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hylskrik's Achievements
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There have been several reports of Upgraded Armor and Weapons messing up lately, so whenever "items dropping everywhere" comes up it's the obvious mod to look for.
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How do I increase the health of Giants in Skyrim?
hylskrik replied to Ormsby15's topic in Skyrim's Skyrim LE
Here you go: -
For my money Project ENB is all I need. It's designed specifically with Climates of Tamriel in mind. It has three presets: realistic, fantasy and cinematic. :dance:
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Re the green tinge - have you updated your graphics driver? The transparency issue has to do with ambient occlusion - not really much you can do about it other than turning off SSAO :down:
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I could swear I had seen a similar thread to this recently and after a little searching I think I found it: it's Upgraded Weapons and Armor doing it! Link
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[LE] making good normal maps
hylskrik replied to exploiteddna's topic in Skyrim's Creation Kit and Modders
msn is a model-space normal map, don't know the specifics but they are used for characters and possibly other stuff I don't know about :) -
I'm gonna keep harping on about ENB because I genuinely don't know what's going on with those shadows :hurr: : are you using the classic Sharpshooter or the 2.0 version? I noticed in the readme that 2.0 requires Climates of Tamriel -- maybe that would help? Edit: I just realized the classic version includes Realistic Lighting -- are you using that?
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Does it still look like that if you turn off the ENB with shift+F12?
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Blurry, low quality, ground textures.
hylskrik replied to Deleted1115216User's topic in Skyrim's Skyrim LE
Actually, that sort of is fully rendered -- that's the LOD texture. For some reason the proper texture isn't loading. It would be fieldgrass or fielddirtgrass, I believe. What bothers me is the farm screenshot -- there are several textures blended in that area and none are showing, suggesting something might be up with the mesh? :psyduck: -
I really don't know enough about this stuff to help but maybe can? He goes through how to scale and re-position a sword before importing to NifSkope. I know there's a rotate setting in the nif's properties but I don't know if those are supposed to be messed with. Skeletons and stuff like that confuse me :wacko:
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Glad I could help :dance:
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- graphics glitch
- pixellated
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I believe this is the work of fShadowLODStartFade in SkyrimPrefs.ini - try bumping it up to 400.
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Masser and Secunda are the moons, they shouldn't have any impact on tree LODs. :huh: Are you using Skyrim Flora Overhaul or any other tree-related texture mods and did you run them through DDSopt? Kinda looks like the same issue another guy on here was having with missing mip-maps.
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Are you using an ENB? That kinda looks like shadow dithering which can happen if iBlurDeferredShadowMask (in SkyrimPrefs.ini) is lower than 5 when using ENB's enhanced shadow processing.
- 9 replies
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- graphics glitch
- pixellated
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I had a look at the textures and the problem wasn't compression, they were already compressed properly -- the issue is that several of them were missing mip-maps completely. When you recompressed them, whatever application you used probably generated new mip-maps and that solved it for you :) DXT5 is unnecessary as the diffuse textures don't have alpha channels.