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ITMs are exact clone of a record from a file's master(s). They are not needed, so we remove them. They serve no f***ing purpose. These are things we've been doing and recommending since Oblivion. You are the first person I've seen during the 2 years I've been in the community say that, and I've dicked around in a lot of comment sections and forums during that time.
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That's some aggressive depth of field. Try turning it down or disabling the effect entirely and install Dynavision instead.
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That's the one, but you could probably pick up the DLC during the Summer Sale for cheaper. You can just drop it in there, but you should use a mod manager.
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Stable with 200 mods... I'm more surprised that people can install that many mods. I've only ever got up to just under 90. Oh, well. I don't need that many mods, anyway.
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You'll need to provide a larger screenshot. It's difficult to make anything out when you have an image the size of a thumbnail.
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No. It's not. F4SE is being updated by largely the same team members plus an extra. Maybe when they get a full release of F4SE down (I'm talking about a fully supported release), they'll start working on F4SE. You have to be patient. Script extenders don't happen overnight, especially when the team members work full-time jobs. Doing all of this just in their spare time is quite a feat indeed.
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It's been a while since an update, but that doesn't mean the whole thing is dead. They have lives to attend to (believe it or not) that are more important than making a framework/mod/tool/whatever. (Edit) Yep. F4SE was updated not too long ago. A buttload of Papyrus functions were added. That's probably why not much progress has been made on SKSE64.
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Fishing mod for Skyrim Special edition?
Pabulum replied to slayerming2's topic in Skyrim's Skyrim LE
I think that requires script extender functions, and SKSE64 isn't out yet. -
I'd rather have the team not release the beta if they can and take a few more months to get the Papyrus hooks tested and set up. Everyone would rather have a piece of polished software than a mess that was quickly put together and was barely tested (I'm looking at you Bethesda). If they can't get a beta out within the next few months, so what? SKSE64 is important, but not urgent. The Special Edition's stability alone is enough to play it instead. Also, no SkyUI isn't that bad once you get used to the vanilla UI again. No MCM is a pain in the ass, though.
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In response to post #48196397. #48199432, #48207232, #48209512, #48213187, #48213752, #48223992, #48229607, #48234192, #48234862, #48235027, #48258657, #48261602, #48284482, #48287072, #48288767, #48290417, #48318322 are all replies on the same post. If I got somebody pissed off over this, sorry. No FOMod isn't as bad as you think. Same with the download with manager function. It just takes some patience to figure it out and once you get it, it's perfectly fine. https://en.wikipedia.org/wiki/Symbolic_link - Wrye Bash doesn't use Symbolic Links to handle everything. It doesn't work like Nexus Mod Manager. Do not assume that. It takes the files from the archive and extracts them to the data folder. It runs the chance of corrupting the files and crashing. Have you read the comments? I don't use or like Nexus Mod Manager. Drag, drop, and "anneal". That's Wrye Bash. I remember when people actually read responses. READ IT! You will get it then. End. Do not reply to this.
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In response to post #48196397. #48199432, #48207232, #48209512, #48213187, #48213752, #48223992, #48229607, #48234192, #48234862 are all replies on the same post. You worship the damn thing, don't you? I hope not. I used it back in 2015 and had a lot of problems getting to grips with that system a year later. The isolated environment adds one more step to doing things and can create bugs with the forced x86 nature of it (SkyProc comes to mind). I had DynDOLOD break while running it... and yes, I followed the GamerPoets tutorial exactly. Wrye Bash has most of what Mod Organizer has minus any kind of full FOMod support, Download with Manager support, BSA management, mod isolation, and profiles (*gasp* Not... not a profile-less mod manager). Mod installation is fairly similar to Mod Organizer but you have to click a button to get the files in the correct place. That's the whole point of modding. You put new stuff in the data folder. If you install about 8000 mods per playthrough then you need Mod Organizer. If you are a reasonable person, you don't install 8000 mods (or even a couple hundred) and therefore don't need it. If you're a control freak, use Mod Organizer. If you like simplicity, use Nexus Mod Manager. If you like advanced "Windows 9x" style of a mod manager, use Wrye Bash. I don't want to start a war in a thread where this isn't even on-topic.
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In response to post #48196397. #48199432, #48207232, #48209512 are all replies on the same post. Wrye Bash does what it does... in a different way. One problem I have with Mod Organizer is how it manages mods. I tried to use it, but almost always lost track of my mods and which files are which. I also couldn't get the Creation Kit to work properly with Papyrus (which I need). I also don't like my mods in their own little folders. It makes things a pain to manage in my mind. I tried using Mod Organizer with Oblivion and none of my mods actually worked. They didn't appear in-game and most mods made for Oblivion are built only for Oblivion Mod Manager (yes I'm pretty sure I ran it through Mod Organizer). The last issue is the people that use it. The Skyrim Mods subreddit really pulled me from the tool after seeing how many people who take the time to make posts because they needed help with Nexus Mod Manager, but anyone who posted said "f*ck nmm use mo it works for everything". The people that use it (the vocal minority at least) seem to worship the damn thing. It's just a modding tool, not your spouse. You also have a very isolated enviroment. Want to run DynDOLOD? Do this, hit this check, click this button, run TexGen, click this, do this, etcetera. Yeah, sorry about this post. I felt like some input was needed.
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In response to post #47382160. #47388395 is also a reply to the same post. Oh hell no! Wrye Bash belongs separate if you don't use it for mod management.