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Everything posted by MadGax
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When I click on the x unload a game from the games drop down it looks like it goes away, but then a refresh of the page and it is still there. When I try to remove it again I get this message: Attached I have cleared my cache logged out of Nexus and back in and still have the same issue. Any help here? thank you Madgax
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Does anyone know how to get MO2 to use the separate save folders it creates for each profile. Yes, I have the box check on all profiles for, profile specific saves. All of my saves are going to my default windows save folder for games, all into one folder.
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If you are using scrap everything or anything that strips down settlements then you may be experiencing . https://www.youtube.com/watch?v=K5bOq_b2QXk
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So I am trying to set up a siren, switched on at the siren, that will run for 30 seconds and then shut off. Here is the setup I assumed would work. However when i power on the siren, the delay switch is never activated. If I disconnect the delay switch from the XOR gate the delay switch will work. If I attach it to the Stationary gun it work work as expected. I attached power starting at the generator and worked my way around back to the logic gate. Also tried it in reverse order and still the same outcome. If I put a power pylon between the delay switch and the XOR gate, the delay switch does appear to operate but the gate never reads the power from the second line. Lights, terminals, and the stationary gun seems to know power is there, but the logic gate does not. As you can see, my current workaround uses a stationary gun to destroy the generator to shut off the power, less than ideal. Anyone got any tips?
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Would endorse the hell out of anyone that could make this happen with a mod.
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One moment navmesh is fine, make no changes, fast travel away or reload a save you just did and all the sudden the AI decides NOPE, not going there anymore....... Rinse and repeat and the stairs that the AI decided was not there before is now there, but now another path is now gone. WTF!! Does this happen in vanilla also?
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I would like to see a mod that populates all the settlements with your enemy. Then you could take your companions and travel about the commonwealth taking out each enemy settlement, then repopulating it with your character race.
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522 Errors, Timeouts, Host Errors Southern East Coast
MadGax replied to HadToRegister's topic in Site Support
I surprised I made it in here this time. I can't log into vortex, and can't see my profiles. -
All of the sudden I am having an issue where FO4 starts minimized and cannot be maximized. I can hear it running and can see it minimized in the task bar. I can control it and get into the game, can see it in the taskbar thumbnail. All my other steam games are not having this issue. - I have updated my video drivers. - Alt-Tabbing into the game does not work. - Tried changing the resolution/graphics - Tried launching outside of Vortex/F4SE. - Tried without my controller plugged in - Ran a virus scan Any other ideas would be appreciated.
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Is the file "CustomControlMap.txt" supposed to be missing?
- 717 replies
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- f4se
- script extender
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Workshop Favorite Menu for Frequent Items
MadGax replied to macontryman's topic in Fallout 4's Mod Ideas
I second this request. I have a ton of object mods for building and never remember where everything is at. -
Is there a large commonwealth map, like the world map? Bonus points if it has active map that places thumbtacks on established settlements as they are acquired.
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Thanks instyne49, Iooks like pieces of Office and Store Buildings will work to some degree. The others are too modern.
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I am looking for a mod that would allow me to color wooden walls or come with pre-colered walls. I would like to be able to do buildings like this.
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I deleted my fallout folder and uninstalled Vortex and reinstalled everything from the ground up. I dropped the .json files into the ....Fallout 4\Data\F4SE\Plugins\F4EE\Presets folder I set body to CBBE Body or CBBE Body Physics and Presets to CBBE Zeroed sliders, Ticked the Morphs box and then batch build, Kept default <all selected>, when prompted for "Choose output set" I select CBBE Body or CBBE Body Physics. I then click the Build botton and get "Process Successful" I have looksmenu, UFO4P, F4SE(1.10.120), bodyslide, CBBE and two presets installed Load order: Fallout and All DLCs UFO4P.esp CBBE.esp Azarponytailshairstyles.esp Kshairdos.esp Startmeup.esp Looksmenu.esp Looksmenu Customization compendium.esp
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I must be doing something wrong with it then. I only have Looksmenu, F4SE, Bodyslide, CBBE and UFOP & and some presets installed, but the body never changes. Only the presets only use CBBE Zero
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Is there a mod that will allow me to manually apply bodyslide presets to settlers?
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I am having an issue I hope someone can help me with Looksmenu. When I apply a preset to a companion, NPC or self it does not change the body, only the face. I have LooksMenu and Looks Menu Customization Compendium as well as multiple presets. Anyone have any insight?
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Anyone else getting a 502 error on loverslab page?
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Any mods that replace the main quest entirely?
MadGax replied to voidignition's topic in Fallout 4's Discussion
Start me up is what you are looking for I think. Quest and Dialog overhaul. https://www.nexusmods.com/fallout4/mods/18946 -
Worked around it for now by putting the switches on the output side of the machine.
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The rectangular box that represents weapon and armor mods is invisible. I can drop a mod on the ground and I will only see the description of what the mod is. I can still pick it up and it shows fine in my inventory, but any mod I drop is invisible. Same for the ones that I am breaking down with the mod recycler. The machine will see them and break them down, but I i am using a laser switch on a conveyor they will never trigger it. Anyone have a clue as to what might cause this?
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So, I have been trying to noodle this out for a while and the only videos I could find on using logic gates was their basic use or how to make a two way switched door. I wanted a setup that would allow me to just pull x number of x components into any given builder (50 each lets say) Then for the builder to press out what ever it can of item X on what it got. Then when the builder stops producing item X the vacuum hopper will power on and put all the extra back into inventory.
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Does anyone know what settlers max range of engagement is? It does not seem to help if you give them a rifle and ammo from what I have seen. How far out does a guard notice an enemy that they then engage?
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Thats the same card that I just purchased. I am upgrading from a GTX 550 ti that I don't know why is not dead yet. Here is an idea of what to expect of that card running on high or Ultra.