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Posts
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Everything posted by Qrsr
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I can confirm it breaks things, remove the locations reference with xEdit. Its probably not correctly implemented into code? Same problems with the Navmesh, whenever your doing edits to the Navmesh, CK hooks the global Navmesh reference, which you dont need and can delete aswell. The game does the location things in real time whenever your gaming already, so just double check with xEdit, if there are no needed overrides such as the map marker reference flag or else, delete the location reference from your plugin.
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Maybe it was confusing, by control i mean(t) the right to bundle the view to the hooked or refered collection(s). Which is a neat thing if globally possible, of course when DLs are getting higher its obviously added to a collection and or one of the other ways you mentioned. Im not against collections, but its horrible to not have the option to refer it properly and globally. It must not be in real time. You can do it manually. When someone is collecting mods, when someone is about to create a collection, why not just add the mod to the collection at this time the collector collects the mods? By this time add the mod of the author to the collection of the authors collection tracking center, in other words, by the time the collector reveals the collection to the public (obviously on nexusmods), the mod author is able to see it by a special tab and or tracking center tab. Maybe with a notification aswell, like Once the collector is closing and or deleting their collections, the tab is closed. Is this really that much of a heavy load? Im really confused to hear that it is heavy on load, since every user can track thousands of mods, which i assume must be more load due to the amount of users tracking mods in realtion to the few collections available. But your probably right with what you said.
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Its pretty simple, all you need to do is to duplicate the "Tracking center" feature. Just for collections ... So there is this by default: https://www.nexusmods.com/fallout4/mods/trackingcentre Now WE NEED the reverse. "Which mod is collected tracking center" Shouldnt be to hard to implement. The new site authors once said they want to give people control over their mods back, prove it.
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I really hope you fix this asap its very annoying not to say frustrating on the overall interaction with the site. In fact its a major design flaw.
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Dont get me wrong, but that latest change is just totally dumb execution. Why? The original "Blocking" feature was supposed to block mods, images, media from the user of interest. Thats why people, me included used to block certain users from poping up on the main page NOT on the comment section, and else. Now you extended it making it obsolete due to your global extension like comments, bug reports, notifications ... Good lord WHY DID YOU DO THIS??? Do you even use your own platform at this point? Im curious why there are only two people complaining as of now. Please make it optional, its just so cumbersome like it is now. Its not an improvement.
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Due to one of the latest changes, the users ignored are ignored globally meaning: user posts are ignored aswell if some users are flagged ignored because of images or else but not due to their comments its very bad implementation overall. Could you specify what users want to see blocked when blocking a users? Like User content User images/media User mods etc. Thanks.
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Depends. Always ask first thats a question of respect. Nothing is more weird than seeing patches without the patch author ever get in contact with the original - mod author. This is also true for translations. Some people argue about assets beeing meshes, textures, etc. in fact an ESP full of ideas is similar worthy and equals an asset aswell. Some good mods are far before the permission requirement overhaul of nexusmods. Though you cant see any permission, in this case you dont have any permission and must wait for the mod author to respond. I personally always ask, and if i get permission i always share donation points. 50/50. Mod creater/patcher. This is how https://en.wikipedia.org/wiki/Game_theory works. Community is based on communi-cation and especially respect.
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Latest update to the site concerning game icons and covers is horrible to say the least. Here is some feedback following the advices of Soanfriewack: Fallout 4 https://dvdcover.com/fallout-4-2015-ntsc-xbox-one/ https://dvdcover.com/wp-content/uploads/freedvdcover_fallout-4-cover-700x385.jpg Fallout 3 https://dvdcover.com/fallout-3-2008-pc/ https://dvdcover.com/wp-content/uploads/2020/02/2020-02-03_5e38a1ad39030_ObalDVD-CZ-700x456.jpg Fallout 3 GOTY https://dvdcover.com/fallout-3-goty-2009-us-pc-dvd-cover/ https://dvdcover.com/wp-content/uploads/2020/02/2020-02-03_5e38a26966d95_ObalDVD-US-700x466.jpg the icons you use looks like it was made for a 5 year old. Next to this - what is the point on those gender heavy background addition for Fallout 4? Here is a comparison to Fallout 3: Fallout 4 has many more neutral background variants to choose from. EIther remove it or tie it to the profile user gender. If possible use the Fallout 4 Options Menu screen as background for Fallout 4:
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I have certain mods which host hudnerds of images to showcase and or to cover all what the mod is about. Its a nightmare to realign and order new images in case of an update or else. Whould you kindly add an option to sort images by name, this would help so much. Thank you and kind regards
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I just wanted to let you know, that having the more advanced "code" option is a super big plus from me. ITs so handy for communication. Thanks ! Technically speaking, with the option to drag drop images if supporter or premium or else is another big plus. Its almost close as handy to some extend to discord or other chat programs, like matrix. Maybe one day, your entire site and concept will be a metaverse which combines all of this.
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Request a search bar on the mod authors mods landing page, like this: Reason for this is, if the author has certain mods sorted by a certain naming logic, it would help very much to search by name in this regard.
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Who ever made this was a true masochist. Its horrible to edit, its difficult and super annoying due to the tight space. Enlarge it to the window size of used browser, your page. What is this? Its approx. 640px wide was this programmed to use by a palm (PDA) or what? Good lord.
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+1 that would be nice feature to have
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Im pretty sure you can disable it at some point once the Customise feature is unlocked, ready for testing. Disabling collections is the first thing i will do.
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Looks like you changed the matrix ... I never paid attention, in this moment i have a task, task is "upload/uploading", and hardly multi task, when im on task "browsing" the landing page, i pay attention to the elements on the landing page. Due to your post im condititioned. Now im probably paying attention to this at some point.
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New landing page looks MUCH better! Another pov... your entire concept is about mods, and you support mod authors. Put this one here directly infront of every modders face everywhere like a super advertisment. It will surely make people to think twice about modding. Eventhough nobody will ever buy their own island, safe house or hot tub it is a nice thing! It is buried somewhere in the middle of your landing page. Thats a true waste. Make it appear more. Maybe even on the left and or right panel ...
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From my point of view, the landing page must not contain the elements in the center concerning Brose all your mods Upload mod can be removed, speaking of me not needed at all. The image i have added shows where all the content is stored anyway. You could think about a tutorial page hyperlink in that spot instead for newcomers. Most experienced modders will hardly ever use the landing page and refere to the UI elements concerning their account. Concerning more general UI experience: merge the forum and mod page account finally and stick to either one design im still having the degraded old style website when clicking on the mod page link, but when i click on my account instead i have the new UI which is open to the public - what is this? complete non sense Example: The new UI lacks the option to show "hidden" or "Unpublished/Released" mods The old UI allows to show the hidden mods instead = Complete confusion ??? PLEASE fix this its a serious flaw in your design. You should make more use of the UI from my point of view the old UI does nothing different if you keep the folder structure. The new UI design however is much more simple which i like.
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Hi, im asking myself if it would be possible to add specifci game fonts to the game categories on your end? For example, Fallout uses many different fonts, such as: Gothic 821 Condensed JH Fallout i really would love to have these fonts as option on my mod description page. it would look almost like something put out of the game itself. it would mean so much. thanks.
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Commenting Converting a comment to a bug should include replies
Qrsr replied to kundrun's topic in Suggestion Board
its delayed, since the last port, or major port, the feature still works but very delayed, on my end. EDIT: It doesnt work anymore totally. To bad. in this regard, nexusstaff you should think about not only moving comments into bugs and store and collect them there, which is an awesome feature btw, but also should you add the feature to the forum tab. i would like to move a user comment to a specific forum thread on the mod page. thanks. -
Texture size depending on model bounds
Qrsr replied to Qrsr's topic in Fallout 4's Creation Kit and Modders
Yeah. You can circumvent draw call count by SCOLs too, you dont need precombines ultimately afaik. But SCOL are done manually, rather than automatically.- 13 replies
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Texture size depending on model bounds
Qrsr replied to Qrsr's topic in Fallout 4's Creation Kit and Modders
Dont question this aspect on my end i enjoy playing on the edge, it would be to easy to use a modern graphics card. Its a game within a game for me to optimize this game to load much faster on a setup with no GPU. Its so rewarding. This is a very interesting point. So would it have an effect to static many other types of objects? Such as MSTT, MISC, etc. you can flag these as No Havok via script or just replace as static. Would it make a difference? There are many cars moving for no reason too. Would be intersting to try.- 13 replies
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So im doing some changes to the HUD, precisely the Bodymesh or Condition Boy mesh. The files i have edited so far are: ...Data\Interface\Pipboy_InvPage.SWF ...Data\Interface\ConditionClips\Condition_Head.SWF ...Data\Interface\ConditionClips\Condition_Body_##.SWF All images are replaced, transform data unified, etc. all is equal and fits together on paper. Weird is ingame not always and not just for one condition, more likely by chance, i have this:
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Texture size depending on model bounds
Qrsr replied to Qrsr's topic in Fallout 4's Creation Kit and Modders
Did you ever measured the difference or does it have a noticeable effect on mouse movement and overall microstuttering? I can say that just by replacing textures of grass without a GPU usage, there is alot of difference notiable already. So using UVs sounds like a huge improvement. When did BGS started to remove or introduce them do you know ?- 13 replies
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