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kaymre

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Everything posted by kaymre

  1. Ok, turns out it's a bug with the Complex Grass version of the Tamrielic Grass mod, there's a workaround in the bug report named "Corrupt textures" in https://www.nexusmods.com/skyrimspecialedition/mods/46217?tab=bugs
  2. Does anyone know what are those rocks called so that I can search in ModOrganizer2 and see which texture mod is replacing them?
  3. What could be causing these small rocks to become half blue? I tried clicking on them in the console to get their name or disabling them but it doesn't work... I have many mods installed, but I began to notice these rocks since I started using this combo: nat enb III, skyland AIO, majestic mountains, landscape for grass mods, landscape fixes for grass mods, tamrielic grass + tamrielic grass for enb complex grass Screenshot: https://i.imgur.com/sUIknZR.jpg
  4. I mean, as I said above I have "literally hundreds mods" installed in MO2, so I'd have to manually go through the whole skse modlist, look if it's installed and if needs an update. Then I'd have to look for AE updates for regular mods, like USSEP which only works with the newest AE version and others which only work with previous AE versions. It's a mess, in the end I wouldn't even know if the game would still work. . .
  5. Thanks. Well then if the only option is to manually check a few hundred mods then I'll just keep SE
  6. I'd like to switch from SE to AE but I have literally hundreds mods & skse plugins installed in ModOrganizer2. I fear updating as I don't know which ones need a 1.6.x version and would stop working with AE... So I was wondering if there is a program or something to list the installed versions (1.5/1.6) to make decisions easier? thx
  7. Now that all major mods have been ported, I was thinking of switching from SE to AE. However I have a few hundred mods in ModOrganizer2 and don't know which ones need to be replaced with the AE version (some like USSEP are AE-only now, others have both SE/AE on their pages...) I know there's a list for SKSE plugins. Does it exist something similar for mods?
  8. All enemies have those floating bars, but More Informative Console doesn't show any change, they're vanilla... skse plugin maybe? I don't have interface mods except for skyui and paper maps
  9. I reinstalled Skyrim and now I have these floating health/name bars. Any idea which mod is this? I never downloaded Floating Health Bars, but I do have *lots* of mods installed... I tried disabling everything in moreHUD but it seems it's not that mod?
  10. Is there a mod or something to make my in-game character look like in LooksMenu? I've already tried cl rim commands but I don't think it's because of lighting, more like as it's lower resolution in game. Any idea? edit: after reading this thread it seems I'll have to find a decent ENB (hoping my gfx card can handle it)
  11. I'm using ENB + Skyland + Cathedral landscapes and I have the problem detailed in this reddit post (this picture in particular), basically mountaintrim01.nif and mountaintrim02.nif appear very bright. I don't know anything about editing meshes, can you help me fix this problem without uninstalling Skyland?
  12. I have both Particle Patch and ENB Helper installed. When I started LOOT I noticed it had this to say about the Particle Patch: "When using ENB Helper SE, it's recommended that you deactivate or delete this ESP file, but keep the resources (e.g. meshes, textures) installed with this mod." So I deactivated its ESP in ModOrganizer2, then run Wrye Bash to rebuild the bashed patch for my installed mods. However MO2 now shows a missing masters warning saying the patch requires the Particle Patch esp... (just to be sure I deleted the patch and redid everything but for some reason the bashed patch still has the PP as master) Anyone knows how to fix this?
  13. In the nvidia control panel I only have the 3D Settings menu. So after reading your comment I searched the web and read that this is supposed to happen when you have a computer with a dedicated graphics card + an integrated one, and that the suggested fix is to disable the integrated graphics. It didn't work, so I uninstalled and reinstalled the Intel driver, rebooted, and now I have many resolutions I can choose from. Don't ask me why it works, I don't know :happy: Thanks everybody.
  14. I tried that and it just shows Skyrim in a portion of the screen (as if it was window size and not screen size), but still drawn very slowly at 1920×1080 resolution.
  15. I bought a new laptop and installed SkyrimSE on it. Its graphics card is a MX250 2GB which is a low-range GPU but according to reviews it should be able to run Skyrim and other recent games decently. The problem is, it should support resolutions 640×480 1280×720 1366×768 1600×900 1920×1080 2560×1440 3840×2160, but in the SkyrimSE Launcher the only one available is 1920×1080, which runs like crap :confused: I installed the latest NVIDIA drivers but its utility (tray icon) only has tweaks for 3D stuff/physics/antialiasing, nothing about resolution. I'd like to choose 1366×768 or 1280×720, anyone out there knows if there is a way I can force it?
  16. Is there a way to auto-complete the Dragonborn DLC main quest, via console or mod? (like SKK's mods for Fallout 4) I often start new characters for roleplaying and I'd like to travel to Solstheim without having to do the quests again.
  17. Thank you both, unfortunately it seems this preset is using the female head on the male body so the usual methods won't work. Valmorrowind's file includes lots of head mesh and texture replacers, so if I try to load the nif and the jslot without adding those, Racemenu shows lots of missing female face parts and the loaded face is ugly. If I also load the replacers (with or without the esp), I get a CTD. Same if I use the Sse Nif Optimizer.
  18. I've been using AVA as my main character for years in Oldrim, thanks to the preset posted by Valmorrowind in the mod's comments section. I changed the face in racemenu and was very happy with the results... But now that I switched to SSE it doesn't work anymore :sad: I tried changing the esp form to 44, using Nif Optimizer and installing the required sse mods as I did in Oldrim but it crashes as soon as I start the game... probably because it replaces ECE's esp directly. Loading the json preset alone for the ygnord race doesn't work either :wallbash: Any chance someone knowledgeable in modding could port it to SSE please?
  19. I reinstalled Skyrim LE along with many mods I have in NMM (more than 200 active) and now I have a 100% reproducible CTD when entering the DLC1VampireCastleGuildhall cell (Volkihar castle, which worked fine before) I tried disabling the esp's in small groups and even all of them, but nothing changed so I spent a few hours reinstalling everything again... but I still have the same CTD :( I don't have Dawnguard-specific mods installed although many texture overhauls also include the DLCs... damn Skyrim, why can't you just show a popup: "hey, file xxx is missing!" I don't know what else I can try... any suggestions would be appreciated!
  20. I wanted to know (or request) if there is a mod like Destruction that is not limited to settlements, to make items, trees, etc. in Fallout's world destructible with weapons or explosives.
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