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Gamer921

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Everything posted by Gamer921

  1. I didnt realize u were working with skse, cross off what i said about this. Im sure there is smarter ways than i suggested with that at your disposal. I dont use skse :P. Goodluck to ya.
  2. You have to attach a script to it that when the container is activated to change the variable then attach a registerforsingleupdate. Then do a event onupdate() and change your variable back to 0
  3. I think you select the only buys stolen goods inside creation kit with vendor misc selected also with not buy/sell list checked
  4. Theres two ways u can do this. Bethesda and the 3rd party program u can download. I cant remember the name of it though. Such a program does exist that creates an update file for the xbox.
  5. Im thinking this is a ai package not a script. As for the second part u may wana look at instant merchants script.
  6. Isharameradin is prolly the one to contact about this.
  7. Alright sounds great i got a dds file that wont compress using the creation kits built in bsa archiver is why im trying to figure out the manual way of doing this.
  8. Thank you i will try this tonight to see if it works. I notice scripts isnt listed in the archive exe. What category does it go under, misc?
  9. How do i put the files for my mod inside a bsa using archive.exe the files i need is meshes,scripts, and textures.
  10. I think you have to open them in blender to do what your wanting.
  11. I thought about this back in oblivion they had a weapon called dusk and dawn breaker i think that done spmething similiar to this so id prolly start there and see how they scripted in the death count.
  12. Im using femaleeventoned voice type no to apothecary in jobfactions yes to jobmerchantfaction and the item is added individually to negate the leveled list. He wont sell anything not just potions. Also he dont buy it, he just takes the item whether he has the gold or not. Your not paid for it.
  13. the Potion is in the vendoritempotion list. and I created a custom formlist that includes all of the vendor types. But i tried narrowing down to just potion selling but that didnt work. The followers inventory was still empty. Imma try to make a whole new npc for the portable home only and see if that changes the outcome any. As far as portable merchant goes thats a bust until further notice. I look at Instant Merchant mod and wonder how the heck he managed it. It appears he knew something i didnt. Ive managed all but the merchant. I just dont understand what im doing wrong. Its okay, trial and error.
  14. Sounds like the mesh file is expecting the textures to be somewhere else or maybe u should make the skin a armor at set it as its default outfit. I could be mistaken though. Ive been wrong before but my horse mod did this and i just set the skin up as a armor file and it fixed it.
  15. In the papyrus fragment part of a quest being made u can add that and just set the quest to complete on load
  16. Ive literally tried that and the keywords it all results to empty merchant unless added through script
  17. Excuse me the event onunequipped() needs to use game.getplayer().removeitem(saiditem, amount #)
  18. Sounds like you gonna need a script that checks if the item is present then if it returns true executes the rest this though instead of onitemadd i think it should be onit() attached to a ques. Firstly define the actorbase property 1npccastleguard at the top of the script under the name and what it extends which in this case looks to be either object reference if u activate manually or quest if its on game load registering for updates to keep check. The npte assuming is either a misc item or book needs to be defined as either book property or miscobject property umm id probley attach that to a misc object and run a event onequipped and save myself the trouble of all that extra stuff. Then after the onequipped add a unequipped event and put 1npccastleguard.delete() i believe
  19. Ive tried loading the container through script that was a failure. And what i have done is ive made the merchant sell anywhere but to start it dont sell the containers items to begin with so ive has to make a leveled list directly and attach it via script but by doing so the merchant acts like a trash can when selling items to them. The items i wish to be sold by merchant works though.
  20. What you mean have good control. Race menu followers are only nessessary if you you want complete control over them and how they react ingame. For example do you want a follower that interacts with the pc or just says things and isnt activatable. More importantly the cleanest way is to duplicate a npc and rename the new one and edit the newly made one. Its certainly easier this way. I prefer the racemenu because i wanted just a companion that fights for me much like the shout call of valor. So i took a dwemer follower from the nexus and converted them how i wanted it. Though my follower is literally portable i summon them through a script thats attached to a amulet and it disables the next time the amulet is equipped to avoid the follower being lost. To clearfy the amulet auto unquips to a false is how this is possible. Give me an idea of what you mean and i might be able to help answer ur question a lil more in depth.
  21. So in my mod that i cant post here i have achieved all but this. My follower/merchant will not sell potions or atleast my potions it also wont use the gold from the container that i put in its faction that is checked as vendor and on a time scale 0-24 . Ive put the potion in a lvleditem list and put it individually in the container it wont work so ive came to the conclusion to add it through script. My problem is how do i do this. Is it followername.additem (saiditem, 1) or is there another step to make it appear items the vendor has for sale? An example would be most helpful.
  22. Is there a ai package for your follower to be a merchant as he travels with u?
  23. In short inside the creation kit u create the armor pieces in two categories the first which is armor and the second which is armor addon. Once u create the addon for each armor piece go back to the already made regular armor ids u created and at the bottom right corner inside the blank box add the addon to that and select where the gear equips and at the top for what races. Generally u select defaultraces or something like that. Afterwards u create a new outfit in the outfit tab and add all of the armor peices to that list. Now at this point u navigate over to ur created follower inside the actor section the go to inventory and at the top where it says default outfit either drag ur outfit over or select it from the list. Now use preview to make sure its working and u should have done it right
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