Jump to content

Deleted4240918User

Account closed
  • Posts

    152
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

  1. Basically, the same vanilla book reading in first person point of view, but with the player's hands incorporated. Each time you turn a page back or forth, the animation would show the hand both holding the book and turning the page. This way you still get the immersive feeling of actually holding the book in your hands like in 3rd person point of view and you get to actually be able to read the book. Something like this:
  2. You You can find it as Rogue Armor, or something. I've used it before I think.
  3. What is the name of that mod which decreases skills over time if you don't use it? Get Rusty or something?
  4. A backpack that would actually contain all your non-favorite items in it. The backpack would slow you down, depending on the weight it is carrying or what it contains and when dropped it will still contain all the items you put inside of it, still giving you access to it by activating it while sneaking. You can equip it as you would a standard backpack, but whatever you pick up now goes directly in it instead of your magical inventory. You could still see it in your inventory when you have it equipped though. Whatever items; weapons, potions/poisons, misc items, armor, etc. you favorite stay on your character, ready to be used even if you drop/unequip the backpack.
  5. If you have any skills in CK, there's a guy working on a mod like that. It adds dream and nightmare mechanics, but he needs help creating cells. https://www.nexusmods.com/skyrimspecialedition/mods/42171 If you have any skills in CK, there's a guy working on a mod like that. It adds dream and nightmare mechanics, but he needs help creating cells. https://www.nexusmods.com/skyrimspecialedition/mods/42171
  6. (Info: I'm using a generic gamepad, not an xbox one, I'm also not bright at understanding the file I want to modify) So I installed Dual Wield Parrying to roleplay as a dual wielding thief/rogue character. I was hoping to be able to bind the parrying block (feature of the DWP mod) to one of the gamepad keys and in return bind that key to one of the DPad keys (IE: Bind parry to and then make [D-Pad Up] open the character menu). To my ugly surprise I wasn't able to do it, since the D-Pad keys are reserved in the game. So I searched a whole day trying to find a way to enable binding the D-Pad keys, and while I was successful I wasn't able to set up the gamepad just the way I wanted. I installed a modified controlmap file that allowed the D-Pad keys to be bindable, but it also modifies a ton of other features which I find intrusive for a gamepad (for my taste). So, I just was hoping for the help of a savvy in this situation. Editing the controlmap file to disable the advanced feature it has (IE: RB+LB=Quicksave and such) and just leave the bindable D-Pad keys. The file is Use your Pad-Prepare to Mod Edition . The mod author hasn't been online since Nov-Last year; I messaged him anyways because I'm that of an annoying *censored*. The code of the controlmap file is here:
  7. I'm not using any custom body meshes for NPCs. I use however, ECE and play the YoungNord race which has custom body meshes and textures. That aside, I've read somewhere that there are some mods that add "keywords" to I don't know what that make NPCs wear underwear. I also tried installing the underwear replacer for males; didn't work at all. I use custom animations and FNIS, perhaps somewhere along the process something got bugged... but I can't know for sure- I tried deleting the files FNIS creates and then patching the anim folder again, didn't work either. I also use the Realistic Ragdolls mod, but I've used it before and have never had this issue before.
  8. I'm having this little (but highly annoying) bug that does not break anything but the immersion. It seems that there is a bug that makes underwear of both males and females in the game to show through their clothing and armor. It doesn't happen with all armors or clothes, but they're enough of them for me to see them whenever my toon turns around. Maybe you guys can help me out with it. I've tried everything I could think of with the meshes and underwear replacers and still nothing. Here's a screenie of the issue.... (I couldn't attach it to the post, so I had to upload it somewhere else) http://postimg.org/image/d8j2bc673/ Thanks in advance for any help you provide !!!
  9. I've been trying to create a patch for these two mods. I love the immersion Open Cities brings to my gameplay; however, it interfeeres harshly with a favorite mod of mine; Faction Pit Fighter by ThirteenOranges. I'm in need of some help as to how to prevent Open Cities from disabling the main features of Pit Fighter.
  10. Check/uncheck the NPC COM (the one perpendicular to the bones on the floor) under Animation/Bone Tools/Object Properties.
  11. I use locational damage, though it hardly ever seems to make a difference.Which would you personally recommend and why? And if you don't mind telling why you'd pick one over the other Well, I personally prefer Skyre + Locational Damage.... I don't know why it doesn't work so well for you. I get killed by common bandits with 1 or 2 blows.... and don't ask me how much I hate enemy archers because I HATE them. I get killed by only one arrow.... I would pick Skyre alone because it changes so many boring vanilla things. And most of the things it changes make sense. Also, T3nd0 has the WTF mod. Which makes Skyrim zones more random.... for example, after leaving Helgen you might encounter a bear or a gang of bandit plunderers and marauders instead of the common wolf pair. I use these to make it more dangerous and interestingly fun to play: Immersive Patrols Skyre Locational Damage WTF Dragon Combat Overhaul Deadly Dragons Frostfall Realistic Needs and Diseases That makes me a complete wimp in game.... I get killed all the time..................................................in adept level :cool:
  12. I personally use Skyre alone, but have used ASIS before. What ASIS does is man up your enemies and let them use whatever tools you have access to. Skyre has a combat module and makes combat really tough....and when used with Locational Damage (wink wink) it's a nightmare....
  13. Add more soldiers :) There are too few of them. Solitude is supposed to be heavy militarized, especially during the civil war.
  14. It sounds silly, but maybe you could add a merchant that sells slaves (followers). You could then further train them, buy them armor and weapons. At the purchase moment they would only be wearing rags and what not. Jewelry, rare ingredients, food and alcohol, crappy armor and weapons (on the market stands), clothing, etc. slavery is forbidden under imperial law, so i guess i cant do that :biggrin: jewelry for the rich imperials and tourists sound awesome! aaah and i got some ideas for the marketplace :biggrin: thank you :smile: No problem; if I think of anything else I will let you know.
×
×
  • Create New...