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Deleted4077875User

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Everything posted by Deleted4077875User

  1. may be like the tv animation difference from the post war tv and the prewar tv that not use the same number of image for the animation ? Can i have your list of tool to test it with a exemple ? Will test on my side if you want :wink: I used JPEXs free flash decompiler. I'll send you the file too
  2. It appears correctly and animates! However when I leveled up while playing it just appeared as a green square, but then worked again when I exited and re entered the screen. I have no idea why :O Well it's probably because I used png files and not vector graphics, but I don't have a program that lets me put vector graphics into the menu files. Not sure why it would work normally but not when I level up. http://i.imgur.com/Cha2ncs.png
  3. Yes lol good way to keep it lore friendly. Also, the loading screen Bobbleheads are located seperately I think. The maker of the mod I'm linking to managed to edit the loading screen Bobbleheads too, may be able to help you out http://www.nexusmods.com/fallout4/mods/3299/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D3299%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3466890&pUp=1 Edit: Fixed the link.
  4. I like that idea. Is it possible to make it so you don't have to make a new game? Also have the other variations too? Would make sense to add it to the mod :smile: Also AnTiWoMaAgNot that looks great! Could it be slightly bigger? yes i can :wink: bigger like that ? http://i.imgur.com/IyUw0VO.jpg Yep that's great :) Edit: I wonder if it's possible to distort the texture to make the ones a little straighter on the model.
  5. There was, but for some reason it's not showing up in game correctly. :/
  6. I like that idea. Is it possible to make it so you don't have to make a new game? Also have the other variations too? Would make sense to add it to the mod :) Also AnTiWoMaAgNot that looks great! Could it be slightly bigger?
  7. Hoping to release some kind of alpha in the coming weeks. It will just replace some things. Hoping get some people willing to help out with perks and quest icons. Will probably take a little break after the release of the alpha and actually play Fallout 4 lol. Some things I'd like to do before the open alpha. Vault Girl Mod to do list: Status Variations Edit goat posters. Edit some Vault Posters. Add special icons to perkchart. Convert all Vault Girl perks. Make icons for crafting perks. Convert critical hit icon. Put in all icons for hud.
  8. Hmm, I may try to make a texture for it. I dunno I just really like having numbers on the vault suit. :)
  9. Yay got the default quest icon to show. It's not under the quest icons folder, it's actually in a menu swf file :O http://i.imgur.com/7xWNTJR.png
  10. Lol yes i have seen it,like the way he/she made it , more like bobblehead than mine but what i like the most is that is was post like 30 min after i post mine like i was waiting before posting or it take him/her 30 min to do it ;( i thing is possible if you known modelling in 3ds max ;) I'm assuming the same day release was either a big coincidence or they saw you post yours and decided they wanted to go ahead and post their's. Either way it was quite surprising :0.a I can help with editing textures too if someone likes. Also I highly reccomend adding some new screens with brighter lighting and close ups. I may take some today, and make a logo for your mod page similar to the Vault Girl Mod one but with the Bobblehead.
  11. That is because they still use the Vanilla Vault Girl body, so blame Bethesda. Haven't had time to edit them further. If someone wants to help edit audio they can. This will replace as many icons as I can manage to replace. I will not promise that all of them will me made, or anytime in the near future. If you want to use the idiot flirt mod then just install it after installing my mod. Please merge your future comments so you aren't spamming the thread with several seperate comments in a row just asking questions.
  12. If you're editing a menu file, that's tricky, but if it's just a perk animation, you should just be able to export as swf and it works. Make sure you made it so Fallout 4 detects loose files.
  13. Wow :o Everyone should make stand alone versions so that I can have all of them. Those are very cute too. :smile: Also I think we should have dark hair version too, and a version that has 111 on the back like the other bobbleheads. :smile:
  14. :D I'll try it out when I get home. I can help add some flair to the page too :) on the bus home.
  15. You're gonna need flash and a flash decompiler if you want to edit perks. Been editing some myself for a Vault Girl mod I'm working on: http://forums.nexusmods.com/index.php?/topic/3625875-vault-girl-mod-development-thread/?p=32762270&do=findComment&comment=32762270 alright thanks but whats the decompiler for? Well I needed it to turn the swf files into FLA files so I could edit them in flash cs6. Also helps with swapping out graphics in menu files.
  16. Nice work man, basically done! Only suggestion is to make the Vault Tec font less wide. I looked at the original texture OnAFreak did and he had it stretched vertically in the texture compared to how it looks on the bobblehead. I believe this is the Vault Tec font right here: http://www.fontpalace.com/font-download/MyriadPro-BlackCond/ If you don't already have it :smile: If it could be more similar to this: http://www.thinkgeek.com/images/products/zoom/1af2_fallout_bobbleheads.jpg I'm thinking you could post this up as it's own mod, maybe called it Vault Girl Bobbleheads Mod. I would like for these mods to also cater to people who don't know of Vault Meat and just want female option for stuff, while still being cute enough to make people who do happy. :smile: EDIT: I see you changed the 111 to the vault tec symbol, do you prefer it that way?
  17. Worked on the sniper perk today. Any resemblance to Quiet is 100% intentional. :smile: http://i.imgur.com/qoxBcup.gif
  18. You're gonna need flash and a flash decompiler if you want to edit perks. Been editing some myself for a Vault Girl mod I'm working on: http://forums.nexusmods.com/index.php?/topic/3625875-vault-girl-mod-development-thread/?p=32762270&do=findComment&comment=32762270
  19. Good to hear man! I'm working on the critical animation. Also been adjusting the vault girl perks to look a little more like they fit with the mod. Figured out how to change the default mission icon, so I plan on doing that sometime (animation is made just needs to be ported into the correct menu file.
  20. Is there a way to edit the normal map (bump map?) or something to smooth out the breast area some to make it more shirt like? Also maybe a darker line where the shirt texture ends? Thanks for all the work man it's awesome seeing them all together like that. Oh and did you manage to make a Vault Tec version? If not you can just send me the textures and I can do it. :smile: Also sorry for being nit picky, but I think some of the Vault Girl bobbleheads aren't smiling like the others. Could be the angle.
  21. Yes i know will correct that this evening and for the tshirst i will replace the nude body texture by a tshirt texture so the suit will be unzip with a tshirt under , i really dont known why the full suit refuse to work in game and i don't known where to look at :( You said it had to deal with the diffuse texture right? Does it use different textures than the other models? I could talk with the guy who made the model if he could help, or ask around to other modders who have imported textures. The t shirt idea works though if we can't find a solution. :)
  22. I just noticed that her hair clips through the leprechaun hat a bit. :smile:
  23. Excellent work! By t shirt do you mean zipped up vault suit? Also I converted the vanilla vault girl perks to the new vault girl. Added to the gallery. http://imgur.com/a/n0qUN
  24. I'm glad you are excited for the mod! There will be a normal vault suit version of the bobblehead, the reason all the screens are unzipped version is because there's been some trouble getting the normal version to work in game properly. The bobblehead model was created by skuddedbutt on twitter, and admittedly it is rather risque, but rest assured there will be a SFW version. It is possible to make some racial variety as options for the mod since it's just the textures that would change (I wouldn't edit the animated perks, that is too much work). But yeah some variations on the billboard and even on the bobblehead could be possible. :)
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