In response to post #84088613. #84092923, #84093808, #84096133, #84100343 are all replies on the same post. A word on modular armor: there was a point in time, relatively early on in the project, where we could have gone the route of fully independent armor pieces and ended up with a *fair* result. At that time, the decision was that it really wouldn't look great in terms of clipping and presented too much of a restriction for different armors, which would have to all have near-identically sized "components" despite being of different styles, materials, weights, and cultures. This would have ended up with armors with artificial and ungainly proportions to permit them to snap together. This was reviewed recently - everyone on the team would like to have modular armor in an ideal world. This time around we (mostly) agreed, reluctantly, that not only would it *still* result in restrictive designs and weird-looking armor, it'd also involve throwing away the extensive hard work of a lot of 2D and 3D artists. However, we can probably achieve individual pauldrons across most armors without too much sacrifice, and we fully intend to do so. We're not all overly happy with this compromise, but we do think it's the closest we can get to striking a balance between not looking silly and still allowing customization.