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5MHdxfn

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Everything posted by 5MHdxfn

  1. I am stubborn when a company promised me an "all included" product and later change this to "optinal updates you may like and may pay again". In my opion this is not fair buisness model. It is my opion not law give by gods. Pay Modders for their works is Ok. I did and will do. I will not give a company a share of the money I meant to pay indenpent Modders. A company have new ideas about an old product? Relase a DLC (for a fee but included in season pass or what ever you call your "all included" product) Do not want? Do not sell an "all included" product! Nobody force me to pay or use. But Steam is forcing me to an update and force the SKSE team and others (all Hail to them for doing this) to updates. I find a solution to play with my "all included" product whithout using forced updates. And I will not stop to inform others that there is a solution. Just think about why there is an unofficail patch. Maybe Bethesda has no interest to solve long known issues? Obviously Bethesda has an interst to update Skyrim SE for payable content. Just maybe. A discussion about this will be a religious one, I guess. That's why I will not answer to a non PM reply.
  2. Got the smae when I changed. A lot of info are lost during the transfer. My solution was: Dowload mods again by using Vortex. :sad: Not the way I like but it works. I am afraid of the day I want to play Fallout 4, again. No kidding: Looks like they had to changed the way additional are stored. Tranfer the info from Nexus to Vortex was not top priotrity, I guess. There is are reasons why the divines suggest to start new again when you update to Vortex. Not ideal but:" Hey we have nearly pefect access to hunderts of amazing Mods for free."
  3. I do not get why you what rename potions. For simple soring iussues Valdacil's Item Sorting is a close to perfect solution. For individual wishes SSEdit is a easy to use solution. Valdacill wrote a good tutorial. All Hail to Valdacill. he do part: mark all item you like to rename in SSEdit (you find potion name under Ingestible). right click an choose "copy as overide into.." choose an empty entry. follow the instruction by SSEdit Rename items as you like in the new .esp. Name in game is the field FULL - Name. Do not touch any other field if you do not know what you are doing. Take care the new .esp is loaded after the esp you copied from. Dirty Solution: Change field FULL - Name. direct in original .esp file. Your problem if you kill something by doing this :smile: Do not know what I am taking about? Find some tutorials by using google, please. Does not help (and you really read tutorilas Google gave you)? Send a PM.
  4. I got black face a lot due to hair replacer. :whistling: My solution so far was: Create facegen for all NPCs. I had several Creation Kit crashes, reaparing dark faces. This thread is an eye opener. Thanks a lot.
  5. AFAIk they are wotking on it. There is a constant improvement but it takes time. Furthermore there will be the need to convert the HDT to the new engine.
  6. I hate update for Creation Club features. I bought season pass and will not give Bethesda a single penny more than that. Due to time difference I like to play before the really fast guys from SKSE team are ready. That's why I shut the Steam updates for Skyrim off.
  7. normaly happens when outfits has their own group. choose a group which have your preset(s). select preset click save as... select wanted (e.g. all) groups and save click update group preset appear.
  8. Hi folks, does anybody know how I can identify the used body of a give outfit? I am quite confused about the mass of bodies in Skyrim. Using different short terms and extensions do not make it easier. Now the actual project. In Maids II are an outfits I want to use for other NPCs. Outfit fits perfect on Maids II NPC. The outfit has refernce body and I want to conver it to actual CBBE physics body. But no conversion template match the given body. There is a lot of clipping and/or outfit mesh is far way from body. I am not good in painting tight meshes. Without the correct conversion template I will spend weeks to have a nice result. I just have the templates provided by nexus download. According credits one of the outfit is Neo Oriental Dress. Original upload is 7 years old. I guess the Maiden II team did some conversion/transfer (shoes texture in Maids II is differs to screens on original page). Besides this I will be very hapy if someone can descripe how to identify original body without trial and error. :laugh: Furthermore a link for a (video)tutorial how to get tight outfits without clipping (stockings, jewels etc) will be very welcome. I am above use increase mesh to increase mesh but far away from results provide by the divines.
  9. Hi, had a lot of CK crashes, too. Maids II crashes CK during loading, always. Without any message. Using loose files, works. And then I was able to fix the dark face issue :laugh:
  10. Got my version from LoverLab. File name is hdtSSEHH_1_5_16.rar. You will get an error message when you load a save, hdtSSEHH_1_5_16.rar. But is is good enough to let the heels mods load. Raising high works with the mods I use, though. But it maybe enable by CBBE or skse64plug-in.
  11. Dear Divine of Modding, I want to play an Oldrim Mod on SE. Mod owner does and will not support SE. 1st stage of conversion was easy by using the given manuals. Mod runs smooth as far as I tested it. But some actors including the Dragonborn are complete black. Dragonborn appears normal when I use showracemenue. I think the reason is using a function which works different in SE. Easiest way is, delete effected script. But it is such an eye candy. So plan B: learning to transfer this to SE. I was not able to feed Google with the correct question nor find it here in a reasonable time. Creation kit shows a script on effected NPC: Property Name: tattoo Type: EffectShader Value: VirginB??? (070EAB5). I found a VirginB??? Typ: EFSH. But inside the window I am lost. To many confusing switches. I do not understand the CK Wiki side. Is there a effect shader for dummies, somewhere? I found file reference to a .dds. The .dds is complete black just a small white logo exists. (I will not upload the .dds due to (maybe) copyright issues). The white part appears in game red. I guess this the the meaning of the Color Key 1 collum. In a easy world I just have to find out, how to declare the black to invisible. Is invisible alpha=0?. The main function (place tattoo on actor) works. I do not dare trial and error. Soo many switches. Do not deliver a prefect ready to use solution, pretty please. I want to learn and understand this. I will read eagerly any tutorial. There are some other eye candies which do not work in SE, so far. It would be great if I can have them. I am not a novice in programming but never worked with Creation Kit or advanced graphic, so far. (Business software is quite limited in SFX. 8 Bit rules you know :wink: ). BTW. Mod I like to play is: Shout like a virgin from LL. Many thanks
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