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Posts posted by newzilla7
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One part of this, the wolf pack hunting, is actually already in SkyTEST Realistic Animals and Predators. I'd be interested to see the AI changes depending on numbers added to SkyTEST.
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Most of what you mentioned here has been implemented in SkyTEST Realistic Animals and Predators, though not to that extent. I would certainly be interested in a version of SkyTEST that adds some of the stuff you brought up that isn't there yet, like the Bait and Surprise.
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No worries, I did the exact same thing a couple of weeks ago setting up a new save ;)
Btw, love the gif
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As Boombro said, this is not an ENB problem; this is a content mod problem. Your best bet is to compare what mods you had before and what you have now, find the gameplay/content mods, and either reinstall them or start a new save.
Btw, if you want an easy way of switching between presets or removing your ENB entirely, try out ENB FXAA SweetFX Manager.
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Have you installed the official High Res Texture Packs? If you haven't, the Unofficial patch will be missing information it needs.
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You're actually 95% of the way there. The great thing about SUM is that it automatically does the unchecking and checking of Proccer esps for you, so your run list can stop at SUM.
ReProccer is for Skyrim Redone Main and only applies if you have that esp. PerMa's own patcher makes ReProccer redundant. So, no, you don't have to run it.
If I had to guess at the exclusion, I'd think it would be in Data/SkyProc Patchers/Automatic Variants/blocklist.txt or something. In Mod Organizer, you'd find that in the right pane. Also, if you did ever download SkyRe_AI, you would add that to the blocklist in ASIS's folders instead of unchecking it.
A note: When rebuilding your bashed patch, make sure all main reproccer esps (ASISDependancy, PatchusMaximus, etc.) are BELOW the patch and are not included. Also make sure your load order reflects this; LOOT may not catch it.
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LOST AXE OF WHITERUN
LAST SEEN EMBEDDED IN MIKAEL'S SPINE IN THE BANNERED MARE
WILL PAY 500 SEPTIMS FOR INFORMATION REGARDING ITS LOCATION
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What would be the easiest way to apply an enchantment penalty to all instances of an armor? For example, give a 10% magnitude penalty to all enchantments applied to Steel armor?
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If you look in your Skyrim folder, do you have enbseries.ini, enbhost.exe, etc.?
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Did you paste the ENB wrapper files from http://www.enbdev.com/? Did you run the RV_launcher.exe and finish the RealVision installation?
There is not supposed to be a plugin, so you're fine on that count.
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First, yes, you should post your load order; it is essential to finding the problem.
Now a couple of important questions: Are you using LOOT? Do you have SKSE? What mod manager are you using?
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When I right-click on perks in the perk tree editor (accessed through Character -> Actor Values -> Skill -> Perk Tree), whether the perk is modded or not, most of the right-click menu is grayed out, including Snap to Grid and Delete. Does anyone have any ideas for how to fix this? If I can't delete perks I can't edit the perk trees as I intend.
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That message is a normal response to mods being removed. I would recommend you back up your saves (likely in "C:\Users\<username>\My Games\Skyrim\Saves\") and then just ignore the menu. If you don't have issues, you're good to go. If you do, then you likely need to start a new save or figure out how to get the mod working. However, I think you'll likely see no ill effects from ignoring the warning.
EDIT: Sorry, I only realized after posting someone had already replied.
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Thanks, that's exactly what I needed to know.
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Is there any way to make recipes unlock after completing quests, or only make them available after attaining a certain Smithing skill level or player level? If so, how would I do that?
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but I think my graphics card is a 512mb ATI AMD RADEON HD 7560HD
That's an easy one: With that card of yours - no ENB at all!
Some ENB features have little to no performance loss while still improving the game, like RGB balancing and contrast editing. Even without activating things like that, ENBs are essential for usable windowed mode (something I use for stability) and VRAM compression (which is even more valuable for <1 GB cards).
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Here are a few questions:
- What FPS do you get in Skyrim with the preset you play on? Do you want 60+, 30+, or 20-30?
- What visual style are you going for? ENBs usually fall into one of three categories: realistic, cinematic, and fantasy.
- What other mods do you have or want? ENBs like RealVision are designed to work with Climates of Tamriel and other visual mods, and look off without them.
Good luck finding something!
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Just uploaded the file. It changes the name, reweights it to 0.3, revalues it at 4, and lets you loot 8 at a time.
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Wow. I take back what I said about dynamic HUD. Props to Expired for getting that working.
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What version of SKSE are you using? Try removing SKSE and running the 1.7.2 installer.
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That sounds really cool! I'd love it for my micromanaged characters. I think the greatest challenge for this would be the floating numbers; Skyrim's HUD isn't designed to support really dynamic display info (meaning floating and moving). Maybe you just print colored numbers under the health bar?
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If you find another ENB you would like (I might recommend PureVision), you can copy the files for the new preset, e.g. PureVision's enblocal.ini, enbseries.ini, etc, into your Skyrim folder and overwrite Phinix ENBs files. If you wish to delete an ENB you have installed so you don't have any ENB anymore, you should delete:
enbseries Folder
d3d9.dll (ONLY FROM THE SKYRIM FOLDER)
enbbloom.fx
enbeffect.fx
enbeffectprepass.fx
enbhost.exe
enblens.fx
enblensmask.png
enblocal.ini
enbseries.ini
You may not have every single one of these files, but if you delete the ones you do have you will remove the ENB.
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This is a result of the Epic Gameplay Overhaul, specifically the Important Information Overhaul. You could either use the MCM menu to change Important Information Overhaul's settings for activating the stamina blur, or you could reinstall the mod and deselect the Important Information Overhaul in the settings.
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There are still many pros and cons to each platform, but here are the main ones as of the NMM 0.6 alpha:
Nexus Mod Manager
- Pro: Easy to use and integrated with site, uses virtual data folder for profiles (much like Mod Organizer)
- Con: The data folder is not dynamically generated, so mods are still overwriting other mods' files during installation
Mod Organizer
- Pro: Virtual data folder is constructed on the fly with advanced conflict resolution; no mod ever overwrites another mod's files
- Con: The interface is challenging to learn, and MO doesn't have the same support for integration with Nexus; it can fall behind
I still personally recommend Mod Organizer because I appreciate not having to worry about install order, but Nexus Mod Manager is making huge steps forward. I'm definitely interested to see where this alpha goes.
ENB Wont Use Dedicated GPU?!
in Skyrim LE
Posted