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Gothpunk4Christ

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Everything posted by Gothpunk4Christ

  1. People who can't run the SE Creation Kit need to resolve whatever problem they are having because it will also likely affect the game itself. I would very normally agree, but having spent numerous hours inside of SSECK, I can honestly say most end users experiencing trouble will not be able to fix it themselves, Beth really messed up when coding this one. If it doesn't randomly crash, or error out, I can usually only get it to throw an error when I try and exit, but after losing a solid 15 minutes worth of work last time, I decided to take a break. It literally crashed on save, without saving. *edit* and considering I haven't gotten to work on my wifes truck today (lack of tools) I found some spare time to actually play around again. :'D Removed all form 43 mods (converted veydosebrom, refuse to run without that) and down to 208 plugins... Had to give up my khajiit eyes mod... will miss that.. but everything else, I'm not overly attached to.
  2. Randomly reading through USSEP forum for some reason or another, stumbled across some comments about how loose files are terrible. I always install loose file options instead of BSA. Wondering if there may be some sort of correlation here. Also, waylander, we share about 3-4 mods, and I'm also going to remove the ones we had in common for our installs. I'm currently removing any and all form 43 mods regardless of what they are, though I did this before, I'm hoping this time around it may be different with a couple of other small tweaks. I'll likely convert veydosebrom's ESP though because I really enjoy that mod too much to completely remove it. So much more than verdant, but for now I'll do without considering I have little time to play anyways. Removed sounds of skyrim, LoS, watchtowers, royal armory and notice board (there will be so few mobs to kill now... :sad: ) and removed rogue-like encounters because I had a patch somewhere that tweaked up a little with something and it kept throwing errors about a master or something. I'll be trying a brand new, fresh run with this... Down to 208 plugins... 0 form 43 files. *edit* OH and I've already tried swapping EFF for AFT, made no difference.
  3. Eh, not much going on as far as fixes for this goes regardless, lol I just check in from time to time to see if there's progress, even though I haven't really had time to play within the last few weeks. I'm sure the mods have exploded since SKSE64, and I haven't even gotten to see whats new out there yet :(
  4. Removed for redundancy. Apparently my page load was behind.
  5. I wouldn't have any clue how to do this, but I'm still mostly holding onto the notion it's an engine issue caused inadvertently by bethesda in the last update or two, but will still help test possible theories in regards to setups that are directly comparable to my own, just in case there really is something out there that's being overlooked, or if we may be able to narrow it down.
  6. I did notice that my save files would start getting over 7MB although my usual string usage was around 40-50K. Then I loaded into Falskaar and though my save file didn't really increase much (if I remember right) my strings hyperinflated to over 70K within about an hour. I didn't appreciate that, as for me, going above 45K strings is a massive jump, although I didn't have any issues loading into a game that had a super-high string count. That, and I think I'm one of the maybe 2 people here that consistently stay under 50K strings and still have issues. I want to say my normal starting string value is right under 32K.
  7. Np, Blue, you may need to tweak the '4' values either way depending, and the memory values as well depending on your setup. I forgot which way which for what result. I set it up and forgot everything I researched.
  8. Yeah I found a detailed guide somewhere, and played around with it till I hit my current values. Also something with loading in game, checking console values on memory and something, but I don't think that was papyrus related. These were the values that gave me the most stability with least testing. When it worked well enough, I stopped. Played probably 100 hours since.
  9. Actually, my tweaks reduce the amount of time allowed for scripts to be written, and it was fine tuned custom to my system. I forgot where I found the initial thread (maybe it was reddit) but the consensus there was that 1000-2000MS for a script to update and float around was a massive waste of resources. Some of the other values were to make use of the 32GB RAM in my system, the extremely low settings on the script update times are because I have a powerful enough processor to be forcing the scripts to update that quickly (IIRC correctly). There was a step by step instructional on how to change and what to change, you can see I commented the original values after the ';' and the 800's were reduced to 4. I believe 800 was also a non-stock tweak, the original was either 1000 or 2000 if I remember correctly. 800 was a test tweak. Do not copy over my tweaks unless you're running on 32GB RAM and a i7-6700K or equivalent, on dual SSD's in RAID 0. It will probably ruin your stability. To tie in with what I just posted, I noticed these things happening beforehand as well, and it was mostly script lag. Heavy, massive script lag. This would not always happen before the bug, but if it ever did happen, the bug was right around the corner. Instances where I'd try to talk to an NPC and the NPC just stares at me, not doing anything. I'd try and jump with my horse, only to be slingshot across terrain in the opposite direction, flying through the air. Followers would start running around without heads or in their T pose form. Initial help would be to get rid of some of the heavier scripted mods, find out which ones are causing the most issue for you. Next step, after a moderate level of research, would be to tweak papyrus settings to your own custom system. I know the downsides of papyrus tweaks. I also know that each system is different, has different performance, and different responses to stress testing, and the general blanket setting of papyrus provided by bethesda are not optimized for probably half of the systems out there. Its just like changing settings, some systems can handle massive shadows, others can't. Some system struggle with AA, some systems run SSD's others don't. Some have 32GB RAM others have 8GB. *edit* This isn't the original thread but this covers a lot of the same information with good in-depth explanations. Raising values too high will hurt, same as lowering them too low. http://mrskyrim.blogspot.com/2014/07/skyrim-ini-tweaks-papyrus-and-scripts.html
  10. I have none of those issues, and aside from the save corruption bug, I also have no script lag now. [Papyrus]bEnableLogging=0bEnableProfiling=0bEnableTrace=0bLoadDebugInformation=0fExtraTaskletBudgetMS=4 ;800fPostLoadUpdateTimeMS=1000 ;2000fUpdateBudgetMS=4 ;800iMaxAllocatedMemoryBytes=153600iMaxMemoryPageSize=512iMinMemoryPageSize=256 *edit* to be clear I was having the corruption BEFORE these tweaks. Also, these tweaks were specifically customized to MY machine, they won't work for everyone.
  11. This should be achievable using INI tweaks in your Skyrim.ini file in your documents/My Games/Skyrim Special Edition folder. I believe the "fExtraTaskletBudgetMS" and "fUpdateBudgetMS" values control this. Someone correct me if I'm wrong. "fPostLoadUpdateTimeMS" probably also has an effect on this, though I don't exactly remember what right now.
  12. This is a good idea to test. Or, if someone can verify they do have the issue without the DLL loaders and such.
  13. I'm assuming you mean on a clean save? By that I mean one that has never been modded. Yes. Unmodded game, no mods active or installed, fresh game start, loading up the whole Bethesda logo and all from the very beginning, just like you got the game brand new and was loading it up for the very first time with no nexus or mods or anything. I fought with this method several times (but never could really sit and do much for more than a couple hours at a time, so that may have effected the outcome) but never managed to get it to show.
  14. Yeah if someone could verify that they did indeed get the corruption without any mods loaded or installed, that would be amazing, because then it solidifies my notion that its an inherent game engine flaw, and then Bethesda will then possibly look into it, and fix it. Of course, said flaw could also only be exasperated by loading a handful of mods, in which case the base game is then deemed a modded install, and that does NOT fall to Beth's responsibility, but the modders, at least in their eyes. And to that I actually agree. Someone trashes the whole code base with a mod, of course that's not Beth's fault. But until we can definitively prove it actually is the base game (only by running completely unmodded) will it then fall to Bethesda. All of my attempts to break the game with an unmodded install just ended in frustration.
  15. May have missed this in the massive compilation of this thread, but the issue is repeatable without SkyUI. But if you run 5.1 and still have issues then we still know it's not related to running an old version. The little time I've gotten to play with it, 5.1 still has the issue.
  16. Oh, I may not have understood the idea behind it. Sorry.
  17. I really don't think it works this way... at this point it's pretty much just taking the windows file structure and reading first through the alphabet probably, if it'll even do that. Chances are it may not have anything to do with certain order of files in the BSA but it's not like we can use loot to specify which folder comes first.
  18. Thanks for the heads up on this. Still haven't had much time to play recently... hoping that some time I'll be able to get back in and actually play, and not have any bad experiences... lol
  19. I don't know what to say but i have now played for 5 hours straight with out the bug showing up. I could be getting lucky but i doubt it. I'm currently 187 hours in to this playthrough and the bug has been there from the start and the longest i ever got before it showed up was an hour. since i installed skse I've not had the bug show up in a 2 hour and 5 hour sessions. so what ever was causing the bug for me skse seems to have solved. I believe I mimicked said post to confirm SKSE was not the fix.
  20. Newest patch is out, it seems, and if I had time to play, I would test it out. Will be waiting to hear if anyone else continues to have trouble after.
  21. There seems to be a new patch in the works for SSE. Chances are, it's just an update to force the creation club down our throats. I am saving a spot in my load order to block the harassment messages. Here's hoping that beth may have noticed this issue though and found a fix for it, but I'm not holding my breath.
  22. Has anyone opened the last offical update to see what changes it makes regarding UI or strings as i noticed a few people mention that they first got the bug after the last update earlier in the thread. maybe i'll try running my load order with the offical update disabled and try some crafting and see if the bug still triggers. I'm not sure honestly. If "strings" is what's added in order to make extra items craftable, I still stay generally around 33k strings (if that's the same as what resaver says is strings) occasionally hitting around 34k. When I loaded into Falskaar the first time, my strings increased by a solid 1K easy, and then my save game jumped up again to 38.6k strings. There was no difference whatsoever in the amount of time necessary to cause the bug to happen on its own at this point. This was at level 33. I'm not quite sure they're the same, although they probably do share some correlation.
  23. Not a fix-all. Numerous tries already for it and no benefit for some. Not even running 2.2 anymore regardless. That's what I thought, just wanted to make sure. I used to stream when my upload speed wasn't complete garbage.
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