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hylskrik

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Posts posted by hylskrik

  1. Re the green tinge - have you updated your graphics driver? The transparency issue has to do with ambient occlusion - not really much you can do about it other than turning off SSAO :down:

  2. I'm gonna keep harping on about ENB because I genuinely don't know what's going on with those shadows :hurr: : are you using the classic Sharpshooter or the 2.0 version? I noticed in the readme that 2.0 requires Climates of Tamriel -- maybe that would help?

     

    Edit: I just realized the classic version includes Realistic Lighting -- are you using that?

  3. Actually, that sort of is fully rendered -- that's the LOD texture. For some reason the proper texture isn't loading. It would be fieldgrass or fielddirtgrass, I believe. What bothers me is the farm screenshot -- there are several textures blended in that area and none are showing, suggesting something might be up with the mesh? :psyduck:

     

     

    http://i.imgur.com/p2JlmKC.jpg

     

  4. I really don't know enough about this stuff to help but maybe

    can? He goes through how to scale and re-position a sword before importing to NifSkope.

     

    I know there's a rotate setting in the nif's properties but I don't know if those are supposed to be messed with. Skeletons and stuff like that confuse me :wacko:

  5. Masser and Secunda are the moons, they shouldn't have any impact on tree LODs. :huh: Are you using Skyrim Flora Overhaul or any other tree-related texture mods and did you run them through DDSopt? Kinda looks like the same issue another guy on here was having with missing mip-maps.

  6. Are you using an ENB? That kinda looks like shadow dithering which can happen if iBlurDeferredShadowMask (in SkyrimPrefs.ini) is lower than 5 when using ENB's enhanced shadow processing.
  7. I had a look at the textures and the problem wasn't compression, they were already compressed properly -- the issue is that several of them were missing mip-maps completely. When you recompressed them, whatever application you used probably generated new mip-maps and that solved it for you :) DXT5 is unnecessary as the diffuse textures don't have alpha channels.

     

     

    http://i.imgur.com/c6mrxrB.jpg

     

  8. Looked through my mod list and picked some I really like:

     

    • Dungeon Quest Awareness - might be a bit spoiler-ish, but I love it. It adds notes to dungeons and locations related to quests so you don't go trundling in there before you get the quest. It'll say something like Random Dungeon (Quest - Falkreath) when you discover locations that are quest related.
    • Even Better Quest Objectives - changes quest descriptions to be more, well, descriptive as to where you need to go, instead of just blindly following a quest marker on your compass.

     

    • The Paarthurnax Dilemma - gives you a choice, I won't say more :)
    • The Choice is Yours - again, gives you a choice whether you want to accept certain quests that were previously just added to your quest log willy-nilly.
    • Immersive HUD - lets you hide the HUD and crosshair when you don't need it, as well as toggle the compass on/off. I also like pairing it with Less Intrusive HUD.
    • Unread Books Glow - does what it says on the tin. Also adds an asterisk to unread books.

     

    • Bowlegged Jump Animation Fix
    • No Spinning Death animation + no twitching dragon death animation
    • Better Turn Animation only one pose - you'll want to delete the shout specific animations as they're not really working :)
    • YY Anim Mystic Knight - adds different animations for sneaking, standing, magic and one-handed swords. Some animations might be seen as slightly feminine though. The installer allows you to pick and choose which animations you want.

     

    • Consistent Older People - makes some skin changes to old folks to make the head-body transition better.
    • Acquisitive Soul Gems - prevents trapped souls from going in the wrong soul gem. No more grand soul gem with a petty soul in it!
    • Shooting Stars - adds, well, shooting stars to the night sky.

     

    • Diverse Priests - gives the priests of different divines colored robes.
    • Project Reality - Climates of Tamriel - adds new weather patterns
    • Realistic Lighting Overhaul - better interior lighting
    • Lanterns of Skyrim - adds lanterns to towns and along the main roads
    • Wearable Lanterns - lets you either hold or wear a lantern
    • Height Adjusted Races with True Giants
    • Alternate Start - Live Another Life - I really hate the vanilla beginning. If you want a close to vanilla start, choose "I am camping in the woods".
    • Ars Metallica - smithing enhancements
    • Run For Your Lives - makes townsfolk run inside when dragons attack
    • Bring Out Your Dead - adds graves for NPCs who die
    • Gildergreen Regrown - lets you see the Gildergreen regrow properly if you choose the non-violent path
    • Harvest Overhaul - you get more stuff when harvesting
    • Duel - Combat Realism - makes enemy AI better and changes combat, imo, for the better. Maybe a tad too much blocking going on :)
    • Grass on Steroids - taller and denser grass with a twist: it can actually improve your FPS while still giving you more grass than vanilla.

     

    For more mods, check out the STEP project or Neovalen's Skyrim Revisited.

  9. SSAO is disabled because you're using in-game or driver forced antialiasing. Sadly, no version of ENB since 0.119 supports the use of hardware AA. Your options are to not use AA (instead using SMAA or ENB's blurry as heck edgeAA) or to use the older 0.119 release. My advice, download the 0.119 dll, and go get Project ENB here on the Nexus.

  10. Did you regenerate your Skyrim preference files after changing your graphics card? It kind of sounds like you forgot, leaving the ini file and rendererinfo with outdated information; installing ENB would have made the game change the renderer settings to be accurate. :blink:

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