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Tsongo

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Everything posted by Tsongo

  1. To anybody reading this in the future and with the same problem. The original disc version is very stubborn and doesn't want to leave the documents file off the C drive at all. Also the NWN2 updater doesn't seem to work. Before attempting something like I did make a copy of your game somewhere other than your PC or in a dark hidden corner of it before deleting stuff.
  2. For the first time in many years my PC didn't have NWN2 on it. It was really quick to install and I put it on the E drive but the patcher doesn't work properly and stopped. However I got the game running and had to make a character because the installed ones were gone. It was the final death of Adaur Harbor on my PC.. A veteran of many mods and much testing.. He will live on in my heart ! Anyway, I made a save and it put it in C along with all the files that weren't there before ! I think we're dealing with a problem that comes from my game being on an original disc and something's hard coded and you can't adapt it.
  3. I did and there's something weird going on with my game ! It's finding haks in E to run a module but not using the Haks in the game ! In a Bad Habits save Kim's turned into an old woman running around in her underwear ! I'm going to wipe it all out and dust off my discs.
  4. Hello, It didn't work, I deleted everything on the C drive and left myself with just the normal game on the E. Started it up and saved but it created all the folders and save back on the C drive. I've swapped over quite a few games and had thought NWN2 would be the simplest but something is forcing it to use the C drive. If I reinstall it on E are there any issues with updates etc ?
  5. Hello, I've got a bit of a problem with the way that my copy of NWN2 runs. I installed a second hard drive ( E ) to put my games on and swapped NWN2 over ( documents and program files folders ) from the old drive ( C) then set the shortcut to the new location in E. The game starts up fine but it can't find haks and when I tried to load a save there weren't any. I thought that the game might be looking for saves in the old location so I made a NWN2 folder with the old saves one in it and put it in my documents on the C drive. This worked and the saves were back, but when I make a new save it puts it in the C drive again ! I then put my hak folder back on the C drive again but the game and the toolset still says they're missing. So two questions.. Any ideas on how to fix this and get my haks back ? Can I get the game to accept it's new home and only use/ look in the E drive or is it hard coded ? Thank you.
  6. If she was in the village when Ammon Jerro first went there my daughter didn't see her because she was quick to spot her later and laugh about seeing and talking to a ghost. She wasn't impressed when Bishop got equipped at the end, but at least you get the option to kill him then... He didn't last long !
  7. Good tip with the elementals it'll save the badger some stress. As for Amie I just asked my daughter and it was before Ammon Jerro arrived and he didn't get invited there because he was never forgiven for his crime. She did wake him up in MotB but he was left where he was and never invited to join her. One thing about Ammon Jerro ( apart from him being annoying ) that seems wrong is that he's a bit of a wimp considering he's supposed to be some powerful warlock and she had a lot of trouble with him and the shadow reavers because of this. Even though he was hated by my daughter he didn't suffer as much as Bishop who was made to fight with no armour or weapons any time he was in the party as punishment for being so objectionable !
  8. Hello again, It all went fine with no other issues except for Amy being alive and roaming around when you return to West Harbour later which was quite amusing. When my daughter spoke to her she said something along the lines of "leave me alone and help the other people." So she was probably a bit annoyed about being thrown out the party and killed. But she kept her immortality so I really don't know why she was so grumpy. My daughter's now taken her Moon Elf into MotB and keeps refilling her spirit meter by using suppress on the poor town badger then resting and repeating ! No wonder he keeps growling at her !
  9. Ah, the old faithful override I forgot about that. I like that plan much better than the campaign folder. I still haven't used your script and my daughter wont let me fiddle now as she's got past where she was after using a save with the deleted Amie at the end of the first module and going over what she'd done before. But I'll keep it just in case. Besides I rather like the idea of typing rs kill ! I owe a lot to NWN2 too as it was fiddling about with the toolset that taught me how to use a computer. Pre toolset I thought computers were just good for emails and playing games but it was on a rainy day when I first fired up the toolset that I discovered their creative side and now I've swapped toolsets and I'm making a cartoon. I think it would be good for my daughter to have a go at mod making as it teaches you so many skills all at once. One of the most important ones ( with the amount of mistakes I made ) is learning to work out what went wrong with something by thinking like a computer and back tracking to the mistake. Also working out what could go wrong when the unknown variable ( the player ) is let loose on your creation and being able to make it bulletproof before it happens and then of course there's patience... We all need a lot of that !
  10. Thanks Tchos, my daughter has already been watching me using the console and seems a bit too interested in it's capabilities. So I'll keep the code safe. I did get her to go but couldn't do it from where my daughter is because the original script only works in the module it's in. I suppose I could copy and paste it into the campaign folder but I wanted to avoid messing with the original game. If anybody else has this issue what I put in the console was.. rs 11_cs_tarmas(7) rs 11_cs_tarmas(10) rs 11_cs_tarmas(100) The first one takes away the immortality, the second kills her and the third removes her from the party. The script for the whole death scene is called 11_cs_tarmas but it's done in sections hence the numbers in brackets. Clever stuff really, I didn't know you could do that. Anyway I'll give your console command a go later when I can download it onto my daughter's laptop. You never know I might be able to get her making modules one day ! Thanks again.
  11. Hello, Thanks but it didn't, work ! I think I'm going to have to hunt down her death script and run it from a first module save. I know having an immortal wizard in the party isn't too bad, but she'll block a slot and doesn't exist for party selection. But the worst part is that she keeps casting enlarge on herself and that's really annoying !
  12. Hello everybody, I've got a problem and I need a console script command or something like that. My daughter's just started playing NWN2 is playing the OC and enjoying it but there's a problem. The wizard woman Amie that's supposed to die at the beginning didn't die and is now stuck in the party. She's immortal and not on the roster edit feature which you can access with the console ( kr_roster_edit). At the moment my daughter's getting a bonus companion but I think this will cause problems later on. So how do I wipe her out ? Is there a way of typing in some form of rs command with her tag in it and just wiping her out or could I track down and run her death script without the other people that were involved ? Please help me to kill this wizard she's on borrowed time already !
  13. Thank you both. I never left here, then again I didn't post anything either I've been on strike :mellow: I know what you mean by too close and the Witcher 3 suffers from that in interiors where you finish up staring at Geralt's bum ! Flawless widescreen do mods for a lot of games I think the Witcher 2 is included ( but not 3 yet ) and it has a slider where you can adjust the field of vision. I used it for Shadow of Mordor after I kept getting killed by things that were behind me. I think Fallout 4 got it perfect with the zooming in to wherever you want from first to third person. Definitely go for an upgrade capable of playing part 3 it'll be well worth it. I've played it twice but on this run through I'm going to start 3 with my old character and go for the mega high level stuff. Now where's my silver sword !
  14. Thank you, I'm still alive and just got fed up with the Bioware forums and deleted myself that's why I looked on here. Then I saw your post about Witcher things and bingo ! I wouldn't know where to start making some of the areas in 2 and 3 they are pretty awesome and 1 does a pretty good job too especially with water. I always liked the idea of an over the shoulder camera for NWN2 it would make it a different game. I know some people love the view of everything from above and hate the other but now I'm kind of used to playing games closer up if you know what I mean. I think the Witcher games saved quite a lot of processor power ( and development time no doubt ) by using the same character models for NPCs and it really doesn't make a difference. Makes me wonder why I spent so many hours making so many different ones with different outfits :mellow:
  15. Hello Tchos, I've just started a Witcher 3 trilogy play through and haven't played part 1 for ages but was wondering how if it uses the same engine as NWN2 does it look so different ( improved ) and could NWN2 be boosted like this and could it ever "borrow" the over the shoulder camera angle from it ? ps I really haven't got a clue how these engines work ( but I'm alright with cars ) so feel free to shoot my thoughts down in flames :laugh:
  16. It definitely runs on Windows XP 64 bit as that was what I used to play it on even though my laptop wasn't even supposed to be capable of it due to the graphics card. It's going to take a while but make sure you update it all after installation too.
  17. GCoyote.. Are you surprised IGN don't care ? There's no money in the vault and they're far too busy taking money from game developers in return for advertising, reviewing and promotion. I didn't even know they were responsible for the vault and only discovered that recently along with what an unpleasant company they are so it's highly unlikely I'll be putting anything on the vault again.
  18. One of the reasons for not so many posts in the modding sections is because there have been a lot of very good tutorials created by people, but don't be afraid to post any questions you'll still get help.
  19. I haven't got a clue why this would be happening but this might be a solution.. Does it happen when the properties window is already open if not then remember to open it and leave it on before selecting a door.
  20. There are plenty more where that came from.. Have fun creating..
  21. I know this might sound weird but is he a different faction and been killed by the others ? This can happen when the area opens and then the killers return to normal leaving no trace ! Sometimes they show up with no clothes on too and that's normally due to not having the right feats to wear them or being the wrong class. To make a completely neutral faction is very easy it's what I use for all npc's unless of course I forget and have chickens fighting with baddies or unplanned village massacres. Here's what you do.. Click View, Click Faction, Click Add Faction, Click the box that says Faction with a line of 50's after it, Type Neutral in the name box at the bottom.. That's it close it up and it's done from then onwards select it from the list when you're setting the properties for each npc. As for noobness when I first opened the toolset and made an area I didn't know how to delete things and made a big hole in the far corner of my area that became a landfill for all the stuff I didn't want, but when it got to ridiculous proportions and was about to cause an environmental disaster I had to run to the forums for help. Who'd have thought that's what the delete button does ! I guess the toolset is definitely something that fulfills the prophecy that we learn by our mistakes but I think it's well worth it..
  22. Good idea I've certainly made a lot of those scripts ! I don't think what I wrote was very clear but the lip flappers do slow down NWN1style conversations too. The problem happens when you select the PC reply and the lip flapper will play for as many seconds as it was set to regardless of what you press. So if the PC said "Yes of course I'd love to drive the evil rats from your basement mr landlord" and you set it to 8 seconds even if you read it in two you'd still be waiting for the other six for the next line to appear after you selected it. NPC's don't have this problem and can be clicked mid lipflap and the conversation advanced. I put them on everything and caused a lot of frustration to fast readers and had to go back and delete the PC ones. Although I didn't notice as I just clicked the reply as soon as it appeared and watched the PC because I knew what they were. One other things with conversations that I do is make sure that the speak trigger is owned by the NPC that will do most of the talking that way the PC will always face them unless somebody else buts in.
  23. I know these problems too well, here's what I do.. Download Rogue Dao's lip flappers off the vault they are a collection of "sound" files, put them in your override ( make a hak later ) then in the node on the conversation go to sounds open the box type in huma and you will see them ( something like huma_hhf_6seconds ), select the ammount of seconds of lip movements you want and click it into place. You now have moving lips I wouldn't recommend putting them on the PC node as it slows down conversations making it impossible to click through the PC lines The problem with facing should be solved by Tchos's suggestion if not make up this script and change the npc names as you go along ( making a new script for each ) and put it in the actions box. Just copy and paste it into a new script, change the tag of the npc between the "", rename it and press save and compile. Then duplicate it, rename it, change the tag and save and compile for each new npc. //PC always disorientated //PGB 12/05/07 #include "ginc_actions" void main() { object oPC=GetPCSpeaker(); AssignCommand(oPC,ActionOrientToTag("the tag of your npc",ORIENT_FACE_TARGET)); } It's probably my most used script. To avoid using this try as much as possible to make the person you want the PC to address to be the last one that spoke. The speaker and listener part of the conversation node works fine for NPC to NPC but for some reason doesn't work for the PC.
  24. Sorry I haven't reallly got any idea what it would do but I can't imagine it effecting anything one way to try it out would be to change it then start the game bring in your highest level character then use the console to test it. press the ` button, type in DebugMode1 then type givexp 100000 ( or whatever figure you want ) then DebugMode 0 press the ` again and see how far you can level your character. If something bad happens just set the campaign back to what it was if you finish up at a much higher level then you know you're alright.
  25. In the campaign editor of the toolset ( open toolset click plugins and select it ) there is a level cap and xp section. I presume you have to select the campaign you want to alter ( on the left ) then scroll down its properties on the right and change them then click save campaign. I've never done it and don't know how it works but that's where it is.
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