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Everything posted by Rymdapa
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I've killed at least 20 dragons with a bounty on their head and I can't recall one bounty that was put on a Frost Dragon or Ancient dragon etc. The only dragons with a bounty on their head are the ones that are only called "Dragon" and they are the weakest ones! Is there a mod out there that makes it so that the wanted dragons can be any kind of dragon from blood dragons to elder and ancient dragons?
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I had this problem too whenever I installed an ENB preset. Then I opened the ENB configurator in game (Shift and Enter) and found "EnableWater" in the effects settings. I turned it off and the water came back
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[wip/recruitment] The Changing Seasons of Skyrim
Rymdapa replied to snapmoderator's topic in Skyrim's Skyrim LE
it's times like these where i wish I had any mod experience. I wish you the best of luck in this project -
I've played through the Dawnguard side of the Dawnguard main quest once and I'm planning to replay it as the same faction. However, I'd like to know a possible fix for something that bothered me after completing the quest and releasing Serana's mother from the Soul Cairn while Serana still lives with the Dawnguard. I would rather have her in Castle Volkihar than Fort Dawnguard so I'm wondering if there's a mod that will let me place her in the castle even if Dawnguard wins the campaign.
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Does anyone know a mod that minimizes the amount of bears in the rift with at least 50% in the Rift? It's ridiculous how many of them there are. I can't go two minutes in the forests near Riften without having to fight one of them. This is also really going to piss me off more this time cause I have recently installed SkyRe so that the bears will be more than twice as difficult.
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sounds interesting, but does it bring any of my old character's progress to a new save? Copying his appearance is the least of my problem.
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It doesn't work for me. Every time I try to make a new save without SkyUI the game crashes. I tried to uninstall SkyUI with the SkyUI-away as it was instructed and it didn't work.
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I plan to install Skyrim Redone and it's reportedly not a good idea to use it in the middle of a playthrough but I don't want to use another character, redo every quest, find every item I've ever found or spend hours typing it in the console to get them back in my game. Is there maybe some way to copy my character along with all his progress (maybe not his level or skills) into a new clean save? If someone also knew how to get Skyrim Redone in the middle of a playthrough without any issues that would probably solve the problem completely.
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If you're still searching for such a mod after almost a year: http://www.nexusmods.com/skyrim/mods/30533/?
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Stop NPC idle dialogue lines from lowering their volume
Rymdapa replied to Rymdapa's topic in Skyrim's Skyrim LE
i appreciate the help, guys. But it still doesn't cut it when two other npc's start a conversation while someone's singing for example. I need a way to disable the lowdown entirely. Thanks for the mod though, I'm probably gonna download it sooner or later -
Stop NPC idle dialogue lines from lowering their volume
Rymdapa posted a topic in Skyrim's Skyrim LE
In Skyrim when NPC 1 says a line that isn't player conversation and NPC 2 does the same in the middle of NPC 1's sentence it lowers NPC 1's voice volume and if I get closer to NPC 1 it lowers the voice volume of NPC 2. Is there a mod or a way to mess with the game so that no lines get less volume as they cut into each other? It's super annoying in bars when two people are having a conversation or a bard is singing and then someone else bump into me and says "blablabla what do you need blablabla I help the Jarl". Any suggestion is appreciated. -
About 20 levels after defeating Lord Harkon as the Dawnguard I decide to visit the Soul Cairn and had Serana with me. When i met her mother I found out I could tell her that Lord Harkon was killed. She then packed up her things and went up to the castle where I later dismissed Serana. When I came to Fort Dawnguard to pick up Serana again my options were to make more blood arrows or to turn me into a vampire. Does anyone know a fix for this please?
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This I mentioned in Skyrim/Mod Talk earlier but that section turned out to not be the right place to post mod ideas, and i don't know how to remove it. Hope no one has any problem with the same topic being here too where it might pay off a little better than it did in the Mod Talk. A mod that allows the player to tweak settings in the NMM for when time should be stopped, slowed down by how much he/she desires or just let it continue in realtime while doing thins that usually pauses time like shopping, checking inventory and so on. Except for pausing I guess, It should be possible because of the slow-motion effects that are in the "slow time" shout and the eagle eye-perk for Archery. Both have different speed so it should also be manageable to decide how slow or fast time will run. Maybe have a list in the NMM of different player activities where each have their own little time-meter, For example: you could put "checking follower's inventory" and draw the meter from -100 (which could mean that time has stopped completely) to 0 which could be realtime, and anything above that means it goes faster. It could be kinda cool if time went faster as you press the wait-button so that instead of saying "wait for 4 hours" you just press T and wait for the right time. This I think would add a sense of life in the world while checking your follower's inventory and nothing pauses for example and a sense of challenge when you're fighting enemies and have to choose weapons while everything around moves veeeerrrry sloooowlyyyy like selecting weapons in GTA 5 (recommended you have a better inventory mod instead of scrolling through an endless list if items. If such a mod doesn't exist yet then I hope this gave some inspiration to make one.
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This I mentioned in Skyrim/Mod Talk earlier but that section turned out to not be the right place to post mod ideas. Hope no one has any problem with the same topic being here too where it might pay off a little better than it did in the Mod Talk. A mod that allows the player to tweak settings in the NMM for when time should be stopped, slowed down by how much he/she desires or just let it continue in realtime while doing thins that usually pauses time like shopping, checking inventory and so on. Except for pausing I guess, It should be possible because of the slow-motion effects that are in the "slow time" shout and the eagle eye-perk for Archery. Both have different speed so it should also be manageable to decide how slow or fast time will run. Maybe have a list in the NMM of different player activities where each have their own little time-meter, For example: you could put "checking follower's inventory" and draw the meter from -100 (which could mean that time has stopped completely) to 0 which could be realtime, and anything above that means it goes faster. It could be kinda cool if time went faster as you press the wait-button so that instead of saying "wait for 4 hours" you just press T and wait for the right time. This I think would add a sense of life in the world while checking your follower's inventory and nothing pauses for example and a sense of challenge when you're fighting enemies and have to choose weapons while everything around moves veeeerrrry sloooowlyyyy like selecting weapons in GTA 5 (recommended you have a better inventory mod instead of scrolling through an endless list if items. If such a mod doesn't exist yet then I hope this gave some inspiration to make one.
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[wip/recruitment] The Changing Seasons of Skyrim
Rymdapa replied to snapmoderator's topic in Skyrim's Skyrim LE
do you plan to let seasons for all of Skyrim at the same time or maybe let it snow in the rift first and in time reach markath etc? also one suggestion if you want to make it very realistic would be to let some animals go into hibernation, when it's summer in already snowy places the skies could be clear blue more often and maybe, just maybe let the water freeze into ice. But that last part would probably be tedious and unnecessary for you all -
do you have a main quest in mind?
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In an interview with GamersgroundDE you mentioned a texture pack to come with the mod. You mean that as coming with the standard download or as an optional file? I'm currently playing Skyrim on a PC with pretty low settings
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There was another thing too. When you write down your quests please don't make them the repetitious and unimaginative ones from Skyrim, especially quests that takes the player all around the world so that there's too little to explore. At least not without good reasons because it takes away the joy of exploration to be told where and when to go when the player can instead find and learn new things through curiosity. I got a nitpicky question too: This is over 200 years since the Oblivion crisis and yet judging from these pictures Bruma looks litterally the same as in Oblivion without any changes to the houses or streets. Is this what it's gonna look like in the final build?
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Will I be able to travel to there on foot from Skyrim? And will it be the same scale or bigger than the world in Oblivion? And will there be a more diverse art design, cause Oblivion's art design was mostly just small hills covered with trees and not enough waterfalls, rivers, glades or fallen tree bridges. I'm not that interested in a Skyrim-remake of Oblivion, this however looks fairly interesting
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A mod that allows the player to tweak settings for when time should be stopped, slowed down by how much he/she desires or just let it continue in realtime while doings things that usually pauses time like shopping, checking inventory ands so on. Except for pausing I guess. It should be possible because of the slow-motion effects that are in the shouts and the Eagle eye-perk for Archery. Both have different speed so it should also be manageable to decide how slow or fast time will run. Maybe have a list in the NMM of different activities where each have their own little time-meter. For example: you could put "checking follower's inventory" and draw the meter from -100 (which could mean that time has stopped completely) to 0 which could be realtime, and anything above that means it goes faster. Don't know who would want that though. This I think would add a sense of life in the world while checking your follower's inventory and nothing pauses for example and a sense of challenge when you're fighting enemies and have to choose weapons with everything moving veeerrryyy slooowlyyy like in GTA 5 (recommended you have a better inventory mod instead of scrolling through an endless list of items). If such mod doesn't exist yet then I hope this gave some inspiration to make one. If you're wondering why this text's background is white it's because I wrote this in a yahoo-message draft since I don't know how to save topics before I post them.
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I'll never download this mod, but since you want feedback I would suggest you to remove the flowers from her hair and make it a separate hat-thing to put on her head. Unless you haven't already. Also, I would remove the line "how can you think of leaving me here?!" Isn't that line too much for just asking her to wait somewhere?
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Something I don't like about the enemies in FNV is that I actually have to look for them in specific places. Fiends and raiders are supposed to occupy the outskirts ruins of New Vegas but they don't really leave their favorite bridge, wall or structure when they instead could be patrolling their entire city. There are two powder gangers by Jean sky diving that will never leave the shed alone and there are no outlaws to encounter out in the desert. At least not from what I can tell from my 200 hours of walking around the wasteland. Has anyone here played Bioshock? In that game enemies seem to wander around or spawn randomly across the map/level. Sure, there are enemies that seem to wait for you in a room you haven't discovered (turrets always wait for obvious reasons) but a lot of times the enemy encounters can happen at places you've already been. I've also seen them wander around, change rooms and get themselves into trouble with turrets when I'm not detected. Which is what I would like every Fallout game to be like: enemies wandering around the wasteland/desert in reasonable areas (by reasonable I mean not having deathclaws at the New Vegas outskirts, raiders wandering all across the wasteland) but not being coded into finding me without spotting me on their exploring. What I hate most about legion troops (SPOILERS AHEAD, SKIP TO TEXT BENEATH TO AVOID) is that their A.I is programmed to automatically find where you're going instead of bumping into you on some search across the Mojave for you. In short I wonder if there's some kind of spawn overhaul or anyone interested in making it a thing. It would make the Mojave a bit more tense, natural and less forgiving. Instead of just avoiding some areas where there's always enemies (there should still be specific, reasonable areas where there are more enemies or different enemies) the player needs to avoid anywhere too far from Vegas, Goodsprings, NCR and Legion Camps, Novac or any of the "safe" spots of the wasteland. It would definitely be more fun for me since I got some darker-nights-mods but without anything unexpected to encounter. NOW WHO'S WITH ME?!...
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Something I don't like about the enemies in FNV is that I actually have to look for them in specific places. Fiends and raiders are supposed to occupy the outskirts ruins of New Vegas but they don't really leave their favorite bridge, wall or structure when they instead could be patrolling their entire city. There are two powder gangers by Jean sky diving that will never leave the shed alone and there are no outlaws to encounter out in the desert. At least not from what I can tell from my 200 hours of walking around the wasteland. Has anyone here played Bioshock? In that game enemies seem to wander around or spawn randomly across the map/level. Sure, there are enemies that seem to wait for you in a room you haven't discovered (turrets always wait for obvious reasons) but a lot of times the enemy encounters can happen at places you've already been. I've also seen them wander around, change rooms and get themselves into trouble with turrets when I'm not detected. Which is what I would like every Fallout game to be like: enemies wandering around the wasteland/desert in reasonable areas (by reasonable I mean not having deathclaws at the New Vegas outskirts, raiders wandering all across the wasteland) but not being coded into finding me without spotting me on their exploring. What I hate most about legion troops (SPOILERS AHEAD, SKIP TO TEXT BENEATH TO AVOID) is that their A.I is programmed to automatically find where you're going instead of bumping into you on some search across the Mojave for you. In short I wonder if there's some kind of spawn overhaul or anyone interested in making it a thing. It would make the Mojave a bit more tense, natural and less forgiving. Instead of just avoiding some areas where there's always enemies (there should still be specific, reasonable areas where there are more enemies or different enemies) the player needs to avoid anywhere too far from Vegas, Goodsprings, NCR and Legion Camps, Novac or any of the "safe" spots of the wasteland. It would definitely be more fun for me since I got some darker-nights-mods but without anything unexpected to encounter. NOW WHO'S WITH ME?!...
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Okay, I found that Niranye/Dialouge/Misc/ Goodbye and Hello all her encounter lines are stored! And it seems that her TGFence lines have higher priority than her RelationshipMarriage ones. (80 versus around 50) But how do I edit priority? Any help would be greatly appreciated! Edit: I found out that you change priority in the "quest" objects. For now I have lowered the priority to 44 But I don't know how that wil affect the other fences so I'll try to add a new RelationshipMarriage quest, but just for Niranye. (With higher priority)