-
Posts
670 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by speedynl
-
-
it depends on what kind of mods you use, and what kind of res you run, if you use a lot of 2/4 k textures mods and try to run on 4k res then you need a big pc
if you run the game like me, with almost no 2/4k mods then a 9700k + 1660 ti + ssd is more then enough to run the game on 2k res maxed out(4k res start to lagging its to high even with out 2/4k mods)
-
long time ago i changed the cooking stove to add 50 food, it read
script
workshopobjectscript
WorkshopParent/object
WorkshopParent "Workshop Parent Quest" [QUST:0002058E]
keyword
WorkshopWorkObject [KYWD:00020592]
AO_Type_WorkshopResourceObject [KYWD:000A56F5]
prps
Food [AVIF:00000331]
WorkshopRatingFoodTypeMutfruit [AVIF:000A4703]
WorkshopResourceObject [AVIF:00129A8C]
look otherwise to any of the vanilla stuf where you can assing settlers to
ques you can find out easely wat the package do, make duplicate, remove package, see how that works, or maybe there is a setting in the script that prevent assanging
-
long time ago i changed the cooking stove to add 50 food, it read
script
workshopobjectscript
WorkshopParent/object
WorkshopParent "Workshop Parent Quest" [QUST:0002058E]
keyword
WorkshopWorkObject [KYWD:00020592]
AO_Type_WorkshopResourceObject [KYWD:000A56F5]
prps
Food [AVIF:00000331]
WorkshopRatingFoodTypeMutfruit [AVIF:000A4703]
WorkshopResourceObject [AVIF:00129A8C]
look otherwise to any of the vanilla stuf where you can assing settlers to
-
take a look at the cat from Abernaty greek
-
they are pretty hard to find, under idle you see only a few, but do a search for npc on you find a lot more, but they are scatered over the place
-
-
ok did you enable show interior in the location ?, this lil thing i forgot sometimes
-
lets see if i get it right
you have a interior settlement with his own location/encounter the mapmarker for the interior is linked to the location for the interior
but where is the mapmarker located ?, do it share the same cell as the concord mapmarker ?
i can remember salem had difrent mapmarkers 1 very hight in the sky for salem it self, but barny was way lower
maybe if you move the concord mapmarker higher and or to another cell, it seems they conflict with each other
just a thought
-
mm player owned you say, remove that, any settlement shoud not be player owned by default, setowned trigger will do, just a hunch not sure if it helps
but i never used player owned by default
also did you gave the mapmarker the right name ?
just a n00b who try to help, but don't know much
-
when i did some moding i had this sometimes, most of the time i just forgot someting, things i did to fix it
set encounter zone in mapmarker, set encounterzone in the belonging heading marker, set encounterzone to center, make sure location is linked to the rigt mapmarker
make sure the show interior is disable in location
later on i made it a habbid to set encounter zone on all markers + wb, exept the 2 spam markers that shoud outside the cell(settlers spam true beacon)
-
way back tarsis+mods runned sometimes in the same problem we where never able to find the cause and or solution
-
2 unfinish houses, a stair, some lights in the water, floating tree's(but thats prolly 1 of my mods that cause it, but seems to work for me
btw@greek
did you enable the esp in your plugin.txt file, or if you use a mod manager
also 1.10.138 is old think my say 63
also welcome back :dance:
-
yes it all counts, just open the things you wana link, go to your wb and link them
game looks to the linked keyword no matter where it is
-
Hello. The only ..solution is not to delete you browser history or delete it with CCleaner. Then, you don't have to ask to login again. The only problem is that this cost a lot of GB to your hard disk. That's all. Thanks.
not true, i did that ages ago, but from today it do the same thing over and over
not logged in, then try login, it say you already logged in continue yes, site prolly fúd up again
-
if you think you click to much finalize, you don't have to do that, just go out the mode save the esp, next time you mod again, you can work on the navmesh again where you stopped, finalizing have only to be done when its complete, just in case you don't/din't know alt+f if i remember right bring up a navmesh check window
wel its the way i always did that, but remember i'm still a n00b :laugh:
-
for wat i know from ck, the only way to change/delete navmesh is clear the hole cell
or like @niston say try xedit
if i was you i would check any esp for cels that don't belonge there, its the fault of ck to add anything you or others touch
-
@skk50
for so far i can remember it don't work, even if both int/ext have the same name,loc/zone and both build boxes are linked to the ext workshop
if wb is in ext it works there or the otherway around, but the moment you go inside/outside you can get the menu to show
believe me i have tryed that ages ago, but maybe some 1 smarter then me figure it out how it can work, because i don't know much of that settlement stuf
-
works only on a new game, the workbench location is saved in your save
-
its working again
@picky it show your posts and threads you posted in
and or history
-
same for me all gone, site prolly works like intended
-
yea that works great, loading/loading, after 5 min still loading
-
CK
you want to now a name from someting, you head to cell xx and click the thing for the name, CK will add the hole cell to your esp because you where there
you click a npc change someting, CK will add everyting from that npc to your esp
you head to nuake world to check someting, CK will add the worldspace/cell to your esp
ect ect ect
its a typical CK thing, you touch anything CK will add it
-
while you at it, put a filter on it, just like with mods, a adult 1, that way i don't have to see all those dum girl pics
-
the only mods that get endorsments are those with insane big b00bs, so called goddes body's, perfect body ect ect ect
and all the xxxxx zillion weapon mods
the modders that pour xx hours into a mod get nothing, well they get someting if you count the do this, add this, change this, bugged, mod sucks, or comments that have nothing to do with the mod itself
80+% of the nexus users are just a bunch of greedy/ungradeful/crying kids
Workshop wont open after certain distance....
in Creation Kit and Modders
Posted
its along time ago that i did someting with f04, but is that location not tight to a quest @greek ?, maybe you have to get and or discover the location first, to get it 100% working
just a wild quess