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LadyKonalea

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About LadyKonalea

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    KonaKoffee00
  • Country
    United States
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    Skyrim
  • Favourite Game
    Skyrim

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  1. I agree with your stats on Giants versus Dragons. Good idea and makes more sense to change how hard they are to kill. Your loot container idea is not only more rational but carries an implied incentive - using traditional loot rewards is BORING and ultimately DISAPPOINTING - households have at least one potato tucked away in most cases ;-) [something Bethesda still has yet to figured out]. On the other hand, you would expect bandits [ i.e. "the OTHER looters" ] to have a decent amount of expensive goodies or plain high-end raw materials and ingredients. So yeah, I definitely agree that the territory should reflect the best or worst of a vocation or location in the contents to be gained. Your jeweler line sounds much more fleshed out than basic in-game mining. DIviding Smithing into the sub-categories as you have suggested makes a lot more sense, rather than keeping it in the generically simple upgrade system that we have now. Love the time and thought you put into these ideas and would certainly get into playing your mod when you decide to release.
  2. This sounds like a tremendous undertaking, and a constructive way to use your post op downtime. Would you be developing it for LE, SSE or both? Are you putting a team together to develop this, or flying solo? Just curious.
  3. I had the same problem. Figured it out. When I loaded the Friendly Brynjolf mod, and married him, I duplicated him a couple of times. Then I sent his clones away (made them disappear). What I realized is that the AI expects to use only the singular Brynholf in the game as he is an essential. I had cloned a husband using him as a base in the CK, causing the AI to become jealous and re-appear to seek revenge. After cleaning out all the mods and removing and rinsing the husband out of the game, everything appeared normal again. But understand, the original, though invisible is still down in the Cistern. You are married to an original duplicate wandering around in the world. You can't have two identical essential characters in the game. It will drive the AI insane. The AI will fight to protect itself and its uniqueness by cutting down its usurper and the player rejecting it. Now the original Brynjolf re-spawns un-announced in all kinds of locations, but usually walks towards us and away back to wherever his goes. At least we're not getting attacked anymore. The funny thing is when I got rid of the Friendly Brynjolf mod, he stayed with me anyway, which proves that the AI can reach 100 in love, and stay with the player, though technically not married.
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