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Dragonborn2020

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  1. Hello everyone i want to know as im only a leaner using UE4, i would like to know can i import the whole of Skyrim to create a Nexus mod in UE4 to re overhaul and use a UE4 Photorealic Forest. Ive seen that UE4 asset, create a mod like that for Skyrim would make the graphics like watching a movie, if there cannot be then someone should create a nexus program of a good quality. Let me explain since UE4 i such an awesome game engine would put the creation kit to shame, and as not everyone on earth can download the creation kit, if someone with latest version of unreal engine 4 would like to create a Skyrim mod to create Photorealic clouds Forest grassland should while doing a project with UE4 click on import then logs into nexus, to download the requirement to create a mod. I was thinking to create a Skyrim mod need to download the entire land of Skyrim from Falcreath to Windhelm.
  2. i like some knowledge please if anyone exist on this forum So what modding programs are Skyrim Modders are useing? Is it the dreaded Bethesdas creation which doesnt seem to exist? are modders using UE4? If that myth creation kit really exist, can i use UE4 then export to Creation kit then upload to Nexus for free. i like to know do i have to import Skyrim into UE4 to create a grass and tree overhaul thankyou for you time.
  3. Hi i just want to ask i have the latest version of unreal engine 4.21.2 is that enough to create a Skyrim mode, i notice a game like Farcry 5 the style of graphics was created with the style of game engine my latest version of unreal engine would be able to create such a highest realism of water using water ocean physics and fire using particle effects though fire propergation, i was noticing the quality of flame in Skyrim doesn't look as real as the look of fire in Farcry 5, i cannot just afford to purchase those assets at the moment but i eventually will as soon as i save up then i will practice first before a create a Skyrim mode through Unreal engine 4, then put it on nexus for free.
  4. Im trying to install Skyrim on my acer predator Helios 500 gaming laptop steam is temporary unavailable
  5. I would like to know regarding memory how did the memory limit get created, is it the game engine that sets the memory, may someone might be able to change the memory limit from 4GB to anywhere up to 128 GB, there has to be a way to do it, i wondering loading Skyrim to UE4 stripe Skyrim landscape back to the map grid, then restructure Landscape of Skyrim, see if UE4 will increase memory size, see if UE4 can remode Land mass and undo Papyrus, im shaw UE4 uses Havoc as well and none Papyrus, i cannot see why not, UE4 might be the key to help making Skyrim run as good as Horizon zero dawn, its only a suggestion, UE4 creates better games then that Bethesdas Frankenstein game engine. But i say well done regarding all that info.
  6. I really don't know where this should go, i wish there was a mod called Rich Trillionair Merchants of Skyrim because i can craft potions nearly to a value of 1,000,000,000 gold yes i have taken pictures of it.
  7. Im surprised with the amount of castle mods available for skyrim, there is no Skyrim Land enlargement mod so if someone wants all the castles and city exspantion mods there isn't a Skyrim Land mass size mod to increase Skyrim Land 3 to 5 times larger to alow for the increase Castle cities exspantion so Skyrim is not as cluttered get to a stage walk out of Whiterun straight into river wood. So if modder increase Skyrim Land mass keep mountains in same places add more mountains by increase the length of mountain ranges using Skyrims geography keep roads going to same places by increase distance of travel if Skyrims Land mass 5 times larger mountains twice as high, i don't think 7000 steps is true, more like 3500 steps Mountains not high enough.
  8. What about use UE4 to create all the landscapes of the entire Land masses of tamrel and make Skyrim State 5 times larger, and Hamerfell, Elsewhere, Cyradille, Valenwood Vardenfell, so distance from East Coast of Tamrel to West Coast of tamrel 300km so it woul take 100km to cross Skyrim from Border not far from Solitude to the border not far from Windhelm 80 km from Coast of Skyrim to the border of Cyradille then install mega cities 2 by 2kms make Riverwood look like Rivendale out of Lord the Rings, Falcreath look like Lorian forest out of LOTR, the place in LOTR where spiral stair cases around trunks of trees, Rorekstead looks like Roharn out of LOTR, Craft with UE4 Below High Habrothga the Minds of Moria, make Windhelm Look Like Minastillith, Riften looks like that settlement in the Hobbet, in the centre of that Lake Smaug tried to destroyed Theives guild still underneat, so that would be my new version of Tamriel, Elder scroll game, o Rivendale will still be named Riverwood, using Photorealism all NPC same names, instead of using orcs see in Skyrim i use orcs ot of Lord of the Rings now they are what you call orcs i don't know what that was in Skyrim i don't know what drugs Bethesda was on, as for dragons use the ones from the moovie Rain of fire. As for the oceans use the water physics assets from UE4 to get proper looking rolling surfing waves with real looking white water, fire propergation see in Farcry games, using the UE4 fire propergation assets, so when dragonborn in skyrim and any NPC using flame spells if not careful accidentally burn down Yasoldas house in whiterun or a forest goes up in flames if 2 mages battle it out, also folage and forest regeneration.
  9. Excuse me @crazylion i was on the page where i can go and select all those different Skyrim mods to download and can select a tracker for the mods i would like to use and download later on in the future and i could see all my mods in the tracker centre, so what i did was i brought up the mod category chart shows 61 different Skyrim mods categories from Alchemy to Weapons & Armour, i went and select a number of mods in each category saving all those different Skyrim mods track this mod, after i went though 61 category, to cover everything in Skyrim, i went and selected tracker centre i had saved in the Skyrim mod tracker centre 3360 Skyrim mods is Skyrim capable of running 3360 mods if can how long can i keep those mods in the mods tracker centre will nexus delete all those mods as i am a long long way of in building my pc?
  10. I don't know if i ever did introduce myself i cannot remember, Hi im James Aplin im 49 years old i live in a house, im in the middle of building a pc 10 years in the making. CPU be a 9900K or a 2990WX, Quadro RTX 6000 probably be better for modding, DDR4 3466 128 gigs of ram, 4TB SSD, two 4K monitors, so when its built ill be there, im on the pention.
  11. Unreal engine 4.21 will be all you need, check-out their website system requirements.
  12. I want to know can Unreal engine 4.21, and Blender 2.79 be used to create Skyrim mods in real time ray tracing and put the photorealistic mod on nexus for other people to use when they play Skyrim?
  13. Skyrim not as bad as fullout 4, when i playing skyrim and i have to hope on dragon to battle Mirak the dragon takes off and leaves me behind floating in midair in a sitting position every single time and also every single time i play skyrim, fullout 4 goty don't get me started on that. :down:
  14. The best game graphic design program for modding would be unreal engine 4.20 could virtually rebuild the game skyrim from the ground up in photorealism, and all the game assets as well, also there is special types of GPUs all modders should be using Leadtek Quadro RTX 5000, Leadtek RTX 6000 & the Leadtek Quadro GV100 these are the types of GPUs are ment for creating mods and gaming, there for sale at nvidia & Mwave two of the best places find under GPUs workstation also the motherboads should be workstation, should also how much DDR4 rams have as well in unreal engine 4 maximum rams should be 32 gigs of rams any higher end up with diminishing returns, also Hard drives should be SSD 860 Evo 1 Tb, im wondering if it is the reasons why skyrim is so clitchy is a coarse by the creation kit, if that is another reason why, every time i play games which has be created by EPIC the unreal engine 4 i never ever get any clitches, and freezing, and i use a PlayStation 4 pro, but every time i play skyrim full out 4 goty the game are completely unplayable maybe skyrim fullout 4 should have been made with unreal engine 4 and then it will be the answer, also using a gaming gpu is purely designed for playing games only not for creating mods, Quadro RTX and the Quadro GV100 are designed for graphic designs not gaming, no wonder why skyrim fullout 4 don't run right all the emails get sent from people having trouble playing skyrim, everyone should check-out what GPUs are being used, maybe if modders want playing skyrim as well as modding, use the Quadro RTX 5000 for creating mods and to play skyrim fullout 4 use your GTX 1080 ti gpu, so if creating mods switch on the Quadro RTX 5000, and turn off the GTX 1080 ti gpu, then when want to play skyrim to making sure skyrim works with mods created using a Quadro RTX 5000 turn off the Quadro RTX 5000 gpu then switch on the GTX 1080 ti gpu making sure skyrim works with mods well, good luck
  15. What is probably is happening is because you are using a EVGA GTX 1080Ti, a your only using a Low quality CPU, Well you want to know the bad news first or the good, the bad news you would need to replace your risen i5, and up grade to a i9 7520X thread ripper, to benefit the compatibility relationship between the communication between 1080Ti gpu and cpu to reduce the bottle necking, i had to do that when my MSI gtx 1080Ti gaming x gpu came i had to get rid of my i7 motherboard and cpu watercooler to upgrade to a MSI X299 LGA2066 motherboard so i can run 2 way SLI MSI gtx 1080Ti gaming x gpu, and use a intel core i9 7520X 12 core CPU, and able to run also 8 Corsair Dominator Platinum 8x16GB 128GB of DDR4 4000MHz Rams, the good news is you hav purchased a very beutiful Gpu. I think Skyrim should enable core numbers 4, 6, 8, 10, and 12 cores to improve game running capability to run game better as Skyrim is a huge game.
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