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Posts
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Everything posted by Dragonfire12
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I keep scrolling my mouse wheel trying to get into third person view (not thinking about it) while I'm running around and realizing I have a weapon drawn. I remapped the mouse wheel out of weapon selection because of it. Really need third person view. Especially while walking around at home.
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Need help getting script to fire from Magic Effect
Dragonfire12 replied to Dragonfire12's topic in Skyrim's Skyrim SE
@ IsharaMeradin It got the script to fire but it was firing twice. It took me forever to figure out that the Shout remained longer than it took for the script to run. This caused the script to fire twice. I rewrote the entire script added Utility.Wait(5.0) to the end to give the Shout time to dissipate. Seems like I've worked on this for months and it finally works. Thank you for your help. -
CTD When I change my gender to female in a new game
Dragonfire12 replied to YakiiDoodle's topic in Skyrim's Skyrim SE
Skyrim Special Edition has some of the same problems that Oldrim had when working in RaceMenu. Specifically, if there are too many options, ie hair and eyes, the program can crash. For Oldrim there was a mod called Pre Cache Killer that fixed this problem. I found the mod, SSE Engine Fixes that allows you to enable the precachekiller in its ini file. It is off by default. I have hair and eye mods that were causing me to crash requiring me to disable several mods in order to create a new female character. Since enabling the precachekiller function in the Engine Fixes ini file I haven't had crash issues anymore. No more disabling mods to create a new female character. With the number of mods you have installed you could simply be overloading the Character Creation module. -
Need help getting script to fire from Magic Effect
Dragonfire12 posted a topic in Skyrim's Skyrim SE
I need some help with a mod I’m working on trying to get a script to fire. The game is Skyrim Special Edition. The Mod is my Vampire Follower, Athenasia. I want to spoof the movie Beetlejuice by using a shout to say Athenasia’s name three times fast. This transforms her into a Vampire Hag. Using the Shout a second time transforms her back to Athenasia. I created a version of the Whispmother, red and horribly awesome (called a Vampire Hag), and tied it to a summon spell. I’ve created the shout and have gotten it to load, etc., and I can use the shout in game but I can’t get the script to fire when I use the shout. I’m placing the script within the Magic Effect for the third word of the shout. The script compiles and I’m able to Fill all the Properties. Here is the script. Scriptname _AthanasiaShoutScript extends activemagiceffect Actor property pPlayerRef auto Actor property pAthanasiaNPC auto ObjectReference property pAthanasiaStorageMarker auto spell property pAth_SummonVampireHag auto Quest property p0AthanasiaShoutQuest auto Message Property p0Ath_ShoutMessage Auto Message Property p0Ath_ShoutMessage1 Auto Message Property p0Ath_ShoutMessage2 Auto Event OnInit() If p0AthanasiaShoutQuest.GetCurrentStageID() == 0 p0AthanasiaShoutQuest.SetCurrentStageID(10) p0Ath_ShoutMessage.show() ;Show first time use Message - will only display once in message window box. p0Ath_ShoutMessage1.show() ;Message Shout Stage 1 displayed top left screen pAthanasiaNPC.EquipSpell(pAth_SummonVampireHag, 0) pAth_SummonVampireHag.cast(pAthanasiaNPC) pAthanasiaNPC.moveto(pAthanasiaStorageMarker) pAthanasiaNPC.EnableAI(false) ;turn Athanasia AI processing off and store her someplace safe ElseIf p0AthanasiaShoutQuest.GetCurrentStageID() == 1 p0AthanasiaShoutQuest.SetCurrentStageID(10) ;First time the shout was used so set Quest Stage to prepare for the second time p0Ath_ShoutMessage1.show() ;Message Shout Stage 1 displayed top left screen pAthanasiaNPC.EquipSpell(pAth_SummonVampireHag, 0) pAth_SummonVampireHag.cast(pAthanasiaNPC) pAthanasiaNPC.moveto(pAthanasiaStorageMarker) pAthanasiaNPC.EnableAI(false) ;turn Athanasia AI processing off and store her someplace safe ElseIf p0AthanasiaShoutQuest.GetCurrentStageID() == 10 p0AthanasiaShoutQuest.SetCurrentStageID(1) ;Second time the shout was used so reset the Quest/Script p0Ath_ShoutMessage2.show() ;Message Shout Stage 2 displayed top left screen pAthanasiaNPC.EnableAI() ;turn Athanasia AI processing back on, summon her back to the player float az = pPlayerRef.GetAngleZ() pAthanasiaNPC.SetAngle(0.0, 0.0, az + 180.0) pAthanasiaNPC.MoveTo(pPlayerRef, 200.0 * Math.sin(az), 200.0 * Math.cos(az), 0.0, false) pAthanasiaNPC.DispelSpell(pAth_SummonVampireHag) ;dispel the Vampire Hag Endif EndEvent I think the problem may be how I am starting the script with, Event OnInit() I have looked and searched and I can’t seem to find the right Event to use to launch a script from a magic effect. Any Help? -
Donation Points system now live for mod authors on Nexus Mods
Dragonfire12 replied to Dark0ne's topic in Site Updates
Most modders have stated that they do not want their assets used in for-profit mods, how will you police this? How will these modders whose assets are used be protected? -
I often work on files, meshes and textures. As a precaution, I make a copy of the file I am working on. Say the game Skyrim Special Edition, Armor - ebonymail, cuirassf_0.nif and cuirassf_1.nif I will make copies, cuirassf_0 - Copy.nif and cuirassf_1 - Copy.nif Sometimes I do this a lot and lose track of just how many copies of meshes and textures I've actually made. so I was wondering, When the game loads, does it load everything in the meshes and textures directories? Am I loading copies of things I haven't cleaned up into the game and contributing to bloat?
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Creation Kit was working fine. Now when I try to open an NPC record (Actor\Actors) CK crashes. I can open and edit anything else, just not NPC records. It seems that this started happening after the Feb 6 update patch 1.9. I have verified Fallout 4 through Steam. I have uninstalled/reinstalled Creation Kit. I have no edits to any of Creation Kit's .ini files. I can't explain this, it doesn't make any sense and is driving me crazy. Has anyone else experienced this and if so is there a fix? FYI, I have a 4ghz/8 core processor, 32gb memory, 2TB hard drive and GTX970 video card. I doubt it's a hardware issue.
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In Skyrim Arthmoor made the mod, The Paarthurnax Dilemma, that allowed peace between Paarthurnax and The Blades. In that spirit, could someone write a Mod that would do the following, Abort the Brotherhood attack on the Railroad Remove the Railroad's destruction of the Prydwen Keep Glory alive. Allow Peace between the Railroad and the Brotherhood. I love the Brotherhood of Steel but hate that I have to wipe out the Railroad to finish that quest line, likewise I hate having to wipe out BOS to follow the Railroad questline. I just hate that Bethesda did this to us. I've checked the nexus and haven't found such a mod, if I missed it please advise me of where it is and I'll download it. Thank you for your time and consideration.
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It might be helpful for you to read the STEP guide to tweaking ENBLocal.ini its broken down by sections and gives information on just what the commands actually do and what their recommended settings are. http://wiki.step-project.com/Guide:ENBlocal_INI
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I wrote a mod to remodel Alva's House in Morthal. My intent was to make it into a Vampire Home with follower usable beds for night feeding (please excuse the length of the post). To do so I placed two Xmarkers on the floor that are initially disabled. I named them, LaidtoRest and LaidtoRestV (for vampire). The things I wanted to replace in Alva's House I set to Enable Parent Opposite and the replacement and additional items I set to Enable Parent. I attached a script to the LaidtoRest Xmarker that is supposed to run when you enter the house. It checks to see if the quest, "Laid to Rest" is complete and if so it enables the LaidtoRest Xmarker which toggles the items in the house, what I want removed it disabled and what I want installed is enabled. Second it checks to see if you are a vampire and if so it enables the LaidtoRestV Xmarker which places a standing Player Coffin in Alva's Cellar against the back wall. If the Player is cured of vampirism the Player Coffin will disappear. Nothing happens until you Kill the Master Vampire Movarth and report his death to the Jarl, completing the quest, "laid to Rest". Then on entering the house the script makes the changes to the house that I wanted and adds Alva's House Faction to the Player. Until the quest, "Laid to Rest" is complete no changes are made to Alva's House. At first glance it appears that everything works fine. However, I have started to have trouble with game bloat, crash on load and annoying game pauses that I can't explain. So, I ran the program PDTWrapper on my save and found that the script is replicating itself out of control, I can't even count how many instances of it are running in my save game. Here is the script. I am hoping that someone could tell me what I did wrong that is causing it to run out of control like this and suggest changes to the script. I suspect that the command, "Event OnCellAttach()" (suggested in the Creation Kit Wiki), is the culprit here and hopefully someone here knows what the correct command would be to execute the script without replication. Scriptname MS14ProgressScript extends ObjectReference Quest property pMS14 autoActor property pPlayerRef autoFaction property pMS14AlvaAndHroggar autoObjectReference property pLaidtoRest autoObjectReference property pLaidtoRestV autoKeyword Property pVampire Auto Event OnCellAttach() If pMS14.GetStageDone(200) == 1 pLaidtoRest.Enable() pPlayerRef.AddToFaction(pMS14AlvaAndHroggar) Endif If pMS14.GetStageDone(200) == 1 && Game.GetPlayer().HasKeyword(pVampire) pLaidtoRestV.Enable() else pLaidtoRestV.Disable() EndifEndEvent A note on the properties. I had to add a p to the property name in order to get the script to compile. I have no idea why, I even asked Altmoor (USLEEP) who kindly replied by scratching his head. I believe it is because I downloaded the Steam Wars update for Creation Kit which may have included changes to papyrus intended for Fallout 4. In short I haven't found anyone who can explain why the p is necessary as old scripts that I used before will no longer compile unless I add the p to the properties and source scripts from existing mods won't compile either. I discovered this (the p thing), by examining core game scripts contained in Scripts.rar. It works this way, compiles, properties auto assign, etc., it just goes viral.
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Crash On Loading Saves On Particular Character
Dragonfire12 replied to NommersIRL's topic in Skyrim's Skyrim LE
Here is something that I have found effective in recovering saves that will not load. It involves the use of two mods together. Get the Mod, Skyrim Save Cleaner http://www.nexusmods.com/skyrim/mods/31724 Install the mod and go to a small interior Instance. Open Console and type PCB this stands for Purge Cell Buffer Then type save mysave 1 Note the space between mysave and 1. The 1 is a boolean operand telling the game to export a text file version of the save game. Open Save Cleaner and click on the large central button, Fix All FORM IDs. The first time you run the program you will have to navigate to your Skyrim save folder. Load, mysave.ess.txt Then load, mysave.ess The program will take 3 to 5 minutes to run depending on the size of your save game. Get the Mod, Save Game Script Cleaner http://www.nexusmods.com/skyrim/mods/52363 Download the second file, Savetool This is a manual Download and you will have to install to a custom directory. I placed it in my Skyrim Directory. Skyrim\Savetool Execute Savetool and load the problem save or the mysave file from the previous step. The first time you run the program you will have to navigate to your Skyrim save folder. Fix all #> This button will remove orphan scripts from you savegame that were left behind when a mod was uninstalled. Reset havok This button will remove information stored by the Havok Engine regarding moved objects, bodies, etc.. Every time something moves it is stored by Havok in your save game. Over time (10 to 30 game days) the information should be deleted by the game. However, if this section gets too large it can cause the game to crash on load. I have never noticed anything missing from a Weapon Rack, Shield Rack, Storage Case, etc. However, I am uncertain as to the status of Hearthfire Home Display Cases since you are laying something down inside them unlike other storage cases in the game. Vanilla Weapon Racks, etc., are safe. This will remove information that Save Cleaner missed. Never use the button, FixScriptInstances. It will delete all progress in active quests and is unrecoverable. Get the mod, Ash Pile Expiration http://www.nexusmods.com/skyrim/mods/13448 Several options regarding the time it will take for ash piles to decay. The game does not handle ash piles very well and they often remain ingame forever, is seems, causing savegame bloat. This mod fixes the problem. Especially handy when playing a Conjuration Mage with the twin souls perk. Some mods when uninstalled leave damage in their wake in the form of damaged, extra, missing scripts or files. To fix this, backup Skyrim.ini and SkyrimPrefs.ini if you have tweaked the settings. Go to steam\Library Skyrim Properties/Local Files/Verify Integrity of Game Cache. This will reload any damaged/altered files. If you have cleaned your DLC's with TES5Edit you will have to do so again. Load Skyrim from Steam not SKSE and set your video properties as you had them before. This also sets the location of Skyrim for other programs to find (Loot, Body Slide, Texture Blender and Nexus Mod Manager; as examples). Now restore Skyrim.ini and SkyrimPrefs.ini, run Loot, clean dlcs with TES5Edit, etc. Worst case. This option will take about a day to finish. Make a backup copy of your data directory (Just in case there is something there you might need later). Backup Skyrim.ini and SkyrimPrefs.ini if you have tweaked the settings. Uninstall all mods. Go to Steam and Uninstall Skyrim. Delete your data directory (keep the backup copy). Reinstall Skyrim from Steam. (Optional) Restore the game scripts form Scripts.rar in your Skyrim Data Directory. Reinstall all you mods. Restore Skyrim.ini and SkyrimPrefs.ini Run Skyrim from Steam to set video and download any mods you have from Steam Workshop. -
Okay, It appears that something went kaboom with my scripts folder. Not at all sure what. So I uninstalled all my mods. Renamed my Data folder Data.bak. Deleted everything in my Skryim folder that wasn't a folder in needed. Then I reinstalled the game, reinstalled my mods, etc., etc., etc. Two days worth of work, but the above errors are gone and I can create and compile scripts again. I have no idea what caused this so I blame the gremlins.
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I have verified through Steam. Deleted local content, reinstalled and nothing is working. Is Creaton Kit broken somehow? When I select the Add button to create a new script, I name the Script MS14ProgressScript Event: ObjectReference, then I click ok. I get this; Just as a note there is no script for CK to compile as I haven't added it yet. Starting 1 compile threads for 1 files...Compiling "MS14ProgressScript"...C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(4,33): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(8,45): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariableC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(4,15): unknown type classC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(12,66): unknown type globalvariableC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(13,12): globalvariable is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): globalvariable is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot relatively compare variables to NoneC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): globalvariable is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot relatively compare variables to NoneC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(135,58): unknown type globalvariableC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(140,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(144,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(148,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(155,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(158,62): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(159,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(169,31): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(173,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(176,33): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(179,36): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(185,28): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(200,71): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(205,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(208,57): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(229,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(232,48): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(236,33): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(241,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariableC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariableC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type lightC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type lightC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshaderC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshaderC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshaderC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshaderC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectileC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectileC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosionC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosionC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdatasetC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdatasetC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifierC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifierC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(20,19): unknown type voicetypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(23,52): unknown type voicetypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(55,24): unknown type classC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(176,41): unknown type wordofpowerC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifierC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(257,31): unknown type wordofpowerC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(263,32): unknown type wordofpowerC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpowerC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpowerC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(179,17): unknown type packageC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectileC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(54,16): unknown type staticC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(55,33): unknown type staticC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(293,45): unknown type associationtypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(454,28): unknown type idleC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(457,38): unknown type idleC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,32): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,51): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(733,29): unknown type packageC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(737,30): unknown type packageC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(741,27): unknown type packageC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,33): location is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,77): location is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(110,5): unknown type keyC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?)C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(242,18): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(245,15): unknown type sceneC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(251,18): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(269,13): unknown type keyC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(368,19): unknown type voicetypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(374,20): unknown type worldspaceC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(388,41): unknown type locationreftypeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(465,90): unknown type encounterzoneC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdatasetC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(517,19): unknown type topicC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(598,36): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(600,10): unknown type locationC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(604,20): location is not a known user-defined typeC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(665,67): unknown type projectileC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(822,24): unknown type referencealiasC:\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(834,26): unknown type referencealias[]No output generated for MS14ProgressScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on MS14ProgressScript Can anyone explain what's wrong. Like I said, I've verified through Steam and even deleted/reinstalled. I used to be able to create scripts and have done it before, so I don't understand what has changed. Any Help Please?
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I want to place an NPC in the game as Initially Disabled and enable the character at the end of a quest. I have searched google and creation kit tutorials and can't seem to find anything about this topic. Would anyone be gracious enough to either let me know how to do it or point me to an appropriate tutorial? Thank you for any help...
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Here's the issue I have. A number of mods effect the same or similar things, so I installed them in a certain order which I recorded on a piece of paper for further reference. Been a long time and I cleaned my desk off. I'm not looking forward to trying to figure it all out again. If I decline to upgrade, am I stuck with .56.1 for ever without support, etc.? I understand that you think you need to compete with Mod Manager but I liked NMM the way it was. Ooops, I meant Mod Organizer. Yeah, been that long since I tried and hated it....
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In response to post #28573564. There are three things this that I don't see a lot of people discussing. 1. Chumps, Punks and Trolls, Oh my! These people seem entitled to perfection in a mod that they get for free, you can see it in the post sections, in rude often hostile posts. Steam is so bad that I don't even go there anymore for any reason (at least the Nexus has given us a Troll Bat). What will this maelstrom be like when money is involved? 2. Most of the mods I download I end up not using, even many I have endorsed and donated to through Pay Pal. The reason is that so many mods cause conflicts with so many mods. Sorting out mod conflict is sometimes a nightmare scenario. So if I buy mod X and mods Y and Z, which I also purchased, are broken by X, what if any recourse do I have? Will they be receptive to my demanding a refund? Having purchased mods A and B, will I be willing to try C for fear, real or imagined, that it might break something? 3. What if I get a refund but keep a backup copy of the mod? What if I torrent a cracked copy of the mod? This could get so ugly so fast and it isn't a battlefield I want to step onto, it's insane. Software Piracy is an enormous issue for major corporations with armies of lawyers and lobbyists with draconian laws, etc., etc., etc., and they are losing. What hope has a person who mods for a hobby? If mod authors don't come to the dance when Fallout 4 rolls out, if the lack of mods causes PC sales to fall 5-10% below projections on Steam, they will buckle and resolve the above issues in a satisfactory manner for all involved. Remember Steam started this and it will be a major fight before its over.
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I have always wondered how educated people, that is people who go to school to enter a certain profession, can be so stupid? I found that Mark Twain had a term for this sort of person, a Mugwamp. Someone who has been educated beyond their intelligence. I present, The Steam Wars, as exhibit One. How could the people of Bethesda Game Studios/Valve/Steam (most of whom have college degrees as programmers, accountants, lawyers and such) be so stupid as to not foresee the outcome of this debacle. I can only conclude that they are Mugwamps and have been educated beyond their intelligence. I once read a top ten list of things you need to be an, Evil Overlord. Number one was to have a trusted 5 year old advisor, because most 5 year olds can see the fatal flaws in your plan for world domination. Ironically, 5 year olds also do not understand economics nor have they been corrupted by the lust for money. Bethesda Game Studios/Valve/Steam, you need a trusted 5 year old advisor. To simply monetarize a system that has been free from the start was doomed at the gate and worse, they may well have slain the, Goose that laid the Golden Egg. Fallout 4 is about to crest the horizon. My advise to modders is, don’t. Wait a month or two, let your silence speak. Let the Steam Wars begin!
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In response to post #27527609. #27527849, #27527994, #27528224, #27528879, #27528919, #27529224, #27529299, #27529544, #27529909, #27530019, #27530539, #27530744, #27531059, #27532069, #27532379, #27532479, #27532774, #27534654, #27536949, #27537029, #27537364, #27537434, #27537699, #27537784, #27538114, #27539284, #27542064, #27542384, #27543549, #27544024, #27544079, #27544349, #27545064, #27547409, #27549534, #27554170, #27554760, #27554915, #27555635, #27559975, #27561095, #27561920, #27562995, #27565100, #27565465, #27566025, #27566285, #27567170, #27570770, #27572065, #27576690, #27576960, #27579905, #27595795 are all replies on the same post. I am deeply troubled by the outcome of this survey regarding the participation of women. So much so that I would suggest to the Nexus Management that they generate a new survey from women only. This simply can not be a true testament to the contribution of women to our community. Please give them their own survey. They deserve it.
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So I was watching TED on Netflix and a Game Designer named Jane McGonigal quoted a statistic that 40% of games are female. I hope that's true and I have to believe that most of the women who use the Nexus didn't see the survey as a good use of their time. Some of the best and most beautiful mods I've found were made by women. I wish more of them would put up donate buttons.
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Fallout countdown timer appears on official site
Dragonfire12 replied to Dark0ne's topic in Site Updates
All this gripping about dumbing down the game. Here's the problem. We grippers are only about 10% of the people who buy and play video games. The other 90% don't gripe and they don't play a lot of the games. So in order to bring in more players they had to make the games, "Player Friendly". They tried to accommodate us grippers with skill level selection, etc., but of course that is blasphemous to the pure of heart, eh. Personally I hate how much so many games have been dumbed down (err, made, Player Friendly), but from a business standpoint I understand why its happening. I played WoW before the first expansion and it was awesome. Then they started dumbing it down so 12 year olds could tell me what they did to my mother in trade chat. I shut it off when Kung Fu Panda came out because I didn't want to play with 7 year olds. The problem, so many seven year olds started playing that they didn't notice I left and didn't miss me :-( I see a lot of games trying to walk this type rope between hard core and casual players. The problem is that casuals are the larger of the two groups and including them at the expense of the hard core players is still a winning solution at the bottom line, how much the game makes in sales. If you want hardcore check out Star Wars: The Old Republic, Aion or EvE. But of course you have to realize that I could probably fit the servers for all three games in my basement (Yes I know they wouldn't fit, its just a figure of speech). The problem is that Hard Core just doesn't sell much. There are not enough hard core players, this is the age of the casual and the "Player Friendly" game. So lets all just bite our tongues and deal with it and stop gripping, it's irritating. I just hope that Fallout 4 has a good storyline. -
I just published a mod yesterday that I want to be in the Adult only section because it affects the way female NPCs look while naked. http://www.nexusmods.com/skyrim/mods/66286 I checked the Adult content flag several times to make sure it was set before I posted the mod. Today when I checked on the mod that flag had reset itself and the mod was viewable in the general section. I have reset the Adult flag and it seems to be set right as of this moment but I'm confused and a bit annoyed that it reset itself the way it did. Has anyone else ever had this happen to one of their mods? How do I make sure the Adult Only flag sets and stays that way? Any help or ideas?
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LE First Follower Mod : Neck Gap after import spf
Dragonfire12 replied to sanul17's topic in Skyrim's Creation Kit and Modders
Something that I have found to cause neck gap it a texture set that is named wrong. The Texture Set name should end with _1 telling Skyrim to scale the textures. If there is no _1 at the end the texture set will work fine for weight 0 to about 25 or so, then as the weight increases the neck starts to pull away from the body because weight scaling is not occurring correctly. Example of good name from Skyrim.esm; SkinBodyMale_1 and SkinBodyFemale_1 If you create a texture set called; SkinBodyFemale_1MyNewBodyType It will cause a neck gap glitch as weight increases because the _1 needs to be at the end of the file name.