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Deleted42746620User

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Everything posted by Deleted42746620User

  1. You have to close your account and make a new one How do i close the account, i dont see any button, or setting in my settings to close the account, or are you saying just logout and make a new one?
  2. Hello KunoMochi, Can you rename my user name to Gunter_Severloh, or is there another way to do that?
  3. Hi is it really as simple as saving it in the CK for SE? I have a simple mod that I used in Oldrim, created by Volek http://www.nexusmods...yrim/mods/164/? I would like to port this to SE. I have the creation Kit installed for SE and working fine I had moved one of the esp's from that mod to my data folder for SE and seen it loaded in the ck, clicked on the skyrim.esm and the update too, also set the jump plugin active, loaded, and now i am lost as what to do. Can someone confirm that indeed porting a former mod (based on what it is of course) is just a matter of saving it in the ck for SE? this mod I'd like to port is just a change in number for the base game and theres multiple esp's with different numbers. Edit.... I havent tested it but i have 1 esp from that mod linked and loaded it, and saved it in ck for SE, now i loaded Mod manager up, chose the plugin, made it active in the plugins tab and it said: "Jump300 can't be added." So what does this mean the game dont recognize it or its not transferred, or it can load it? Edit... Ok I loaded up Skyrim and checked out the mod load order in the game and like in the mod manager its at the bottom of the list, so i got into game with a new character and tested it, and.................it works! http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/goodjob.gif So now that i can confirm saving the mod in SE works at least i think it does, my question comes down to the Nexus mod manager and why the mod is not listed with the rest of the mods, but only showing under the plugins tab? Edit... i figured out how to add it to the mod list. heres what i did, since the mod was in my data folder already as an .esp as the mod is a port from Oldrim and i saved it in Skyrim SE's creation kit. 1. I created a zip file gave it a name 2. then moved a copy of the .esp into the zip, saved, 3. then went back to the NMM and clicked on the + at top left and "add mod from file" Located the zip and NMM added it to the list. Yay!
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