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Visdagon

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About Visdagon

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    http://www.youtube.com/user/Visdagon
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    United States
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    Skyrim
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    So many

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  1. I hate the new layout. Very Much. I had 0 issues with the old. The new attacks my senses. You should have altered the old, not burned it down to make way for the new. Like all the modern games dumbing down their interface and function for consoles. Its like a virus spreading.
  2. +1 to Vortex (+1 to Helix too actually)((+2 to NMO, but that dont count)) +1 to "dark" version, kinda. How about allowing skins like a web browser has, personal themes even. If you mean just straight brightness, your OS and monitor can both do that. -1 to ini sharing - the finer tuned an ini is to one system the less likely it works optimally on others, diy. However, as an after thought implementation rather than a focus, I am for the freedom to let people break their own toys. Edit - +1 to json - coding the utility in a way that it doesnt interfere with json communication between a running game and the file system, for dynamic file changes to a running game. +1 virtual file system - if it doesnt have VFS I will kill myself then do my modding manually. +1 to Matortheeternal integration
  3. Dear Tannin Hurry up Visdagon P.S. Just kidding P.P.S Seriously though, hurry up Side note- To any NMM developers that might read this. I have been a harsh critic yes, but I respect that time and effort may have been dumped into something, even if I don't like it, thank you for your work.
  4. Honestly if one were able to turn NPCs into vampires giving them vampiric powers and eyes, without making them butt ugly or greyfaced and all the other Fail, the inability to give them fangs would be minor. Disappointing, but minor. As far as number of tracked infected goes, I wonder if you could increase the number the game would track by giving the player a choice of which NPC to track for eyes. They could select and keep in memory say 6 NPCs that will have the eyes. Then say another 10-12 would still have the powers/weaknesses of Vampires, just wouldn't have the eyes. As far as fangs, even adding via the CK may not be possible after the fact, since geom I think is baked to a save. So changing someones appearance after you've turned them might not take hold. Race change may be the only solution to give someone fangs. :( Bethesda :(
  5. "You can turn people to vampires in Dawnguard and Bethesda is not changing the Race. Instead they just provide spells and keywords via aliases and change the eye color." I dont remember being given options to turn somebody, its been a long time since I played Dawnguard though. So then most of what I was thinking about can and is already done. With the exception of vampire fangs there is a way to turn npcs entirely to 'vampires'. And being that they would have the keyword Vampire they would even use your vamp behaviors from Bloodthirst? Would just need to find a way to make them use the vampire fang tri files and its a perfect solution. For the life of me I cannot think why Brehanin wouldn't have used this in Better Vampires in the first place. Or why AFT didn't use it either.
  6. The flaw this game has with race change is really irking me. Turning npcs to vampires is affected by it. Thus far I have found no easy streamlined way into making it universally effective with any all races, vanilla and custom. If you are using a custom race, if your follower is using a custom race, if you have custom hairs. If you are using ECE or Racemenu, all of these factor in. You would have to load Every hair mods made and all NPCs made with custom races, then alter the vampireraces manually to make them all not change their appearances and bodyparts like hair, to not have them get messed up during the turning. Even then, their head is a paler shade. That might be fixable too, but when your looking at everything combined of what you have to do... No. Can this be circumvented? You can apply keywords to npcs via the CK, can this be done via script? Can you apply the changing of eyes? Can you force them to use a different mouth tri? Is it possible to make the Better Vampires NPC vampire turn script to do these? Rather than change the race of the character, can you apply a Keyword (keyword Vampire). And have the existence of that Keyword on an NPC mean that the NPC will use the spells/powers, eyes, and mouth tri files that you designate for them to use? Specifically the powers, eyes, and mouth of a vampire NPC. So rather than change the race they stay their given race but adopt all these characteristics, thus making them vampires in all aspects but their designated race?
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