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Posts posted by Deleted43573962User
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I'v managed to fix it. It took 2 hours to get my stuff our of it. The isolated version intro book is wrong. See mod post.
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I download the latest qarl texture pack.
https://rd.nexusmods.com/oblivion/mods/45931
Qarl's Texture Pack 2
I'm using oblivion mod manager, NMM isn't compatible with OMODS (I have lots.)
The QTP2's OBMM instruction don't match the app. So, I made an educated guess. Didn't work. I tried using:
https://rd.nexusmods.com/oblivion/mods/10724?tab=files
I used the installer. No effect.
https://rd.nexusmods.com/oblivion/mods/2097
What is going on??
Also, I just found this. I'v already install a LOT of mods. I hope this version overwrites the old one. So, I don't have to reinstall everything.
https://rd.nexusmods.com/oblivion/mods/32277?tab=files
Download manual, installer, and Launcher Fix.
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1. The unofficial DLC patch should be under its master.
2. Have you read Frostcrag Reborn readme before install? Perhaps you should consider this: https://www.nexusmods.com/oblivion/mods/40752
3. Learn how to use Wrye Bash, and build bashed patch. You will need it when many mods are trying to change same record(and sub-records) over and over.
I have a tight schedule otherwise I would have replied sooner. :tongue:
Downloaded that link. The link isn't working to the original omod and frostcrag village. This new DL is the complete package? Ok, will try it and post again.
I have a esp named 'bashed patch', never figured out what it for. Got a link to detailed description? Else, I'll see what info I can find.
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For reference for masterlist editors: OMOD + cobl fix. Correct load order + corrupted load order
Correct load order:
Oblivion.esm
Cobl Main.esm
RealisticLeveling.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
Natural_Weather_by_Max_Tael.esp
Natural_Weather_with_darker_Nights_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Natural_Water_by_Max_Tael.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Enhanced Hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
Kvatch Rebuilt.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag - Unofficial Patch.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
DLCfrostcrag.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Mehrunes Razor.esp
Quest Award Leveller - Knights of the Nine.esp
Poison Arrows.esp
Denock Arrows.esp
Oblivion_Character_Overhaul.esp
LightSpellTorch.esp
Cobl Silent Equip Misc.esp
FrostcragRebornCobl.esp
Corrupted load order:
Oblivion.esm
Cobl Main.esm
RealisticLeveling.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
Natural_Weather_by_Max_Tael.esp
Natural_Weather_with_darker_Nights_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Natural_Water_by_Max_Tael.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Enhanced Hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
Kvatch Rebuilt.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCfrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
FrostcragRebornCobl.esp
Knights.esp
Knights - Unofficial Patch.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Mehrunes Razor.esp
Quest Award Leveller - Knights of the Nine.esp
Poison Arrows.esp
Denock Arrows.esp
Oblivion_Character_Overhaul.esp
LightSpellTorch.esp
Cobl Silent Equip Misc.esp
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Got it. End Topic. See revised.
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NMM can't use omods. So, I need to OBMM.
After running BOSS with the latest masterlist, it corrupts the load order. Frostcrag castle outside disappears. Using OBMM, I have to uninstall both the omod and cobl additions. Then install the omod then cobl additions. It works fine after that. This is the corrected load order.
Oblivion.esm
Cobl Main.esm
RealisticLeveling.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Natural_Weather_by_Max_Tael.esp
Natural_Weather_with_darker_Nights_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Enhanced Hotkeys.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Alluring Wine Bottles.esp
Kvatch Rebuilt.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag - Unofficial Patch.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
DLCfrostcrag.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Mehrunes Razor.esp
Quest Award Leveller - Knights of the Nine.esp
Poison Arrows.esp
Oblivion_Character_Overhaul.esp
LightSpellTorch.esp
Cobl Silent Equip Misc.esp
FrostcragRebornCobl.esp
Denock Arrows.esp
Enhanced Water v2.0 HD.esp
Alluring Potion Bottles v3.esp
LoadingScreens.esp
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This has the wrong and confusing topic line. So, topic closed.
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If rearranging loading order makes Frostcrag disappear, it is likely mod conflict, when you're using two or more different mods that modify the same area. Would you give us your current mod list with loading order?
I would have, but i'm on downloading and install binge now. :wink:
I'll upload after i'm finished with the 1hr+ download, err 2hr+. After, I'll upload the correct lord order.
Using Boss on will corrupt FCSR. To correct it, I have to uninstall both -> install the omod first then cobl additions. Which don't appear, no alchemy shelves in FCSR.
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That did the trick. No more black eyes.
Thanks.
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When I get to flowers quest, before I start the flowers quest. I see missing meshes. I can't use BOSS since made the the castle disappear!
I have COBL installed, frostcrag reborn, and cobl additions.
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OBMM won't work with great lighted windows and chimney. I'm hoping new mod manager will support it.
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I'v looked on net in vain. Nothing mentions a location.
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Thanks that did it. :)
This should be a new topic.
When I run, I can see the arms bobbing in and out of frame. It gets annoying. It's fine when it's in third person, but in 1st it gives me headaches.
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I'm stuck. I found the other entrance to the deepness. However, I want to find the body that's talked about at the bottom of the cliffs. I'v looked everywhere. I need a clue where is it. Else, just pinpoint the local or show me an image of where it is. Thanks.
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Will this new plugin manager support omods from oblivion?
Currently i'm using OBMM since NMM doesn't support omods, last time I tried.
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I installed BOSS to maybe fix some missing meshes in kvatch rebuilt. It corrupted the load order so that frostcrag reborn castle disappears.
I will the correct load order, need to grab it first. I have to add FCR and COBL additions after everything else is loaded.
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I'm back online. :)
Right now, i'm obsessing over oblivion. I'll get back to it soon. I need to update the in game armor, weapon, and enchant list. I'll post here for anyone who wants to comment.
For modders, it has a sequential menu in two version. 1st menu --> 2nd menu.
Back soon...
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Nilawen's eyes are supposed to be like that (along with any other Bosmer that OCOv2 assigns the eyebosmer_black.dds eye texture to).
As you don't seem to have read through the OCOv2 mod comments in your troubleshooting, I'll also point out that version 2.03 of OCOv2 was uploaded with the eye texture eyebosmer_violet.dds missing. An example of an NPC that uses that eye texture is Ganredhel in Cheydinhal. Without the missing eye texture her eyes will be flat black (i.e. the will not show any highlights from light sources like Nilawen's eyes do). The missing texture can be found in the version 2 download.
I was on a downloading binge, missed that. That's looks weird, black eyes. Just my opinion. I'll just pick another set of eyes for bosmers. What are all the textures filenames? I'll just tweek it to my prefs.
Thanks.
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https://www.nexusmods.com/oblivion/mods/44676/?
I'm getting black eyes on characters and some faint eyes. Specifically on bravil's fair deal NPC.
https://www.nexusmods.com/oblivion/mods/46249/?
This doesn't affect it either. Need help...
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I installed it using NMM. When I try to wait, I get "can't sleep without a sleep". I know this already. I need to wait around until specific time. How do I turn waiting back on?
I'v uninstalled it since I can't use the wait function.
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I can't use NMM with oblivion. So, I use OBMM to create an omod. It's giving me "not enough memory". Do I need to install it manually? This requires a script to be run with lots of prompts.
Thanks.
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Soon, i'm going to have very limited access to this site for a while. I'll post whenever I can.
I have a long list addition to custom weapons, armor, and enchantments. The ingredient lists for items should include some other mod additions. I'm going to look over mods that add new item. I'll come back unlock objects soon.
To be added:
shield, bracers:
reflect spell
resist fire,frost, shock
Paudrons:
strength +30,+20,+10
Boots
swift swim
levitation
What he's doing with all that money? A lore friendly story is developing and (jewelry and accessories) some story including the enchanters guild. I will contact the mod owner at some point.
I'll see if I get the complete price list posted for comments.
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That mod wasn't working right from the start. So, I uninstalled it. Any ideas? I'll try the conflict detector as soon as possible.
Load Order:
GameMode=Morrowind
Morrowind.esm=1
Tribunal.esm=1
Bloodmoon.esm=1
Morrowind Patch v1.6.6_beta.esm=1
Tamriel_Data.esm=1
Better Heads.esm=1
Better Heads Tribunal addon.esm=1
Better Heads Bloodmoon addon.esm=1
Improved Cursed Items.esp=1
MudcrabMerchantMoreGold.ESP=1
RaVirr_Books_v100a.esp=1
DaysToRespawn.ESP=1
Better Bodies.esp=1
entertainers.esp=1
AreaEffectArrows.esp=1
bcsounds.esp=1
master_index.esp=1
LeFemmArmor.esp=1
adamantiumarmor.esp=1
EBQ_Artifact.esp=1
Siege at Firemoth.esp=1
UMOPP GrurntheLich -- SaF AddOn.esp=1
XE Sky Variations.esp=0
aru_signs_en.esp=1
DM_DB Armor Replacer.esp=1
Graphic Herbalism.esp=1
Passive_Healthy_Wildlife.esp=1
Ravenloft_v0502d.esp=1
Unique Jewelry and Accessories.esp=1
UnlockObjects.ESP=1
Key Replacer Trib & BM.esp=1
RicklingRaiderFix.esp=1
Hortator Nerevarine Fix.ESP=1
OR_SkullCs.esp=1
Mornhold_CWAE.esp=1
MagesGuildImprovements.esp=0
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To make it better, i'v changed the custom weapon 1000 to 3000 charge on weapons and charge needed to create 5000. I'll need to play test this a while. Levitation boots constant effect has issues with game balance. Shields will have a variety of different types of protections about 20-30%.
Mage's Guild improvements will include the staff mod. I hate the fact that twit and I have to be co-archmage or I have to kill them. I'm going to fix it so the letter includes "you by order of xxxx has discharged for reasons disclosed are hereby required to retired from the mage's guild." You have to wait for me to delete the old mod and upload the new one. He's has powerful friends, who got him it from influence not skill, and will not be happy with you. I might take that somewhere.
http://www.nexusmods.com/morrowind/mods/45080/?
Unlockobjects No positive endorsements? I've endorsed plenty of mods. A small, but very useful mod. There are those big sixth house statues you will be able to steal, err grab. Maybe shelves not sure if that's game realistic, but it would be fun to grab and place it a player home. Don't expect me to release any beta versions of MCAWEE until that file reaches 100 endorsements. I'v put a lot of time and effort into the custom, armor, weapons, and enchantments expansion. For now, it needs 6 months to a 1 year of play testing, heh.
Every custom item will have a practical use and hopefully balanced. Too many items to add. I add them as I need them... :cool:
What does he do with that much money? There will be a long story that will explain it. The enchanters guild will have somethings to say (assuming I get permission to use it in the story) about what bols is doing and how.... (click)
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Shrines - Restore Health and Cancel Options-43233-1-0
http://www.nexusmods.com/morrowind/mods/43233/
I uninstalled it and iv been having problems ever since. I've tried changing the temple shrine vars to no effect. I'll have a mod list posted soon.
Archive invalidation Invalidated mod, textures unchanged.
in Mod troubleshooting
Posted
So, bsa invalidation is what the pic shows and I used that. That's isn't working. I just found a web article mentioning BSA redirection. It's BSA redirection then? Alright, I'll try that.
You don't need to for meshes, right?