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Dragoon23

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Everything posted by Dragoon23

  1. You could try using Outfit Studio to copy bone weights from a reference body/armor. YMMV since weight painting is difficult to get right imo.
  2. I don't believe jsons files have anything to do with nif.
  3. Possible? yes. There will be a lot of clipping though.
  4. Ah, so when you try to put them both on, one is invisible after changing the body slot? Did you also change the body slot/partition on the nif as well? It needs to be changed in both the esp and the nif.
  5. Okay, to remove pieces from an armor mesh you'd need to use Outfit studio, maybe Nifskope if the armor pieces are separated already, or 3d editing software like blender. Tesedit treats the whole armor as one nif so changing the body slots won't do anything.
  6. Changing them to 32 body shouldn't be a problem. Multiple armor meshes can have the same body slot. To combine meshes though, you'll need to use Outfit Studio, nifskope, or blender.
  7. A sleeveless dawnguard armor already exists in the vanilla game. https://elderscrolls.fandom.com/wiki/Dawnguard_Armor_(Armor_Piece)
  8. You could make it from scratch or edit it in 3d software like blender, but imo it's quite difficult if you have no experience with 3d modeling. You can also edit the body itself in Outfit Studio and use the tools there to increase/decrease sizes.
  9. You can manually weight paint in Outfit Studio. It's under the bones tab. Select the bone, and than paint the vertex. You can use poses to test some simple poses like moving the arm up/down.
  10. Sounds like you're missing 1st person meshes. Is this happening with every armor or certain ones?
  11. Without the texture files, hard to see what's wrong. You're sure the texture path is: textures\jinxxed followers\milky and ginny\ginny\armor\outfit\bell.dds ? perhaps try shortening the path? Edit: Ah, found the problem. there's no UV mapping layer. You'll need 3d editing software like Blender to add that.
  12. The crown isn't appearing because it's unweighted. You'll need to copy bone weights and/or manually add weights to it under bone settings. As for why the armor is too high: I believe its due to the armor's coordinates not aligning with the underlying body layer. You can try editing all the layers to 0,0,0 via right click-> properties->coordinates.
  13. You can load up the female reference in Outfit Studio, then the male outfit, and than use the inflate/deflate tools to mold the male armor around the female body. Alternatively but much more complicated is to use blender to morph the female body into male via skinwrap function, create female <-> male sliders, and than edit the outfit.
  14. SOS Revealing armors? Replaces most vanilla male armors with quite revealing armors though does requires SOS. Edit: To get it to work with SSE, you'll need to run the mod through Cathedral Asset Optimizer and the save ESP through SSE Creation kit. For personal use only unless you get permission from aoki to upload it publicly.
  15. what format is it? If it's an obj, you can try importing it into BodySlide and Outfit Studio, export it as a nif, and go from there. You'll have to add the texture paths back and weight paint it again, but the UV mapping should still be saved after conversion.
  16. In OS, you can do that by clicking the Skin option under properties->geometry, than under partition tab change/delete the partitions to whichever one and hit apply. Nifskope: NiTriShape->BSDismemberSkinInstance->Partitions. Also add the SLSF1_Skinned tag under Shader Flags 1. Not sure how to it with layers that aren't NiTriShape.
  17. Wow, there are so many unweighted and unpartitioned layers that I'm honestly surprised it didn't CTD the game. I'm gonna throw in the towel on messing with the mesh itself since its hard for me to decipher what's going on with the various layers. Here's a tutorial on how to merge layers in nifskope: https://bertscktutorial.ucoz.com/index/merged_mesh_nifs/0-33 You can also merge in Outfit Studio, but since you mashed all the stuff in Nifskope, it's probably better to stick with nifskope to merge them. After you're done merging, than you're need to weight paint the layers that are unweighted otherwise they won't move with the armor. This can be done in 3dmax/blender/outfit studio though I'm only familiar with OS so you'll need to find other tutorials how to weight paint in 3dmax/blender. For outfit studio, you can load a vanilla one, copy bone weights, and weight paint the rest. You'll also need to add proper body partition to the layers that don't have them which, in this case, looks the majority of them. Oh, and there should be no layers with collisions ie bsfadenodes.
  18. Upload the files to dropbox/mediafire/zipshare/google drive and put the link here.
  19. It's hard to see what's going on in your nifs from the screenshots. If you post them here, I can give them a shot. Also, I'd use Outfit Studio for mashes because I find it much easier to use than Nifskope.
  20. Was there any error message in the logs for CAO concerning extraction? I tried it myself and ended up getting an error message about extracting. I manually extracted the meshes and textures using Bethesda Archive Extractor, than used CAO to convert the meshes and textures using full optimization for mesh and necessary optimization for textures.
  21. What about before recording anything: console command them in, put them into the chest, and than start your film?
  22. Why are you posting about fallout 4 problem in the Skyrim section? Are you making this for skyrim or fallout 4?
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