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Dart98Rock

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Everything posted by Dart98Rock

  1. Do you have any background programs running that can raise your CPU usage.
  2. To me it looks like a mod that changes guards or soldiers (imperial/Stromcloak). Man 70 hours with a out a CTD, I barely make two hours. Have you uninstalled any mods before the CTD.
  3. I forgot I enabled papyrus log, I went to read it and couldn't make out anything. It looks to me that everything in it is an error of some sort. Here is a link to the first log (there are four but all are the same). From what I made of it, it seems some script is wrong with my characters race (Wood Elf Vampire Female),I do not own Dawnguard or have any mods that require it. (I do use Better Vampires) http://www.mediafire.com/?th0te68dj4ir080 If any one can read this and make sense of why the game started to CTD it would be much appreciated. I been unable to test/make mods or play Skyrim for almost a week now because of this CTD. I also need to know how to fix it incase someone else is that is using one of my mods runs into the same problem.
  4. The tools I use is Blender/3DS Max 2012, NifSkope, Photoshop CS6 and the Creation Kit. So far the 3DS Max .nif importer/exporter works fine, haven't had any problems with it. The one I use is found here on Nexus, the highest year it supports is 2012.
  5. The Creation Kit is used to add/remove or change aspects of the game. For textures Photoshop and GIMP (both need the Navidia .dds plugin) are the most popular.
  6. If you have trouble finding things in the Creation Kit, click on ALL then go to the Filter box and type in what you are looking for. About the Creation Kit not responding, don't worry about that happens to me all the time. It is a large program and uses a lot of memory (but worth having, I'm in the Creation Kit more then the game).
  7. I use RGB Additve for everything from painting anime to .dds texture replacers. So far it works, the Creation Kit uses RGB Additve also.
  8. I use Photoshop CS6 so I don't really know how GIMP works. The areas on your texture file just color in the areas you want transparent you want a sliver kind of color. Try R,G,B, 230 - 200, that might give you the transparency you want. If nothing still helps look at how others have set up transparency.
  9. When you open the Creation Kit and go into Data (where you load the mods) there is a button called Detail. It tells you everything the mod does. Or you can go into TES5Edit and look at the files details.
  10. To me it seems that re-installing the game somehow messes things up. I been getting CTD's after a clean install and I used the mod that is causing it a long time before the re-install.
  11. Ah my bad thought I read Sony. Aight thanks dwiss, good thing I got a lot of things to do before I start modding again. For all the mooders (like Zairaam) who's work is based on already copyrighted work (there must be a noticable difference to the mesh/textures, like Immersive Armors). I found a government page that can explain if you are able to claim copyright to your work. And if you want, how to file the copyright to receive legal documentation. http://www.copyright.gov/circs/circ14.pdf
  12. dwiss how did you contact Sony for permissions? A mod I been wanting to do since I played Fallout 3 is based on real clothing that I am sure is copyrighted. One of the main things stopping me from making it is gaining permission from the company.
  13. Go to your textures alpha channel, Black is fully transparent and white is no transparency. You can color it using shades of grey to get different transparencies.
  14. I use Haven and Castle Stonespire. There is one I saw a video on (can't remember the name), but you modify the house in game (make addons, interior, 2nd floor, etc.) by using a crafting station.
  15. My Russian bro' told me that Russia pretty much don't have copyright laws (or just don't care). They are a pirate haven from what he said. Also they have a closed internet, means they can only go to Russian sites (unless the hack). There is no way to take things that are uploaded on the internet back, to many copies on to many computers. My main problem with claiming that I am the owner of the mod, is the only proof I can show them is the mod description page here on Nexus. (unless I show them all my notes, .esp files, images, etc. from making it(which aren't legal documents so doubt do any good) The only way I have seen is to sign the mod is on the .esp file (when you load into the Creation Kit and type a description). (but any one can change that that has the Creation Kit)
  16. When you go into Steam and delete the local content, before you reinstall you need to manually delete the Skyrim game folder, the ini files and saves. Always back up things in a different location (I have 3 full backups of my game from various points on a external harddrive)
  17. You can do it via console command. Go into console command (~ button), click on ancano. His I.D. will show up on screen, type " setav health (whatever you want his health to be) ". Example 000av34d setav health 500. (not a real I.D.)
  18. I had something like this before (MS Tool Removal), it disguised itself as a Microsoft Anti-Virus tool. I went into Safe Mode with Networking and downloaded AVG (free version). Then restarted my computer and booted into normal mode, installed AVG and it got rid of it while installing. Might help with this problem.
  19. @bben46 What kind of records would you recommend for mod authors keep so they can prove that the mod is theirs. Would the mod description page count as proof of ownership of the mod. @dwiss I see it more as being a hypocrite, but other than that I agree and that is a good point. The mod itself is his/hers (and that's what was stolen) but other than that I agree it would be hard/impossible to claim copyright to the entire mod. That's why I don't claim any copyrights to my current mods, the one I am working on most items will be based on existing things so I can't/won't claim the copyright to them (the original items I will). I will own the meshes and textures and that's it. The weapons/armor mod I will be doing are of my own design (design, 3D models, and textures), those I can and already have copyright's to. As mod authors we "own" our mods but as far as copyrights go most are on a thin/complicated line.
  20. If you haven't already try process of elimination with any new mods that you have installed with the resent install of the game. If you made a back up of your data files try replacing the Skyrim.esm and Update.esm. (That seemed to somewhat help a problem I have) Another thing see if anything is different with your ini files. Bout the only things I could think of, o do you have Z-fighting (where mountains flicker at distances). O something I read a couple days ago some programs like Advanced System Care can mess with ENB's (have no clue why).
  21. I had the same problem with a new install, every time I went into an exterior cell it either CTD, or load till I finally closed the game. I think what did it for me was the ENB was not installed correctly, or my pc couldn't handle it for some reason.
  22. I agree, some (if not most) mods here on Nexus the modders are not able to copyright because it relies to much on other material. Take my mods for example, all they do is add color forms to the game. The only thing that is there to hold copyright on is the colors and those are not able to be copyrighted. Other works that are all custom (Dread Knight Weapon Set, IA, Jaysus Swords, Ghosu Weapons, etc), soon as the modder makes them the modder holds copyright to them (doesn't have to go through anything unless they won't legal records, which yes is a major pain in the ass and cost depending on item count). There is always a risk of someone stealing your work online (for me it's worth the risk and effort to defend it), for my digital 2D art I sign and date them at the bottom to show copyright and add copyright messages (for mods, not sure what the best way to sign them is). My line of thinking isn't always the best (as my past has shown) but after being; screwed over, cheated, jumped, and having property stolen I will fight for whats mine (as most people should, can't let thieves win). My upcoming mods will be based on my life's work, if any one steals it they will find themselves in a court of law. The reason that I post things here on Nexus (a public area) and take the risk is because I owe most of what I know, and will learn to this site. Nexus introduced me to 3D modeling, texture painting, new ways of using Photoshop, how games work and so on, (by modding Skyrim I have been offered a job to work on a game for the upcoming console Ouya) by uploading mods here is the only way (for now) I can give back to the Nexus community which has helped me out a lot. (That's just my line of thinking)
  23. My uncle studies law, and says that the modders that are having there mods stolen can sue for copyright infringment. Modders can also take legal action against the thief, what there doing is stealing and stealing is punishable by law. My advice to everyone is send your work into the copyright agency so you have legal documentation of your work. Makes processes much easier, because right now I am fighting a Russian mod sight to take my mod down (all my mods are Nexus exclusive) and the only proof I can show them is my mod description page.
  24. You can only pack textures and meshes into .bsa archives. An .esp is a plugin file that tells the game what is changed.
  25. Another thing that might work. In your Skyrim.ini file there is a section called archive. If you can make all of the replacer mods that do not have a .esp/.esm into a .bsa archive (Textures/Meshes). Only way I know how to do that is Fallout Mod Manager (the Creation Kit might have one). You can add the .bsa archive names to the Archive list in the Skyrim.ini file after the vanilla ones. Not a hundred percent on this but can't think of anything It would harm.
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