Jump to content

newzilla7

Premium Member
  • Posts

    112
  • Joined

  • Last visited

Posts posted by newzilla7

  1. As Boombro said, this is not an ENB problem; this is a content mod problem. Your best bet is to compare what mods you had before and what you have now, find the gameplay/content mods, and either reinstall them or start a new save.

     

    Btw, if you want an easy way of switching between presets or removing your ENB entirely, try out ENB FXAA SweetFX Manager.

  2. You're actually 95% of the way there. The great thing about SUM is that it automatically does the unchecking and checking of Proccer esps for you, so your run list can stop at SUM.

     

    ReProccer is for Skyrim Redone Main and only applies if you have that esp. PerMa's own patcher makes ReProccer redundant. So, no, you don't have to run it.

     

    If I had to guess at the exclusion, I'd think it would be in Data/SkyProc Patchers/Automatic Variants/blocklist.txt or something. In Mod Organizer, you'd find that in the right pane. Also, if you did ever download SkyRe_AI, you would add that to the blocklist in ASIS's folders instead of unchecking it.

     

    A note: When rebuilding your bashed patch, make sure all main reproccer esps (ASISDependancy, PatchusMaximus, etc.) are BELOW the patch and are not included. Also make sure your load order reflects this; LOOT may not catch it.

  3. First, yes, you should post your load order; it is essential to finding the problem.

     

    Now a couple of important questions: Are you using LOOT? Do you have SKSE? What mod manager are you using?

  4. That message is a normal response to mods being removed. I would recommend you back up your saves (likely in "C:\Users\<username>\My Games\Skyrim\Saves\") and then just ignore the menu. If you don't have issues, you're good to go. If you do, then you likely need to start a new save or figure out how to get the mod working. However, I think you'll likely see no ill effects from ignoring the warning.

     

    EDIT: Sorry, I only realized after posting someone had already replied.

  5.  

     

    but I think my graphics card is a 512mb ATI AMD RADEON HD 7560HD

    That's an easy one: With that card of yours - no ENB at all!

    Some ENB features have little to no performance loss while still improving the game, like RGB balancing and contrast editing. Even without activating things like that, ENBs are essential for usable windowed mode (something I use for stability) and VRAM compression (which is even more valuable for <1 GB cards).

  6. Here are a few questions:

    - What FPS do you get in Skyrim with the preset you play on? Do you want 60+, 30+, or 20-30?

    - What visual style are you going for? ENBs usually fall into one of three categories: realistic, cinematic, and fantasy.

    - What other mods do you have or want? ENBs like RealVision are designed to work with Climates of Tamriel and other visual mods, and look off without them.

     

    Good luck finding something!

  7. That sounds really cool! I'd love it for my micromanaged characters. I think the greatest challenge for this would be the floating numbers; Skyrim's HUD isn't designed to support really dynamic display info (meaning floating and moving). Maybe you just print colored numbers under the health bar?
  8. If you find another ENB you would like (I might recommend PureVision), you can copy the files for the new preset, e.g. PureVision's enblocal.ini, enbseries.ini, etc, into your Skyrim folder and overwrite Phinix ENBs files. If you wish to delete an ENB you have installed so you don't have any ENB anymore, you should delete:

     

    enbseries Folder

    d3d9.dll (ONLY FROM THE SKYRIM FOLDER)

    enbbloom.fx

    enbeffect.fx

    enbeffectprepass.fx

    enbhost.exe

    enblens.fx

    enblensmask.png

    enblocal.ini

    enbseries.ini

     

    You may not have every single one of these files, but if you delete the ones you do have you will remove the ENB.

     

  9. There are still many pros and cons to each platform, but here are the main ones as of the NMM 0.6 alpha:

     

    Nexus Mod Manager

    • Pro: Easy to use and integrated with site, uses virtual data folder for profiles (much like Mod Organizer)
    • Con: The data folder is not dynamically generated, so mods are still overwriting other mods' files during installation

    Mod Organizer

    • Pro: Virtual data folder is constructed on the fly with advanced conflict resolution; no mod ever overwrites another mod's files
    • Con: The interface is challenging to learn, and MO doesn't have the same support for integration with Nexus; it can fall behind

    I still personally recommend Mod Organizer because I appreciate not having to worry about install order, but Nexus Mod Manager is making huge steps forward. I'm definitely interested to see where this alpha goes.

×
×
  • Create New...