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hylskrik

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  1. There have been several reports of Upgraded Armor and Weapons messing up lately, so whenever "items dropping everywhere" comes up it's the obvious mod to look for.
  2. For my money Project ENB is all I need. It's designed specifically with Climates of Tamriel in mind. It has three presets: realistic, fantasy and cinematic. :dance:
  3. Re the green tinge - have you updated your graphics driver? The transparency issue has to do with ambient occlusion - not really much you can do about it other than turning off SSAO :down:
  4. I could swear I had seen a similar thread to this recently and after a little searching I think I found it: it's Upgraded Weapons and Armor doing it! Link
  5. msn is a model-space normal map, don't know the specifics but they are used for characters and possibly other stuff I don't know about :)
  6. I'm gonna keep harping on about ENB because I genuinely don't know what's going on with those shadows :hurr: : are you using the classic Sharpshooter or the 2.0 version? I noticed in the readme that 2.0 requires Climates of Tamriel -- maybe that would help? Edit: I just realized the classic version includes Realistic Lighting -- are you using that?
  7. Does it still look like that if you turn off the ENB with shift+F12?
  8. Actually, that sort of is fully rendered -- that's the LOD texture. For some reason the proper texture isn't loading. It would be fieldgrass or fielddirtgrass, I believe. What bothers me is the farm screenshot -- there are several textures blended in that area and none are showing, suggesting something might be up with the mesh? :psyduck:
  9. I really don't know enough about this stuff to help but maybe can? He goes through how to scale and re-position a sword before importing to NifSkope. I know there's a rotate setting in the nif's properties but I don't know if those are supposed to be messed with. Skeletons and stuff like that confuse me :wacko:
  10. I believe this is the work of fShadowLODStartFade in SkyrimPrefs.ini - try bumping it up to 400.
  11. Masser and Secunda are the moons, they shouldn't have any impact on tree LODs. :huh: Are you using Skyrim Flora Overhaul or any other tree-related texture mods and did you run them through DDSopt? Kinda looks like the same issue another guy on here was having with missing mip-maps.
  12. Are you using an ENB? That kinda looks like shadow dithering which can happen if iBlurDeferredShadowMask (in SkyrimPrefs.ini) is lower than 5 when using ENB's enhanced shadow processing.
  13. I had a look at the textures and the problem wasn't compression, they were already compressed properly -- the issue is that several of them were missing mip-maps completely. When you recompressed them, whatever application you used probably generated new mip-maps and that solved it for you :) DXT5 is unnecessary as the diffuse textures don't have alpha channels.
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