Jump to content

samuraiche

Members
  • Posts

    9
  • Joined

  • Last visited

Nexus Mods Profile

About samuraiche

samuraiche's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Hello I seem to be having some minor issues. I recently installed Wrye Bash for Oblivion and figured I might as well install it for Skyrim as well while I was at it. Everything worked out fine and I made a patch and all that, but then afterwards, I wanted to install Brows, Beards, and Achieve That! I installed them via NMM as usual, ran BOSS to place them in the proper load order, and then I created a new patch to include them. Yet I don't see any sign of these new mods in the game, even when I start a new one. I can't help but feel that this has something to do with Wrye since I've never had this issue before, and that I'm likely doing something wrong because I don't fully understand the program yet. Anyone have any clue as to what I need to do?
  2. I always thought a Dwemer themed game would be cool, I liked those heretical scientists. Whether the game returns to the past and explores upon them, perhaps set in the time of Nerevar Indoril, just before the Dwemer vanish, or based upon a return of the Dwemer, it should definitely be a form of steampunk. But such a move might be considered a deviation from the formula that would anger too many people, perhaps? Maybe it would work better as a spin-off title?
  3. I have reason to believe that the new DLC might blow open the field for the "Two types of Dragonborn" theory. This new enemy was the first Dragonborn according to the monologue, and it was always said that Alessia was the first. Another thing to note is that Bethesda said that the protagonist of Skyrim would be a different sort of Dragonborn than mentioned previously in games. Also, I think someone called the Nerevarine Dragonborn at a point in TES:III, signifying his connection to the grand scheme of destiny. I prefer the idea that there are the Dragonborn whom are children of Akatosh, blessed with his divine protection which is then passed on through lineage, and others born of destiny, and then there are the Dovahkiin, who are mortals born with the souls of dragons, or rather, dragons born into mortal bodies. Alessia was human, her soul was human, I don't think Akatosh swapped her soul with a dragon's for a gift. I wouldn't be too happy with that gift. I hope the new DLC explains some stuff.
  4. For my main, I have a rather cool method of thinking as to why she kills so much when her intentions are initially altruistic. The way I look at it, the Dovahkiin is a dragon's soul incarnated into the body of a mortal. Such a thing would present inner conflict I think, a clash between mortal morals and ideals vs. Draconic instinct and hunger for power. In the heat of the moment, when facing down enemies, a raw instinctual drive to dominate takes hold of my character's mind, especially when facing an especially dire opponent. When all is said and done, and her bloodrage subsides, and she sees the carnage she's wrought, she hardly feels she's better than the dragons she's fighting, as all she brings with her is destruction. It leaves her feeling dehumanized and disgusted with herself. But she can't stop, as she has a duty towards destiny to defeat the great evils that would threaten Skyrim and the world. She takes up arms against threats like Alduin, Harkon, and the first Dragonborn because she feels she must protect humanity. But her dragon soul relishes the moment she is able to topple another powerful being and assert her own power, something she will not admit. She has to fight against her congenial nature, much like Parthunaax, and unlike Parth, she has to question whether or not she is really human. (She also spared Parth, because at that point, she began to feel and odd and inexplicable kinship with dragons, and began to feel bad for even killing them in the bucket loads) Overall, my character is not a happy camper. She's more like my Nerevarine, who also had to constantly question his actions, and what the consequences of them were, and with the vanishing of Vivec and the eruption of Red Mountain, followed by the fall of Morrowind, his immortal ass felt far from being a paragon of his people. I'm pretty sure he's living in isolation somewhere in Akavir now (If not canonically, than in my mind, my specific character is) I like characters with flaws, who realize that their hands are stained with the blood of hundreds upon hundreds of people.
  5. Oh, oh! I'm studying anthropology as a major. I wonder if developers would ever bother hiring one as a consultant or writer? I can only dream *stares off into space wistfully*
  6. Maybe I'm just imagining things, but I feel as if the spacing between lines of dialogue was made shorter, as in, when someone speaks, its as if they flow into the next line of dialogue far too quickly, as if its a run-on sentence. The only dialogue changing mod I have is the Guard Dialogue overhaul and The Choice is Yours Other recent installs I have are: The latest SkyRe and its update Better Bows Staves of Skyrim A few compatibility patches for Jaysus swords and Better Bows for SkyRe If I could just manually adjust the spacing of dialogue, that would be great, since I'm stumped as to which mod causes this, and if its a core mod of mine, its not even worth getting rid of. I appreciate any help or suggestions
  7. Thanks, I'll try to see if I can uninstall a few textures here and there. Is it okay to run the Static mesh improvements mod with the Skyrim HD textures? What about realistic lighting? Also, if I decided to start over and uninstall the game, how can I do that, considering I run it on Steam of course, and then reinstall it without it reloading all the mods I have in my current files and on steam workshop? And if I reset all the files and put in the most important mods back in, would my saves still load correctly?
  8. Alright, I'm running a whopping 126 mods and frankly, its causing Skyrim to run really slowly at times. Its become apparent that I am going to have to cut some out in order to fix this, so I need help figuring out which would cause the most lag or issues, and which wouldn't make a difference if I got rid of them Alright, now mainly, the best three mods are these:\ Warzones IV Warzones Civil Unrest Deadly Dragons But i'm also guessing that they cause the most strain on the game. Am I right? Do weapons and armour expansions cause much issues? I'm running quite a few to add variety I am also running a Falmer, Dwemer, Dremora, and Ashen race addition mod for character creation. Running a few combat enhancers, soundtrack and ambiance additions, and texture improvements, usually just the most popular ones just to increase texture quality, nothing that involves changing the appearance of things and places drastically. Running a few mods that mix up Stormcloak and Imperial armour to add variety, a few that add perks to the skill trees, a few that adjust certain NPC behaviours and follower behaviours, and one that lets you choose to start in different ways when you make a new character. Would any of these particular examples cause much stress or lag for the game? Would removing the texture quality or the added amount of weapons I can craft at a forge make any noticeable difference on the game's performance? Thank you in advance for helping me out.
  9. Hey, I'm not a modder myself, so I can only ask: How difficult would it be to create a mod that changes the way certain weapons are used and their animations? I was just wondering because I went and made an Akaviri (Ashen) character with a real samurai feel, using blades armour and weapons and all, but I'm a bit dismayed by the fact he wields them like european weapons, especially when I practise kenjutsu and aikido myself. What are the chances of someone making a mod that rescripts the animations and feel to using Akaviri weapons to be more suited for their intended use?
×
×
  • Create New...