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Dragonborn2020

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Everything posted by Dragonborn2020

  1. Hello everyone i want to know as im only a leaner using UE4, i would like to know can i import the whole of Skyrim to create a Nexus mod in UE4 to re overhaul and use a UE4 Photorealic Forest. Ive seen that UE4 asset, create a mod like that for Skyrim would make the graphics like watching a movie, if there cannot be then someone should create a nexus program of a good quality. Let me explain since UE4 i such an awesome game engine would put the creation kit to shame, and as not everyone on earth can download the creation kit, if someone with latest version of unreal engine 4 would like to create a Skyrim mod to create Photorealic clouds Forest grassland should while doing a project with UE4 click on import then logs into nexus, to download the requirement to create a mod. I was thinking to create a Skyrim mod need to download the entire land of Skyrim from Falcreath to Windhelm.
  2. i like some knowledge please if anyone exist on this forum So what modding programs are Skyrim Modders are useing? Is it the dreaded Bethesdas creation which doesnt seem to exist? are modders using UE4? If that myth creation kit really exist, can i use UE4 then export to Creation kit then upload to Nexus for free. i like to know do i have to import Skyrim into UE4 to create a grass and tree overhaul thankyou for you time.
  3. Hi i just want to ask i have the latest version of unreal engine 4.21.2 is that enough to create a Skyrim mode, i notice a game like Farcry 5 the style of graphics was created with the style of game engine my latest version of unreal engine would be able to create such a highest realism of water using water ocean physics and fire using particle effects though fire propergation, i was noticing the quality of flame in Skyrim doesn't look as real as the look of fire in Farcry 5, i cannot just afford to purchase those assets at the moment but i eventually will as soon as i save up then i will practice first before a create a Skyrim mode through Unreal engine 4, then put it on nexus for free.
  4. Im trying to install Skyrim on my acer predator Helios 500 gaming laptop steam is temporary unavailable
  5. I would like to know regarding memory how did the memory limit get created, is it the game engine that sets the memory, may someone might be able to change the memory limit from 4GB to anywhere up to 128 GB, there has to be a way to do it, i wondering loading Skyrim to UE4 stripe Skyrim landscape back to the map grid, then restructure Landscape of Skyrim, see if UE4 will increase memory size, see if UE4 can remode Land mass and undo Papyrus, im shaw UE4 uses Havoc as well and none Papyrus, i cannot see why not, UE4 might be the key to help making Skyrim run as good as Horizon zero dawn, its only a suggestion, UE4 creates better games then that Bethesdas Frankenstein game engine. But i say well done regarding all that info.
  6. I really don't know where this should go, i wish there was a mod called Rich Trillionair Merchants of Skyrim because i can craft potions nearly to a value of 1,000,000,000 gold yes i have taken pictures of it.
  7. Im surprised with the amount of castle mods available for skyrim, there is no Skyrim Land enlargement mod so if someone wants all the castles and city exspantion mods there isn't a Skyrim Land mass size mod to increase Skyrim Land 3 to 5 times larger to alow for the increase Castle cities exspantion so Skyrim is not as cluttered get to a stage walk out of Whiterun straight into river wood. So if modder increase Skyrim Land mass keep mountains in same places add more mountains by increase the length of mountain ranges using Skyrims geography keep roads going to same places by increase distance of travel if Skyrims Land mass 5 times larger mountains twice as high, i don't think 7000 steps is true, more like 3500 steps Mountains not high enough.
  8. What about use UE4 to create all the landscapes of the entire Land masses of tamrel and make Skyrim State 5 times larger, and Hamerfell, Elsewhere, Cyradille, Valenwood Vardenfell, so distance from East Coast of Tamrel to West Coast of tamrel 300km so it woul take 100km to cross Skyrim from Border not far from Solitude to the border not far from Windhelm 80 km from Coast of Skyrim to the border of Cyradille then install mega cities 2 by 2kms make Riverwood look like Rivendale out of Lord the Rings, Falcreath look like Lorian forest out of LOTR, the place in LOTR where spiral stair cases around trunks of trees, Rorekstead looks like Roharn out of LOTR, Craft with UE4 Below High Habrothga the Minds of Moria, make Windhelm Look Like Minastillith, Riften looks like that settlement in the Hobbet, in the centre of that Lake Smaug tried to destroyed Theives guild still underneat, so that would be my new version of Tamriel, Elder scroll game, o Rivendale will still be named Riverwood, using Photorealism all NPC same names, instead of using orcs see in Skyrim i use orcs ot of Lord of the Rings now they are what you call orcs i don't know what that was in Skyrim i don't know what drugs Bethesda was on, as for dragons use the ones from the moovie Rain of fire. As for the oceans use the water physics assets from UE4 to get proper looking rolling surfing waves with real looking white water, fire propergation see in Farcry games, using the UE4 fire propergation assets, so when dragonborn in skyrim and any NPC using flame spells if not careful accidentally burn down Yasoldas house in whiterun or a forest goes up in flames if 2 mages battle it out, also folage and forest regeneration.
  9. Excuse me @crazylion i was on the page where i can go and select all those different Skyrim mods to download and can select a tracker for the mods i would like to use and download later on in the future and i could see all my mods in the tracker centre, so what i did was i brought up the mod category chart shows 61 different Skyrim mods categories from Alchemy to Weapons & Armour, i went and select a number of mods in each category saving all those different Skyrim mods track this mod, after i went though 61 category, to cover everything in Skyrim, i went and selected tracker centre i had saved in the Skyrim mod tracker centre 3360 Skyrim mods is Skyrim capable of running 3360 mods if can how long can i keep those mods in the mods tracker centre will nexus delete all those mods as i am a long long way of in building my pc?
  10. I don't know if i ever did introduce myself i cannot remember, Hi im James Aplin im 49 years old i live in a house, im in the middle of building a pc 10 years in the making. CPU be a 9900K or a 2990WX, Quadro RTX 6000 probably be better for modding, DDR4 3466 128 gigs of ram, 4TB SSD, two 4K monitors, so when its built ill be there, im on the pention.
  11. Unreal engine 4.21 will be all you need, check-out their website system requirements.
  12. I want to know can Unreal engine 4.21, and Blender 2.79 be used to create Skyrim mods in real time ray tracing and put the photorealistic mod on nexus for other people to use when they play Skyrim?
  13. Skyrim not as bad as fullout 4, when i playing skyrim and i have to hope on dragon to battle Mirak the dragon takes off and leaves me behind floating in midair in a sitting position every single time and also every single time i play skyrim, fullout 4 goty don't get me started on that. :down:
  14. The best game graphic design program for modding would be unreal engine 4.20 could virtually rebuild the game skyrim from the ground up in photorealism, and all the game assets as well, also there is special types of GPUs all modders should be using Leadtek Quadro RTX 5000, Leadtek RTX 6000 & the Leadtek Quadro GV100 these are the types of GPUs are ment for creating mods and gaming, there for sale at nvidia & Mwave two of the best places find under GPUs workstation also the motherboads should be workstation, should also how much DDR4 rams have as well in unreal engine 4 maximum rams should be 32 gigs of rams any higher end up with diminishing returns, also Hard drives should be SSD 860 Evo 1 Tb, im wondering if it is the reasons why skyrim is so clitchy is a coarse by the creation kit, if that is another reason why, every time i play games which has be created by EPIC the unreal engine 4 i never ever get any clitches, and freezing, and i use a PlayStation 4 pro, but every time i play skyrim full out 4 goty the game are completely unplayable maybe skyrim fullout 4 should have been made with unreal engine 4 and then it will be the answer, also using a gaming gpu is purely designed for playing games only not for creating mods, Quadro RTX and the Quadro GV100 are designed for graphic designs not gaming, no wonder why skyrim fullout 4 don't run right all the emails get sent from people having trouble playing skyrim, everyone should check-out what GPUs are being used, maybe if modders want playing skyrim as well as modding, use the Quadro RTX 5000 for creating mods and to play skyrim fullout 4 use your GTX 1080 ti gpu, so if creating mods switch on the Quadro RTX 5000, and turn off the GTX 1080 ti gpu, then when want to play skyrim to making sure skyrim works with mods created using a Quadro RTX 5000 turn off the Quadro RTX 5000 gpu then switch on the GTX 1080 ti gpu making sure skyrim works with mods well, good luck
  15. What is probably is happening is because you are using a EVGA GTX 1080Ti, a your only using a Low quality CPU, Well you want to know the bad news first or the good, the bad news you would need to replace your risen i5, and up grade to a i9 7520X thread ripper, to benefit the compatibility relationship between the communication between 1080Ti gpu and cpu to reduce the bottle necking, i had to do that when my MSI gtx 1080Ti gaming x gpu came i had to get rid of my i7 motherboard and cpu watercooler to upgrade to a MSI X299 LGA2066 motherboard so i can run 2 way SLI MSI gtx 1080Ti gaming x gpu, and use a intel core i9 7520X 12 core CPU, and able to run also 8 Corsair Dominator Platinum 8x16GB 128GB of DDR4 4000MHz Rams, the good news is you hav purchased a very beutiful Gpu. I think Skyrim should enable core numbers 4, 6, 8, 10, and 12 cores to improve game running capability to run game better as Skyrim is a huge game.
  16. I check-out the information on the Skyrim creation kit, what they use for rendering i was reading the information the creation kit uses sRGB which is incorrect, the creation kit for Skyrim & fullout 4 should be using filmic-blender to get better visual to photorealism, so everyone who uses the creation kit should download filmic-blender for free, and install it in the creation kit, i will show everyone needs to watch please plus it will help to reduce clipping as well.
  17. I have seen lines like that when i played Skyrim & fullout 4, when i play and i see a line i have a very close look while crouching it i where two pieces of maps have not been joined properly, someone needs to rejoicing that section of the map by blending, as for those shadows it i coarsed by incorrect lighting it needs filmic-blender, i would like to share this about secret to photorealistic, i hope it will help regarding pour light, which will rectify those shadows.
  18. I know one program will help really well with lighting it is call filmic-blender i know filmic blender can be installed on blender 2.78, i don't know if filmic blender can be installed in the creation kit if it can, it would be a great asset to everyone who uses Skyrim & fullout 4 creation kit, see if you can install it and if it works inform everyone good luck. :smile: Download link https://sobotka.github.io/filmic-blender/
  19. Skyrim should have 117,604.92 m in longatude and 85,942.06 m latitude. That gives 10,107.2 square kilometres (3902.4 square miles). :mellow:
  20. I found a tutorial video to share with all modders on the forum, i hope it will be educational. To try and help knew modders and everyone as well. :cool: https://youtu.be/gMKjLZMPj0Q This is the types of tutorials i been watching over and over again i do have big plans for Skyrim UHD
  21. I already got a MSI Godlike gaming carbon black motherboard Im going to wait until nvidia unveil the new nvidia gtx 2080 Ti GPUs i run those in SLI For my CPUs i might decide between the intel core i7 6800k 8 core ore should i go intel core i7 6950X 10 core CPU My DDR4 rams i use Corsair Dominator Platinum 128GB (8 x 16GB) 3,000MHz of DDR4 rams For my SSD i going to select the Samsung EVO 850 pro 2TB SSDs to run my Skyrim files with about 3,000 Skyrim nexus mods and Skyrim & fullout 4 creation kit as well as the Unreal engine 4.18 or latter free download as well as purchase from the Unreal engine 4 market place a photorealistic landscape pack 5 for $297 and a ocean assets pack fire propergation pack, also install Blender 2.79 for free and totally rerender the entire landscape of Skyrim and add all and connect the whole of Tamriel from the east coast to west coast North coast to south coast Hammerfell, Skyrim, Vardenfell, Elsewhere, Ciradel, etc. Just like this using the unreal engine 4 game engine and using a Tamriel map as a guide. http://tyznik.com/elderscrolls/
  22. Well you think that was bad enough i created Legendary swords, bows, axes value anywhere from 100,000,000 up to 1,000,000,000 in value, and because of how i perfected Alchemy forified Enchantment pots at 7700%, so when i go to a merchant and i have 20 falmer swords each one has a value of 498,668,796 gold but the merchant only has 10500 gold, i found when i offer i want a investment 500 boaring gold, so if i ever going to finish building a high end gaming pc and download the Skyrim creation kit, you now what mod i am going to come up with a rich Arabs of Skyrim every merchant will have 1,000,000,000,000 and able to invest 1,000,000,000 i think that would be alot better.
  23. Okay i know alot of people on this forum regarding Skyrim also fullout 4, having issues with mods on pc, i would be awesome if mods for skyrim fullout 4 have no issues anymore regarding mods, so every one could use all the mods regarding Skyrim also fullout 4 that would be awesome able to download 52,000 mods, there maybe a solution to peoples problem, there are a group of people on a Epic game sight called Unreal engine 4 forum they do alot of modding to create games, they might have a idea on how to rectify problems with Skyrim and Fullout 4 mods, the way people are experiencing bugs and glinches is not normal unless there is a bug issue with the game engine creation kit, that many need a serious look at, well i play Harizon Zero dawn on PlayStation 4 pro 4K never had a issue, no glinches Harizon zero dawn was made with Unreal engine 4 game engine, i have been watching alot of tutorials, I've been thinking it may be a solution i have been watching 30 Unreal engine 4 tutorialson my PlayStation 4 pro you tube taking about 63 x 63 quads per components per section, and i notice with the Unreal engine 4 game engine you can have a land scape, and duplicate that landscape and have 2 of the same i just figgering modders on the forum might be able to download Unreal engine 4.18 for free then import the entire Skyrim, solstiem landscape to Unreal engine 4,18 then duplicate Skyrims Land scape then delete the original on and Keep the new one, before i forget Unreal engine 4.18 has a blue print section for nodes, with a string system, texture coordinate, texture layer for upto 120 folage Layer, in the blue print, can alter the Tessellation, the opacity, metallic, roughness as well,then once fix Skyrim through Unreal engine 4 export it through the creation kit then back to the nexus sight, or anyone has another idea might be what Skyrim needs, could work with all mods on nexus.
  24. I not of another great mod i would love to see available you know with the aetherium forge, and there is only a limited amount of aetherium available, a EMB aetherium mine in black reach to mine upto 150 pieces of aetherium ore, and smelting aetherium into ingots, and then refine the aetherium ingots to be used with the aetherium forge, and crafting Dwarven, Ebony, Daedric, Dragon smithing.
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