [X] awilderwasteland.esp [X] kochandbohr.esp [X] NewVegasBounties.esp [X] NewVegasBountiesII.esp [X] NewVegasBountiesII Fixes - DLCs.esp [X] outsidebets.esp [X] Pacersgambit.esp [X] rotfacetoriches.esp [X] EpF-BetterPerkDescriptions.esp [X] LegBloatflyPerk.esp [X] lexx-hh-letter-english.esp [X] 31 New Food Items.esp [X] GRA - The Right to Bear Arms.esp [X] LFox Missing Ammo Recipes.esp [X] LFox Missing Ammo Recipes HH DLC.esp [X] LFox Missing Ammo Recipes GRA DLC.esp [X] Oven Cooking.esp [X] AG Supplementary Uniques-AllInOne.esp [X] AG Supplementary Uniques-GRA.esp [X] NCR Rearmament v1.5.esp [X] NVR- Lore version.esp [X] New Vegas redesigned- Honest Hearts.esp [X] Voice dissonance fix.esp [X] Realistic_Repair_NV.esp [X] ED-E 3D Sound.esp [X] RHKCompanionCure.esp [X] 101Billboards.esp [X] 101Posters.esp [X] MiscItemIconsNV.esp [X] Mojave Nights.esp [X] ShilohDS-Color Maps and Icons.esp [X] Sorter - Combined.esp [X] Sorter - Dead Money.esp [X] Sorter - Empty Consumables.esp [X] Sorter - Empty Consumables - Dead Money.esp [X] Slower Level Rates - x1.3.esp [X] Burning CampFire.esp [X] dD - Enhanced Blood Main NV.esp [X] Faster Terminals.esp [X] GameSettings.esp [X] NVDLC04 Allegiance w Duster.esp [X] ExtendedDialogueVulpes.esp [X] KeysFix.esp [X] WarTrash.esp [X] ZK13 - FA4$ Vending Machines.esp [X] Quick Trade.esp [X] Quicker PipBoy Light-0_4Sec.esp [X] ProjectRealityMkIv5HDR.esp [X] Interior Lighting Overhaul - Ultimate Edition.esp [X] PNxEO MCMScriptFixes.esp [X] The Lucky 38 Empire.esp [X] StripOpenMain.esp [X] MalcolmHolmes.esp [X] Ringo Fix.esp [X] CaravanOverhaulCompilation.esp [X] FOVSlider.esp [X] barber-mirror.esp [X] TheInheritance.esp [X] Sunset Sarsaparilla Star Caps Random Luck.esp [X] FCO.esp [X] Doc's Loot Stash v1.esp [X] Benny's Lucky Lighter.esp [X] CaravanOC - CP - MMUE.esp [X] Toggler [MCM].esp [X] ED-E Flying Fixed.esp [X] MoreChems.esp [X] CAM-DLC Patch.esp [X] NevadaSkies - Ultimate DLC Edition.esp [X] Merged Patch.esp
  9. For a new clean install, which should I install first?: Mission Mohave UE or Project Nevada (then the PN patches/extras)? I then want to use MCM (with extras) and DarnUI, aHud, uHud.. Here is what I have so far, and just the above Id like to add: [X] FalloutNV.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] More Perks.esm [X] YUP - Base Game + All DLC.esm [X] Interior Lighting Overhaul - Core.esm [X] Interior Lighting Overhaul - L38PS.esm [X] SomeguySeries.esm [X] NVStripOpen.esm [X] The New Bison Steve Hotel.esm [X] Run the Lucky 38.esm [X] WMVM.esm [X] New Vegas Redesigned II.esm [X] NevadaSkies.esm [X] Novac Public Library.esm [X] FCOMaster.esm [X] Centered 3rd Person Camera - Unraised.esp [X] The Weapon Mod Menu.esp [X] athornysituation.esp [X] avangraffscorned.esp [X] awilderwasteland.esp [X] kochandbohr.esp [X] NewVegasBounties.esp [X] NewVegasBountiesII.esp [X] NewVegasBountiesII Fixes - DLCs.esp [X] outsidebets.esp [X] Pacersgambit.esp [X] rotfacetoriches.esp [ ] GRA - The Right to Bear Arms.esp [X] LFox Missing Ammo Recipes.esp [X] LFox Missing Ammo Recipes HH DLC.esp [X] LFox Missing Ammo Recipes GRA DLC.esp [X] AG Supplementary Uniques-AllInOne.esp [X] AG Supplementary Uniques-GRA.esp [X] NVR- Lore version.esp [X] New Vegas redesigned- Honest Hearts.esp [X] Voice dissonance fix.esp [X] Realistic_Repair_NV.esp [X] The Lucky 38 Empire.esp [X] StripOpenMain.esp [X] MalcolmHolmes.esp [X] Ringo Fix.esp [X] ED-E 3D Sound.esp [X] 101Billboards.esp [X] 101Posters.esp [ ] MiscItemIconsNV.esp [X] Mojave Nights.esp [X] Slower Level Rates - x1.3.esp [X] Burning CampFire.esp [X] dD - Enhanced Blood Main NV.esp [X] Faster Terminals.esp [ ] GameSettings.esp [X] Quick Trade.esp [X] Quicker PipBoy Light-0_4Sec.esp [ ] ProjectRealityMkIv5HDR.esp [ ] CaravanOverhaulCompilation.esp [ ] FOVSlider.esp [X] Interior Lighting Overhaul - Ultimate Edition.esp [X] barber-mirror.esp [X] NevadaSkies - Ultimate DLC Edition.esp [X] TheInheritance.esp [X] Sunset Sarsaparilla Star Caps Random Luck.esp [X] FCO.esp [X] Doc's Loot Stash v1.esp I mY Hve not run BOSS before this posting..:-) Thank you for any answers!
  10. ALL CLEAN! You help helped perfectly! GAME ON! I appreciate your thoroughness and expertise! Funny thing-the mods you made are for FALLOUT 3, which I have been playing ofr the last 3-4 monthes, I finished pretty much everything , Im up to BROKEN STEEL, about to go meet everyone at the Car Tunnell. Thats when I decided to take a break from it and move onto New Vegas. I spent 3-4 days getting NV up to snuff, modding, etc, and all was ready to go when I ran into this snag you helped me with. I will be checking out your FO3 mods when I go back to that one. Again gratitude for all your help!
  11. Thankx again for your help, I do appreciate your efforts... EDIT-FOUND IT! After reinstalling FOMM, and the update, this time it told me which .omod was bad-"project nevada 2_5-40040-2-5.fomod"..Closed that error window and it runs..:-). But PROJECT NEVADA looks good ingame wise... .so now Im getting nervous..Do I move that "corrupt" one out of the folder, d/l a new one..then reactivate it, or just leave it, or just over write it, or with a new file not reactivate it? ..Then what abut the PN updates, extra options, the MCM fix, and all those HUD gyrations.. Boy I remeber when life was simple..lol...
  12. Thank you Kitty-Ill proceed with your suggestions. When you stated "main maser file" Im guessing you mean 'master' which is the falloutnv.esm ? Ill try that in my trials.. thankx for lurking for me..:-) EDIT-FOMM still crashes every time, even with just the master file. I tried what you suggested, crashes evry time, I did not go through the entire list one by one as you suggested. The game itself runs fine, BOSS okay, NMM okay, NV Config okay, FNV Edit okay. I deleted the last mod I installed, no difference. Reinstalled it and the game runs fine. I deleted and reinstalled FOMM, to a different drive letter, but still FOMM is the only thing that crashes, the game and all the utils run fine.
  13. My FOMM has always worked perfectly, but now crashes at start-up, with this dump: Saturday, March 01, 2014 - 14:18:44 Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 SevenZip.SevenZipArchiveException: Invalid archive: open/read error! Is it encrypted and a wrong password was provided? If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake. at SevenZip.SevenZipBase.ThrowException(SevenZipBase handler, Exception[] e) at SevenZip.SevenZipExtractor.OpenArchive(IInStream archiveStream, ArchiveOpenCallback openCallback) at SevenZip.SevenZipExtractor.GetArchiveInfo(Boolean disposeStream) at SevenZip.SevenZipExtractor.get_IsSolid() at Fomm.PackageManager.Archive.LoadFileIndices() at Fomm.PackageManager.Archive..ctor(String p_strPath) at Fomm.PackageManager.fomod..ctor(String path, Boolean p_booUseCache) at Fomm.PackageManager.Upgrade.UpgradeScanner.Scan() at Fomm.Program.Main(String[] args) TIA for any help or ideas..:-)
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