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Gamer921

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  1. I didnt realize u were working with skse, cross off what i said about this. Im sure there is smarter ways than i suggested with that at your disposal. I dont use skse :P. Goodluck to ya.
  2. You have to attach a script to it that when the container is activated to change the variable then attach a registerforsingleupdate. Then do a event onupdate() and change your variable back to 0
  3. I think you select the only buys stolen goods inside creation kit with vendor misc selected also with not buy/sell list checked
  4. Theres two ways u can do this. Bethesda and the 3rd party program u can download. I cant remember the name of it though. Such a program does exist that creates an update file for the xbox.
  5. Im thinking this is a ai package not a script. As for the second part u may wana look at instant merchants script.
  6. Isharameradin is prolly the one to contact about this.
  7. Alright sounds great i got a dds file that wont compress using the creation kits built in bsa archiver is why im trying to figure out the manual way of doing this.
  8. Thank you i will try this tonight to see if it works. I notice scripts isnt listed in the archive exe. What category does it go under, misc?
  9. How do i put the files for my mod inside a bsa using archive.exe the files i need is meshes,scripts, and textures.
  10. I think you have to open them in blender to do what your wanting.
  11. I thought about this back in oblivion they had a weapon called dusk and dawn breaker i think that done spmething similiar to this so id prolly start there and see how they scripted in the death count.
  12. Im using femaleeventoned voice type no to apothecary in jobfactions yes to jobmerchantfaction and the item is added individually to negate the leveled list. He wont sell anything not just potions. Also he dont buy it, he just takes the item whether he has the gold or not. Your not paid for it.
  13. the Potion is in the vendoritempotion list. and I created a custom formlist that includes all of the vendor types. But i tried narrowing down to just potion selling but that didnt work. The followers inventory was still empty. Imma try to make a whole new npc for the portable home only and see if that changes the outcome any. As far as portable merchant goes thats a bust until further notice. I look at Instant Merchant mod and wonder how the heck he managed it. It appears he knew something i didnt. Ive managed all but the merchant. I just dont understand what im doing wrong. Its okay, trial and error.
  14. Sounds like the mesh file is expecting the textures to be somewhere else or maybe u should make the skin a armor at set it as its default outfit. I could be mistaken though. Ive been wrong before but my horse mod did this and i just set the skin up as a armor file and it fixed it.
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