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Anzel

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Everything posted by Anzel

  1. I've been having this issue for a while now --- I have the housing mod, Thornrock, and love it. At one point, however, some issues cropped up --- light sources simply stopped working properly in specific locations. I KNOW they worked at some point when I first got the mod because I walked into the house one day and thought, "Why can't I see this anymore? Why are these appearing messed-up?" I haven't checked the whole house, but the three ones I know about (using Jaxonz Positioner to identify the light sources were still there) are in the following photos: IMAGE ONE: http://i.imgur.com/5hj100S.png The above is the most noticeable one because it basically makes those mannequins worthless to use due to it being so dark (they look odd because i tried to change race and...can't get them to go back to wooden despite deleting mods, in ANY home) IMAGE TWO: http://i.imgur.com/LqN348g.png This is generally the one that goes if I go into another room in the house and come back. It doesn't always break. I think it moved from where it originally was supposed to be too, but it used to break prior to moving as well. IMAGE THREE http://i.imgur.com/hBO0qkE.jpg When I first got the mod, the recipes showed up perfectly fine. --- This issue occurred long prior to me downloading RLO (realistic lighting overhaul), so I don't believe that is the issue. I don't have many mods that change the game itself; almost all of my mods are texture and mesh changes. MOST of the game-changing mods I have are small, changing maybe one thing at a time. I have 298 active mods, but again, almost ALL of them are texture- and mesh-enhancing because I can't stand ANYTHING being low quality textures. Computer can handle it and always runs the game at 60 FPS. No ENB's because I'm happy with the game as it presents itself. I don't have any mods that alter lighting other than Realistic Lighting Overhaul, which I downloaded long after this problem started, as I said. I WILL list all of the game-changing mods I have if you think it's relevant. (most are simple like thieves guild jobs concurrently, alchemy exp for nirnroot, legendary smithing upgrades, non-violent blackreach slaves, etc) Thank you for any advice you can give.
  2. I'd like some news as well...it's been going on for years. It's...frustrating.
  3. http://static.skyrim.nexusmods.com/images/4302167-1352410182.jpg Dohvakiin Armor Concept EDIT IMAGE ENDORSE ME 2 I was bored to death in my Biology class where I know more than my teacher. So I drew this. ((I APOLOGIZE for the quality, I only have a shoddy webcam, so forgive me as I list everything below)) General details: - Skyforge Steel, Dragon Scales & Bones, Gold Trim - Chainmail to allow flexibility/movement - Scales from smoother hide of Dragon (almost leathery like a crocodile) Helmet - Helm shaped like a dragon, skyforge steel/gold trim - Dragon Head in front, wings around sides of head, tail curving down back of head; scales on top, very detailed - Chain (or scale?) connecting wings to tail to prevent an easy neck-shot - Steel-like swirls/designs on dragon --- Blessing of Talos for enchantment possibly (allows amulet and actual blessing to stack) - Skyforge/Gold Shoulderplates w/ Talos Insignia --- Talons at top, pointing out to the side and down (as shown) - Scale arms w/ chain joints, droops over wrists - Chain around neck, down to breastbones - Breastplates almost shield-shaped, with Talos Insignia on each - Surrounded by 2 toe bones and a partial rib bone around the plates on their outer sides - End of Dragon's tail down center of abdomen, chain hanging (or scales stretching?) from rib to tail tip - Back is full smooth dragon scale --- Thu'um resistance (or if too difficult, simply fire/ice/magic resist) Wristguards/Bracers - A single vertebrae, hollowed out and around wrists --- Allows for agile hands; stab+, crit+, or stamina+? Likely Crit Legs/Leggings - Skyforge Steel fronts (similar to shoulder/breast places) on thigh and lower leg - Chain joints (chain at knee, at ankle drooping over - Backing is tough dragon scales (smooth, of course, maybe a bit more spiked) Feet/Boots - Scale for stamina+, better sneaking - Possibly rough scales for a design? Chainmail from leggings can hang over Dagger/Greatsword/Shortsword - Requires an Alduin's Horn - "Sundered Skin" bleed effect on enemy (razor sharp and rips skin, tainted with dark energies), not Vampiric; maybe drains stamina? - Ties onto a sanded-down Alduin's Rib using thin rope (not needed to be obtained) - Requires Black Soul Gem to recharge Warhammer/Mace/whatever - Requires an Alduin's Broken Horn (possibly crafted FROM a whole horn) - "Alduin's Dried Blood" effect on enemy, lingering poison - Ties onto one of Alduin's longer bones via a rope (not needed to be obtained) - Requires Black Soul Gem to recharge Light armor. Light weaponry due to Dragons needing to be light because they can fly. (needless to say, dragon bones and scales are unrealistically heavy) ----- I am completely stuck behind the screen, on the written page. So I can answer ANY questions if you wanna make this a reality. This armor is geared towards realism; why would a Dragonborn wear a heavy armor against a fleet, agile dragon? Why wear something obscuring their mouth? How can you wield things with clunky gauntlets, or get off a horse? How can one sneak with clanking metals? And how can someone get into armor that's full metal and no stretch, by themselves?
  4. When it happened I was utterly confused. I hop on nexus, check the new mods, and exit. Now it's difficult, messy, the text is in several different locations as well. People's profiles don't appear correctly now either, at least to me... Not sure if maybe this was an accident, or an issue when making a new layout, but something's up. I'm hoping it's changed soon, it's becoming a tad bit aggravating to look at the recent mods, and the once hard-to-find message-this-person button, is now...gone, at least for me. Can't find it. Just what I've noticed is all, curious what's up.
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