Jump to content

newzilla7

Premium Member
  • Posts

    112
  • Joined

  • Last visited

Everything posted by newzilla7

  1. Nexus Mod Manager 0.63.5 is designed to work with Skyrim SE. Just downloaded it, it's working great.
  2. I just posted my mod Superfus here: http://www.nexusmods.com/skyrim/mods/74131/ It allows you to massively upgrade the power of Unrelenting Force. Check it out! Comments and criticisms are welcome.
  3. Great, glad it's a clear choice for you. I wasn't lucky enough to be able to tell right away.
  4. If you're running much more stably, I wouldn't worry about those ini edits. The Papyrus changes may or may not cause some problems. You can decide yourself if it's worth looking it up. For ENBoost, what it means is (and I know this is very unclear) system memory in MB, so it comes out to 128 + 4096 - 2048 = 2176. In almost every case LOOT will end up with not just a working load order but the best order. If you end up with major glitches, trust Wrye Bash. Otherwise, going witH LOOT should be best.
  5. Couple of things that might help. - Do you have the memory patch SKSE ini installed? It forces SKSE to requisition more memory initally. It also uncaps Skyrim to 4 GB maximum, if you have the RAM for it. Both of those maximize stability. - Do you have any major ini edits like changing uGridsToLoad? Some edits, while not necessarily horrible, can destabilize the game. - Did you resort in Wrye Bash to fix the orange checkmarks? If you did, I would recommend sorting with LOOT again and then testing the mods to make sure they work correctly WITHOUT resorting in Wrye Bash. Especially with the ETaC patches, the load order it wants is actually bad, and Wrye Bash can't tell the difference. If you have no issues, use LOOT's load order and use "sort masters" in TES5Edit to fix the checkmarks. - Are you running Skyrim with ENBoost and the fullscreen borderless mode for ENB? While more of a graphics hack, this can increase stability tremendously. You'll need to install ENBoost correctly and then set these lines in enblocal.ini: ForceBorderless=true ForceBorderlessFullscreen=true Hope that helps! I have 230+ mods running at 40-50 FPS right now with few CTDs, so if you have any other questions for me feel free to PM.
  6. Did you make sure to change the Skyrim.ini line to iMaxGrassTypesPerTexture=15?
  7. I have a very, very similar setup to you: Windows 10 MSI Z77A-G45 Intel i7 3770K 3.5GHz 8GB DDR3 @ 1600HMz Gigabyte G1 Gaming GTX 980 So likely my mod setup will be no problem for you. Here's my mod list as it appears in Mod Organizer's left pane. That'll give you some guidance for texture mods. (keep in mind the list is in reverse order, so the items at the top of this list are actually at the bottom in MO) And this is my load order, which gives you an idea of my gameplay changes. (this is in the correct order) That should give you something to start with. If you have any questions feel free to PM me.
  8. There is a patched file in the Optimized Vanilla Textures mod posts. You'll have to search for it and it's not from the Skyrim Nexus, but it fixed the same issue for me. EDIT: Here's the page: http://forums.nexusmods.com/index.php?/topic/2037084-optimized-vanilla-textures/page-61 The fix is a Google Drive link about halfway down the page. Also, if you install an LOD replacement mod like Enhanced Distant Terrain it'll replace the broken file as well.
  9. The easiest way to start is look up merged versions of your mods. Several large mods will have merged versions that reduce 4 or 5 files to 1. Additionally, if you haven't already you should make sure Wrye Bash can't create a bashed patch that merges a couple smaller mods.
  10. In case you haven't already looked into it, Perkus Maximus is a great option; it's what saved Skyrim for me when I got bored. There's a well-implemented timed blocking mechanic, hits are more deadly, shields and armor block more, movement is encouraged instead of punished, power attacks cost more but are way more effective... the list goes on and on. Even if you don't prefer the full overhaul you can get the Warrior module alone and benefit from that. With your load order, you'll only require one or two patches, so it'll be an easy install. Also, Skyrim Redone, while outdated, has fantastic AI/spawn zones modules that really improve combat with multiple enemies. Might want to check that out too. EDIT: I just read what you mentioned about your CPU. If you check out this guide, it has a couple of great suggestions, just in case you haven't done all of it already. Additionally, I'd make sure your power mode for your computer is set to prioritize "Performance" in the Control Panel. That will prevent your computer lowering your CPU speed while you're playing and wreaking havoc on scripts.
  11. Ah, I understand. Sorry, I missed the part about vanilla camera bugs. What kind of bugs are you having?
  12. Are you using or did you use Tangible Gold? It makes septims count as items, which means you confirm for 5+.
  13. A mod by the name of Enhanced Camera may do the trick for you. It uses the vanilla camera, but overlays the third-person body on top. It also locks vanilla first-person camera during riding, werewolf transformation, death, etc. All in all, you get the benefits of Immersive First Person Camera without the bobbing and broken combat.
  14. Could you post a load order? It may be conflicts with other mods. The sleeping issue can be solved by a) editing the hunger/thirst times in the MCM or b) using "set timescale to 10" (default 20) to slow down the day's progression.
  15. There is a mod that allows you to summon a forge, crafting table, etc. but I don't remember the name. If you're going for immersion, Frostfall has placeable tents, cooking pots, tanning racks, and enchantment tables.
  16. Try using this: float resistVal = Game.GetPlayer().GetAV("dragonsouls") * 100; if (resistVal > 90) resistVal = 90; endif Game.GetPlayer().SetAV("frostresist", resistVal); You'll want this block within the OnUpdate() portion of your script. Make sure you know what you're doing with OnUpdate; it can quickly become messy and buggy if you don't use clean modding techniques.
  17. Is there a reason you're not using Complete Crafting Overhaul Remade? It fixes a ton of the problems with the original that the mod author didn't have time to manage.
  18. Use SweetFX ENB Manager. It automatically detects and removes the preset files, but keeps the main ENB files so you can install a new ENB preset with no issues.
  19. Check out the page for the mod Arrows and Bolts Tweaks - ABT. Even if you don't have the mod he does an awesome job of explaining how to fix the crosshairs.
  20. Because Skyrim was designed from the core to be singleplayer; hundreds of values in the game are dependant on the player character and are created with the assumption that there is only one.
  21. You're in luck! Those conflicts are normal and to be expected, and LOOT is working as it should. The right pane is your load order. As you can see there, LOOT has correctly sorted your unofficial patches after their respective esms, your bashed patch at the end, etc. The left pane is your conflict resolver. It reads data from the mods and decides which versions of files are seen by the game. For example, if you install two mods that both edit the wolf texture, the one placed lower in the conflict resolver pane (and therefore the one with the green plus sign lightning bolt) will automatically overwrite the other mod. This allows otherwise conflicting mods to work together, and also makes uninstallation clean and easy. It's considered good practice to copy the order in the load order pane to the conflict resolver pane as closely as possible. For example, you'll want the unofficial patches right after their respective masters just like in the load order pane (you've already set this up). If you have trouble loading or playing Skyrim, it's possible you have other conflicts as well. However, your load order is likely fine and you can continue testing/modding.
  22. Great mod idea. I just want to clarify, the background for dragons is that they are immortals (meaning they live forever if not killed) and therefore are really never "children"; they existed at creation fully formed. However, the Elder Scrolls lore has been inconsistent at times and it's kind of up for interpretation. This idea does sound pretty interesting and immersive. Good luck finding someone to implement this!
  23. Mod Organizer solves any problems with asset conflicts by dynamically creating the Data folder. BSAs and loose files have no differences in MO besides possible performance impacts.
×
×
  • Create New...