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Zinro

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Posts posted by Zinro

  1. I like that idea very much and might do one if I remember it. As for spoilers, it doesn't necessarily have to contain exact descriptions of things or locations. It could be more like "Today I came across an old unexplroed fortress ruin, close to Solitude. Being curious, I decided to have a look inside and see if there were any treasure of note, but upon entering I was met by an angry ghost. It turns out there is a burial site in here, where there might be monsters. Indeed, as I ventured further inside I came across a number of Draugr, some of which had ornate and magical weapons of great power." Things in that vein, where you give a few specifics (draugr with nice items, ghosts) but don't really tell anything specific about your adventure that could do anything but lure foolish mortals- I mean, curious people, inside to explore the contents.

     

    Levelling up could be described as feeling stronger, a perk could be mentioned as learning a new way to bash enemies with your shield, after much practice in combat (as an example), and increasing attributes in a significant way could be described as X type of magic having a different, much easier flow to it. Stuff like that, preferably colored with the views of the character and what said character focused on: For instance, a thief and a mage might not describe the same dungeon in the same way, as the mage is looking for magic and the thief is looking for valuable loot. The mage might find high grade swords, gems and heavy armor "pedestrian" and beneath notice but be fascinated by the spells the monsters wield, whereas the thief will spend time assessing the value of the items and definitely get the gems, as they have a low weight/value ratio, but ignore traps, since the thief casually disarms/dodges them as per usual.

    What you say here is exactly how I plan to write my blog. And you should probably write one if you're going on that principle as well.

     

    Mine's up, but I'm still photoshopping through the backgrounds and such, so it's just there for testing. I will soon make a first post about what computer I use to play and how it's gonna be for me etc.

     

    Also, we need to add each other as friends on blogger, we can make a list of friends on the gadgets.

    I'm useless at blogs but here ya go: http://skyrimjournals.blogspot.com/

     

    Sadly, my background is fail quality, due to a ridiculous 300 kb limitation.. I mean, really, 300kb for a pic that's 1800x1600 or larger?

     

    Also, someone smarter than me needs to tell me how to add friends and such, since I've never ever used blogs.. Ever.

  2. I like that idea very much and might do one if I remember it. As for spoilers, it doesn't necessarily have to contain exact descriptions of things or locations. It could be more like "Today I came across an old unexplroed fortress ruin, close to Solitude. Being curious, I decided to have a look inside and see if there were any treasure of note, but upon entering I was met by an angry ghost. It turns out there is a burial site in here, where there might be monsters. Indeed, as I ventured further inside I came across a number of Draugr, some of which had ornate and magical weapons of great power." Things in that vein, where you give a few specifics (draugr with nice items, ghosts) but don't really tell anything specific about your adventure that could do anything but lure foolish mortals- I mean, curious people, inside to explore the contents.

     

    Levelling up could be described as feeling stronger, a perk could be mentioned as learning a new way to bash enemies with your shield, after much practice in combat (as an example), and increasing attributes in a significant way could be described as X type of magic having a different, much easier flow to it. Stuff like that, preferably colored with the views of the character and what said character focused on: For instance, a thief and a mage might not describe the same dungeon in the same way, as the mage is looking for magic and the thief is looking for valuable loot. The mage might find high grade swords, gems and heavy armor "pedestrian" and beneath notice but be fascinated by the spells the monsters wield, whereas the thief will spend time assessing the value of the items and definitely get the gems, as they have a low weight/value ratio, but ignore traps, since the thief casually disarms/dodges them as per usual.

  3. Although I'm pretty sure most of them can die, I say it depends heavily on how well-developed they are. For instance, Boone would destroy virtually everything you threw at him, almost to the point of being a walking cheatcode, but Veronica had various bugs due to the melee programming. In vaults, where she is supposed to shine, she'd often detect an enemy a few rooms away, crouch and do nothing until an enemy got close enough or I dragged her to them.

     

    Mass Effect's system works very well in those games because everything is centered around Shepard. While companions survive anyway, Shep has a much harder time dealing with multiple enemies by himself and must not die, unless you want a game over screen. Fallout works well with both systems, IMO: On hardcore, you even have to sleep and drink, so survival is already a high priority. Having companions permanently die means that you'll have to compromise your own survival to help them out at times, which teamwork is all about. For the more casual player, the other option works well, as you can leisurely stroll through the story and go exploring without risking their lives. Depending on character and situation, it could be very problematic to juggle characters around on hardcore, whereas regular modes allows you to bring anyone you want without being too concerned.

     

    Skyrim doesn't feature tiny spaces like vaults, as far as I know, so I'm pretty sure the AI will work decently. However, as CrzyFool notes in his article, it would be nice with a higher degree of control, but a mod will probably address that within days of release. Fallout generally worked well with the command system, so it's a little odd they didn't implement it fully here. The biggest problem I see with the current system (where they can die) is mages: If the guy isn't specced correctly and you have fairly limited control over him, he might just bugger off and fight something he shouldn't and get cornered or run out of mana. Mages generally aren't fans of getting hit by large weapons, so it'll be interesting to see how this works out.

  4. I agree with the OP and others to some extent, particularly about hype and expectations being to great. However, I will add my two cents. Firstly, a disclaimer: I am an avid TES fan and PC user, and don't mean to incite unrest.

     

    I am sick and tired of hearing people say "at least we'll have mods" when they struggle to find the benefits of the PC version. It is undoubtedly true, and as an unashamed PC supremacist (I need to be able justify an expensive PC!), I like to convince myself that mods and the feeling of satisfaction from seeing my expensive PC in action is worth it. However, when I think about it, it is a bit ridiculous, for several reasons.

     

    Firstly: I congratulate and adore Bethesda for its great construction set and mod support. Best of any series ever (big claim, have no idea if it is true: guessing it is, judging on size and activity of Nexus). BUT, saying that if the game has flaws they will all be fixed and the game will be generally improved by mods is silly. I don't think it is unreasonable to expect that the developer fix the flaws itself (I realise that they release patches, but much is still left to the mod community), and make the game with PCs in mind in the first place. For example, you wouldn't allow a car manufacturer to sell flawed cars then expect you or others to fix them and improve it yourself, would you?

     

    Secondly: I loved mods in Oblivion. I had well over 100, and it was a real strain on my then-rig. Playable, at maximum settings, but a strain. However, it was not a strain because Bethesda made Oblivion to be a real test of PCs, but because I had so many mods and texture packs etc. I would have liked to see Skyrim made to honestly push systems, rather than focusing on maximising who can play it. The Witcher 2 was a vast game, highly polished (with very good update support), and it was an honest strain on my PC's graphics and processing power. It shows that it wouldn't be impossible for Bethesda to make, originally, Skyrim as a graphics intensive game. I realise that mods can do great things (even so, the texture packs don't come out quickly), but is it too much to expect that the developer make the game use some of the technology of its time?

     

    I have no doubt that Skyrim will be great to play. I actually hate myself for being disappointed about it before it is even released. I just wished that they spent a little longer, or re-prioritised, to enable DX11 and really take advantage of what PCs can offer. If people say that they have really optimised the game for the (dated) power of consoles, then that means they haven't done a thing to optimise the graphics for PCs. I fully intend to play Skyrim for at least 3 years - I have played Oblivion since release, for between 200-600 hours. If the graphics aren't up to 2011-12 standards, what will it be like in 2013-14?

     

    To conclude: 1) more should be expected of the dev 2) modders should be augmenting and improving the game, rather than fixing it or bringing it up to what it should have been originally 3) it would be great if they spent more time making Skyrim take advantage of PC tech. Can anyone really argue with that logic? It is no less true just because Skyrim will be a fun game. Gameplay and graphics are not mutually exclusive. Or am I completely mistaken?

     

    PS. Does anyone know if Skyrim will launch with DX10/11, or whether they will release a patch that enables it in the future? Or will we leave it to the modders to do what Bethesda should do?

    The problem is that you believe Skyrim to be a PC game, when it is actually a console game, first and foremost. I'm a PC gamer myself but according to your analogy, it would be more like buying a Fiat 500 and expect it to be a Ferrari. You can certainly tune it and mod it but it still won't be a Ferrari. While I agree that a proper PC version would be much appreciated, the fact is that the company has chosen the home console market as its primary concern, not the PC market. That said, it's true that the PC version could have better support, but it's really going back to their decision of having the home console market as their primary concern. Why waste lots of extra resources on a tertiery market, especially a group that seems to fix the stuff for you?

     

    Also, it is not really Bethesda's job to make you happy about the sum of money you've spent on your computer. I've got a decent rig myself but I certainly didn't buy it just because I wanted to run Skyrim on ultra. If you want to use your computer to the best of its abilities, invest in games that specifically do so, like Crysis :P

  5. Just typed this out :P

     

    Name: Zinn

    Race: Nord

    Gender: Male

    Age: 25

    Profession: Battlemage

    Hometown: Bruma

     

    Proficiencies: Maces, various types of magic.

     

    Born and raised in Bruma, Zinn lived a fairly normal life, helping his parents run their magic shop. His father, a renowned fighter back in the day, trained Zinn in the peculiar style of dual-wielding maces. It is a fighting style that requires a very offensive mindset, as defensive capabilities are limited and blocking is difficult. One day, Zinn found out that he also possessed magical skills while playing around with some spells in the back of the shop: He accidentally summoned an imp, which wreaked havoc in the storage, and despite his training with maces he was unable to kill it quickly. When hearing the ruckus, his father rushed in and took care of the imp.

     

    Upon hearing that Zinn was able to cast the spell from memory, rather than using a scroll, his parents decided that he must venture to their homeland, Skyrim, and join the College of Winterhold for proper training. Magic can be dangerous when you can't control it and accidents when trying to cast a spell can be very serious in nature, harming innocents along with the caster. The reason why his parents decided to send him to Skyrim is that the Mages Guild was dissolved after the Oblivion Crisis and that joining either Synod or the College of Whispers could be politically charged and force their child to make choices he shouldn't have to. Besides, Zinn possessed some of his father's fighting skills and could certainly take care of a few stray wolves on his journey to Winterhold.

     

    On his way to Skyrim, in a village near the border, Zinn ran into a girl named Sif: She was actually an old friend of his who used to live in Bruma but chose to move close to the Skyrim border, so she'd be able to visit her family in a small village a few miles into the neighbouring country. It turned out that she was heading into Skyrim and asked if Zinn would provide an escort, so they could catch up on what has happened in the last few years. Zinn accepted and they set out for Skyrim.

     

    Short before the actual border, the two of them were attacked by 5 bandits who had crossed into Cyrrodil. Zinn and Sif did a good job of fighting them off, Zinn using his maces and summoning, while Sif used her bow. Suddenly, an arrow zipped past Zinn and struck Sif in the head, killing her instantly. Enraged by the death of his friend, Zinn finished off the second-to-last bandit and chased after the archer, crossing into Skyrim. Unfortunately, the archer had reached the border patrol and told the harrowing tale of how Zinn had slaughtered his friends and Sif, the girl they were escorting to Cyrrodil. In a turn of events no one could have expected, the remaining bandit was from a neighbouring village to Sif's and knew her name and routines. Thus the guards took his words over Zinn's and brought him in, scheduled to be executed for multiple murders.

     

    Zinn now needs a way to escape, find the bandit behind his execution and to get into the College of Winterhold to control his magical talents. He knows the latter is possible, since no one in Skyrim knows who is, but the first two will be tricky. However, an opportunity to escape might just present itself on the day of his execution...

  6. Can you still mess up your character then, or can you just play however you feel and not have to force yourself to do x skills before levelling? That would be awesome.

    Unlike in Oblivion, you can't "mess up your character" by accidentally leveling the wrong skill or whatever. The closest you could do to messing up your character is picking a perk you didn't want, which I'm sure would be irreversible. But yeah, in every way, leveling has been improved over past games. Namely Oblivion.

    I bet it would only be temporarily irreversible, as there will be a "respec your character" mod 10 minutes after release :P

     

    I'm really enjoying how they fixed the system, as it always seemed extremely complicated and silly in Oblivion.

  7. I think it's a nice addition, though I won't be surprised if there is a mod that can disable or circumvent them at some point. What might be better to ask is if you are invincible while performing them, since I imagine it would get tiresome to die to some Lich because you're busy performing a finishing move on a minion of his.

     

    you will probably only be able to do a finishing move on the last person, hence the name FINISHING move. your FINISHING the battle

    No, a "finishing move" describes the last hit on whatever you're fighting at the time, thus it would be nice to know if you're vulnerable while spending precious seconds uppercutting the skull off a skeleton, when a lich is throwing spells at you. I do imagine it'll be a bit like Fallout, where you're practically invincible, although not entirely.

  8. I think it's a nice addition, though I won't be surprised if there is a mod that can disable or circumvent them at some point. What might be better to ask is if you are invincible while performing them, since I imagine it would get tiresome to die to some Lich because you're busy performing a finishing move on a minion of his.
  9. Now, more than ever, do I wish I had a time machine. There were a lot of designs I wasn't happy about in Oblivion (although I still enjoyed the game) and Skyrim seems to fix most of them, making me unable to simply wait it out as usual. Damn myself for falling prey to the delicious hype!
  10. The marriage thing is alright. I don't know if I'll make use of it but more options is good.

     

    The friendship thing interests me a lot, though, especially since you might persuade them to adventure with you. It would be cool to gain a friend early on and have him/her follow you throughout your adventure. This does require them to be decent warriors or spellslingers, as there wouldn't be much point if they just got slaughtered. I also detect the possibility of marrying a rich girl, only to have a mysteriously dissapear, leaving the house to you, her grieving husband.

  11. Removal of Class based System? - Not a negative, imho. Most of my characters eventually turn into "I can do it all" types anyway.

    so its fine that we are all now encouraged to become 'stealth armorsmith healers that brew potions' in addition to everything else? since there are now no stats or even major/minor skills like in Oblivion to deture people from leveling them they seem to be the must have skills in every build (most notably stealth and restoration >< wich give extremely nice bonuses to combat, ones only to be skipped over on any charector for the sake of rollplaying)

    It seems in need of modding.

    Actually, this is where the Perk system comes in. The perks encourage you to go down specific paths to get better at combat/smithing/magic/whatever. There are more perks than there are levels, thus you will be less good at some things than others. In Oblivion, you could still level your minor skills, it just took longer.

     

    Also, this is a roleplaying game, so yes, you would hopefully WANT to skip being awesome at axes because you'll want to be good at swords and smithing. Don't forget that there is a time factor in the game, so for many people it matters if they pick their essential perks at level 10 or 30. Tbh, I can't ever remember making a non-Jack of All Trades in Oblivion because everything from levelling to the classes were broken and obviously designed around the basic melee warrior. Thus, I started as a warrior, even though I wanted to become a mage, because the magic was buggered up and unplayable until you got custom spells, at which point you could insta-gib the entire world. Now you can specifically focus on warrior stuff (health/stamina) or magic stuff (magicka) at each level, getting an associated perk.

     

    You can still make the equivalent of a Priest, a SpellBlade, Conan the Barbarian or Harry Potter, you just have to compose the class yourself as you go. I wouldn't really mind classes as such, it's just not particularly needed. I mean, when was the last time being a particular class got you anything in Oblivion? You had access to absolutely everything in the game no matter what, so the class was more of a casual title than anything else. IMO, if you want classes, it should matter a lot in-game whether you were said class or not. If you're a warrior, there's no mage school for you, nor a thieves guild. Switch around as needed with the other general classes.

     

    Just my 2 cents, though.

  12.  

    The only contender I see in the immediate future is Diablo 3 (supposedly early next year, IIRC), which is kinda iffy, since it's a Hack and Slash game, not really an RPG in the Elder Scrolls sense.

     

    Blizzard aren't exactly famous for delivering their games on time, remember how long Starcraft III was stuck in Development hell? the original Diablo and Diablo 2 games were linear to the point of tedium, after the first play through there wasn't much else that could have been done differently. I wouldn't compare Diablo to any of the TES games, basically it's like comparing Quake to Tetris.

    Yeah, but it's still "fantasy", thus being in a closer area of competition than MW3 and BF3, though I did indeed call the comparison iffy for said reason. I quite like the Diablo games for what they are: A dungeoncrawl hack 'n slash. As for releases, who knows? The beta is well underway, which is why I'm reasonably certain that it'll make it out when they say so. The Starcraft beta, on the other hand, had to be done over and over and over again due to balancing issues and so on. Balancing a hack and slash game is somewhat easier than an 8 player RTS game with 3 races, multiple units and build orders. Anyone who knows how multiplayer in SC works, knows that it's all about clicking hundreds of times per minute and micromanaging everything in ridiculous degrees: Thus it matters a hell of a lot whether a unit has 5 more HP or not, whether they cost 2 more minerals or not and so on. Diablo has a few slight PvP concerns but the monsters won't complain if they take 10 damage more or less ;)

     

    As for Skyrim, that infidelity thing was hilarious! :D

    Though if that happens to me, I hope they won't look for her beneath the newly made flower bed in the backyard :whistling:

  13. It's a little odd with Steam, this time. Usually, it releases on midnight, the exact moment it's friday, but this time it doesn't. It is released at 10 am on friday morning here in Denmark (GMT+1), according to Steam. It's not to whine about a 10 hour difference, 'cause I probably wouldn't be able to stay up all night anyway, I just think this one is universally timed for midnight at the American west coast.
  14. OS: MS Windows 7 Ultimate 64-bit

    CPU: AMD Phenom II X4 955

    RAM: 8.00 GB Dual-Channel DDR3 @ 669MHz (9-9-9-24)

    GFX: 1024MB GeForce GTX 560 Ti (Gigabyte) [OC version, I believe, running at 900 MHz during games]

    HD: 977GB SAMSUNG SAMSUNG HD103SJ SCSI Disk Device (ATA)

     

    It should be more than adequate for running stuff on high, but does it do ultra as well?

     

    It's not like I have any kind of cash to replace stuff with, but hey, curiosity doesn't hurt :P

     

    Max resolution on my screen is 1920x1080, btw.

  15. Probably crafting, with a bit of tavern visits and just wandering around the town/city. Depending on my mood, trips around the towns are either enjoying the scenery, checking for places that seem to have too many valuables or just doing silly things.

     

    Even legendary warriors, who eat dragon souls for lunch, need some time off :D

  16. Hello Skyrim fans. I'm new the forum (actually I just registered for Skyrim lol) and I just want to share my concern. First of all I just read 683 pages of this topic (it took me two months) just to learn as much info about Skyrim as I can. Am I addicted already? :confused:

    My concern is that it might undersell. Why? Well when Morrowind and Oblivion were released they were released in new consoles (xbox and xbox 360). Sure they sold for pc as well but I think consoles have a bigger audience nowadays and have pretty much taken over gaming industry. Anyway that's topic for another time. My point is that Skyrim is the first game for an old console - a five year old console - for which many games are available already. Also there are so many games that come out this season and they will take a huge chunk of sales (I think). Especially CoD MW3 with its fanboys. All those cod fanboys (I'm a fan of cod myself but not a fanboy) will choose MW3 over skyrim.The majority of them anyway. I'm pretty sure about that. So if Skyrim undersells who knows what will happen. Will Bethesda even earn their money back? I read they invested 100 mil on Skyrim!

     

    Edit: also you think Oblivion had very few people in the cities? You should play Risen :D . There's like 20 faces common for every one of the three settlements. I saw those 20 faces 3 times in harbour town, Don's camp and the monastery and 5 voices in total. So think again about population. Not that Risen is a bad game but the face thing is really annoying

    I don't think you should worry about the game underselling in any way, shape or form. First of all, Skyrim isn't exactly in the same genre as BF3 and MW3, so they're not even directly competing as such. While lots of gamers play lots of genres, the people buying MW3 or BF3 probably has Skyrim on the christmas list. For instance, I chose to get Skyrim, but that doesn't mean BF3 won't be on my christmas list. Just because the game doesn't sell 5 million bajillion copies on release day, it doesn't mean it won't get up there in the coming months, especially with christmas around the corner.

     

    Another thing to add is the immense popularity of both Morowind and Oblivion: The majority of people who played and enjoyed those will probably invest in Skyrim sooner or later. Not the mention that the modding community alone makes it a must-buy game, tbh. And finally, do you even know any other game in the Fantasy genre that's close to Skyrim in quality and release time? The only contender I see in the immediate future is Diablo 3 (supposedly early next year, IIRC), which is kinda iffy, since it's a Hack and Slash game, not really an RPG in the Elder Scrolls sense.

     

    Unless Skyrim has some persistent tech issues that makes it unplayable, I wouldn't be worried about sales with a franchise of this size with such a dedicated community :thumbsup:

  17. While I think sailing in the sense of what OP is looking for is unrealistic at the moment, it could be kinda cool to have the ability to hop on board at a port and be on a ship going up the coast or river. It's something that could be entirely automated and follow set patterns on the rivers and seas. Hell, maybe you could even board one of these while swimming, if they'd be willing to pick you up. Although crew members would be marked as essential, it could provide good opportunity for sneaky characters to loot some of the cargo. If spotted, they could throw you off the ship, straight into the water :D

     

    It would basically be a slower, non-loading-screen version of fast travelling. Kinda like being on a horse, only quite a bit faster and probably only accessing larger towns/cities. Just an idea, though :P

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