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Everything posted by Magnalenian
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:S thats too bad because i dont know how to use either of those... well thanks any way and have a nice day :D
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Ok Ill check the alpha chanel to see if that works EDIT: the problem is that if I remove the alpha channel the whole armor appears...
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Good evening, the other day I made an armor mashup and now i'm a bit annoyed because when my character gets hit blood appear on the "invisible" mesh. Is there anyway i can fix this? Thanks
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Hi, i'd like to request if someone could take the collar of the shirt from the Chef outfit and make it standalone so i can add it to the armor i'm working on. Thanks in advance.
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Hi guys, i've noticed that this project its a bit abandoned, so why dont you upload the resources so other people can use them to create more awsome medieval mods?
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I've tested it and works like a charm :D (you should upload this to the nexus) The only problem i see is the legs, they have now the apareance of trousers and doesnt fit well with boots
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Valve/Bethesda announce paid modding for Skyrim, more games to follow
Magnalenian replied to Dark0ne's topic in Site Updates
In response to post #24592779. #24592899, #24593074, #24593094, #24593509, #24593979 are all replies on the same post. thanks! -
Good Morning, i've been "playing" with nifskope these days to know how it works and get better in modding; so i was trying to add a feather to a hat (something simple you know, copy branch the feather from a mod and paste in my hat) then i place it in the correct place for no clipping issues, save it etc, but when i go in game, there is no feather! and i've tried it a lot of times... Right now i'm stressed, becaue in the CK the model shows the feather... Any ideas in how to fix this? Thanks in advance
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Such a beautiful armor :)
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now when i try to export the armor from 3ds Max y get this error: you have attempted to add a child to a node which already is the child of another node any ideas?
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No i dont, just the vanilla skeleton and no CBBE or whatever is called installed
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So after completing the armor i'm working on, and selecting the textures in NifSkope when i see the armor in the creation kit i see this: (the first pic is how it should look and the second its how its shown) Any ideas of whats happening?
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well, in fact its another game which uses the source engine, you dont have to own Half Life 2 to play it
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If you mean the game where you can use thoose plug ins, its Garry's Mod
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hi ludd i've seen your thieves guild armor and i think you should add the pauldron (or shoulder pad or whatever is called) of the vanilla armor to make the difference between the thieves armor and the DB one
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i thought you could use them and change them (because i've seen your great work in modding), so them look more medieval, oh! btw how did your exams go?
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ah... I see, well it was just a sugestion.
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you should also try to use this armors : http://skyrim.nexusmods.com/mods/27301/? ,instead of using al the time the witcher meshes
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I like the new Companions armor, maybe i would change the guantlets for something less plate, yo know, this guys use swords, and they need to have a great control over them. Also i found this game, were i think you will find some inspiration, its called Sims Medieval, and they have some great armors (for nobles)
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are you going to release the rohan armor?
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I think I have fallen in love....
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I could try it, I love your work dude =) but idk if i could make any cool screenshot tough...