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Sephrajin

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Posts posted by Sephrajin

  1. No "Unique XY" will be included in any of my modules.

    However, check again Module 12 (link above), the "Unsupported Manual Installation" section, as I did gave a shoutout to Unique NPC - while also denying ANY responsiblity for any issues you might be encountering while using it!

     

    You can always swtich to the "Mod"-tab of any collection. ;)

  2. Any chance we can get an unique player/companion/npc collection?

    Could you please be more specific?

     

    In Module 12 we have:

    * 3 Companions

    * 5 companion replacers

    * 2 NPC Replacers (settlers & 'general' npc)

  3. Might i suggest making a Discord server to keep track of all the modules especially community made ones due to Nexus not being smart enough to make a search bar for collections

     

    Thats what this thread (first page, top 4 posts) was supposed to be..

    If there were any reports here about (possible) modules - incl their link, I'd edit the according post on the first page.

     

    This one:

    https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/&do=findComment&comment=109070193

  4. Hello!

     

    I'm new here and I don't have a lot of experience with mods in Fallout 4. Can I pick only the modules I want? And they work separated without any problems?

     

    I really appreciate your work

    Generaly speaking: Yes.

    If a module should require another module it should mention that, either at the top of the description or at the bottom within a Modules - Recquirement section.

     

    For example the CBBE - Skimpy module requires the CBBE Module, obviously.

  5. Sounds really useful. Trying to plan out my next fallout 4 run, will have a new computer by then so starting off from scratch mod wise. I'd kill for some clean collections that overhaul limited aspects. Like 4k clothes, or retexturing landscape collections.

     

    Hey thanks for the info drop and happy you like the collections! :smile:

     

    You're quite right, for some reason the HD DLC pack is a "Draft" now... idk, I'll make it public after this post.

    I'm currently not playing FO4, but updaing these 2 collections certainly will be on my bucket list next time I do. (unless there is an issue)

     

    EDIT:

    Published, but made it unlisted due to the information that 1.1 final is available.

    https://next.nexusmods.com/fallout4/collections/6f0sww/revisions/1

  6. Hey thanks for making all these modules. cool to try out different ones! Have a quick question though. Should i make a bashed patch?

     

    Welcome, happy you like it! :)

     

    I doubt that this would help anything.

    The "issues" I'm aware of are mods that are required for other things, that can cause minimal inconvenieces that can not be solved by using Wyre (at least not that I would be aware of).

    But give it a try on your own and let me know of your results, if you think it is worth the effort. But Managing 26 Modules, it is not for me, as I take care as good as I can to keep the modules interchangeable already.

  7. Will you be making more collections that remake factions?

     

    Nope, I never was "too deep" into factions and 26 collections are quiet enough to handle.

     

    That said, if you consider the Synth overhaul an Institute collection, then I maybe add a BoS one - in the form of a Power Armor collection.

    But since I've never really played with PA's - allthough its been on my list, I always ended up saving them for "later" - until the game was completed, so even that will probably remain "in the clouds".

    Saying: I would not count on/for it.

  8. Sephrajin great work. Been trying to get your "Your Setup". Few hurdles. Is there a way to adjust the interior lighting? I've looked and can't really find anything to do that on FO4. Just a little too dark for me. Appreciate all the hard work you have put into this

    Hi davegm, thanks for your feedback!

     

    Try recalibtrating the ENB (shift+enter) so you can recognize (well, read) the "Reactor" text in the field. (See the according screenshot on Module 0 - Nac X)

     

    If you already had done so "for best adjustment" during the initial setup, you could use the ingame holotope and reduce darkness for nights and interior.

    You should find said Holotape under "Aid".

     

    Other than that, I've chosen Nac X for its more realistic appearance, incl darkness on interiors (like Vaults without light), for my taste its "bright" enough for - say - Sanctuary interiors during a sunny day.

    But I do like - and want that - I have to use the Pip-Boy lights, because without this mod, I often walk through the night or buildings without power/lights, without the need of a flashlight (keep <tab> pressed for like 2 seconds).

    On a last note, do not mix NacX with DarkerNights, thought this has no effect on interiors during the day.

     

    Hope this helps, if not, you might prefer the Module 0 - Poseidon more - as it does not darken interiors as much as NAC X.

    Have a nice sunday.

  9. Cant say for sure.

    Since it just "shaders", it should not break the game.

    Then again, GRIM ENB seems quite complex already, not sure how well more shaders fit into that.

    I mean, the Decay-Decay preset looks nice for horror, but when I imagine that over the GRIM ENB, I could imagine that the daylight becomes way too dark to play long-term, specialy if you play GRIM itself.

     

    Give it a try on a fresh save and figure out.

    You could switch to "nice weather" by entering this into the console - at "mid day".

    weather fw15

    And decide wether it appeals to you or not - just keep in mind, days wont get brighter than that - ever ;)

  10. -- WIP - due to cloudflare.... IGNORE!

    Without beeing able to show added images, I wont continue.

    Probably once I figured how to actualy show images that were added to the post.

    Until then, I'm just annoyed / upset.

     

    ---------------------------------------------------

     

    Hello everyone

     

    This is just a quick guide on how to set up the Vortex mod manager by NexusMods.

    Please note that this guide is based on my hardware setup and according to my preferences which I recomend for the use with Collections.

     

     

    First notes:

    Vortex works best if it is located on the same disk as your games are - for me, that is drive E:

    So, with Vortex beeing installed on E: (any drive that is NOT C:\), I do recomend to download the Vortex (custom install location), however if you do have a hughe drive C:, where all your games are installed, going for the default application (Vortex) in which case you can keep all default values, and jump directly to the Set Up section, while ignoring the path changes.

    The Custom Install Location installation, keeps Vortex working even when you have to reinstall Windows (though there is one step required, taking care of that later), while Vortex updates itself (restart) whenever required.

     

    Download it here: Link

     

     

    Preparation:

    So, lets prepare/create some folders:

    • E:\Vortex
    • E:\Vortex\-Manager
    • E:\Vortex\-Tools

     

     

    Installation:

    Now install Vortex into the directory:

    • E:\Vortex\-Manager

     

     

    Set Up:

    Before we add any games to Vortex, we should set up some basic things.

     

    1. First we need to decide wether we use Per-User or Shared, as this completly resets Vortex.

      If you are the only person using this computer, it does not matter at all, but if you share this computer, it is highly recomend to select "Per User".
      If you changed the mode, you will need to restart Vortex now.
    2. We need to enable Profiles:
    3. Set the mod staging dir to: "E:\Vortex\Games\{game}\Stage", this will collect all game-data under the directory, "Games".
    4. We can keep the download directory quite simple: E:\Vortex\Downloads
    5. You can now customize the appearance to your liking in the "Theme" tab.
  11. First off, with GRIM ENB you did an awesome pick for a horror-themed visual appearance!

    (You do know there is a real horror mod GRIM? That ENB is "just" to "supplement" that gameplay)

     

    Personlay, I've recently switched to NAC X (legacy) and Reactor ENB (of course you can/should keep GRIM ENB), which looks awesome as well, looks better (imo) than TrueStorms (or Vivid Weather) and DarkerNights (and makes those obsolete!).

    Aso there is a bunch of additional mods for NAC X (legacy), like godrays, water enhancement and other things.

    In regards of ReShade, I only know of one "preset" - which you should NOT update, or you get blackscreen. However, you can always download ReShade itself from ReShade.me (but will require you to fiddle your own settings that suit your preferences).

     

    For body, I've used CBBE for years, but recently switched to Fusion Girl as that one has the most conversions from the clothings I liked to use with CBBE.

    For males there is BodyTalk and AtomicMuscle, I'm using BT at the moment, though, recently started to think giving AM a try - as I have not done so yet.

     

    All of those support Physics when doing BodySlide batch "rendering", so I'm not sure wether A) PMC is required or B) is even conflicting with them as I C) dont know PMC.

     

    Hope this helps and have fun! :)

  12. Might I make a suggestion? Perhaps a module containing quest add-ons, like Tales from the Commonwealth, Depravity, Outcasts and Remnants....those sort of things?

    Thanks for the suggestion,I'll consider this for - after my FO4 burnout.

    All I was doing for the last/previous 4-5 months was creating/managing/adjusting these collections - so i do need a little break from creating/managing collections.

     

    Noone stops you from creating it yourself ;)

    Right from the bat, I know (remember) that at least 2 good and big story mods are not compatible with eachother.

    So there are/will be multiple story-collections as well, and what about those story mods that are compatible with those 2 that are not, should they be a 3rd story collection?

  13. FAQ - Frequently Asked Questions:

    First things First

    • Before installing any mods or collections,
      • Create a new profile in Vortex (if you do not know how to enable profiles or have not installed Vortex yet at all, pelase see my SteamGuide)
      • Set its settings to use its own savegame directory
      • Enable that new and thus empty profile
      • This will alone avoid more than 50% of all possible issues/troubles
      • And yes, this means to start a new savegame
    • Make sure to do so for each and every mod/module combination
    • Install only the module collections
    • Allthough possible to install to another profile, make sure the active one is the one you want the collection installed to
      • If they do not load properly (usualy only the very first time after downloading them)
        • Disable all modules (and select to apply for all according mods on the dialog window)
        • Deploy
        • Re-Enable those modules (stay aware for any conflicting mods, such as body, NPC replacers, or start skipers)
        • Deploy
        • Test again
    • This should fix an additional ~25% of issues upon first experience, so we've fixed about 75% of all possible issues at this poin
    • Once you have verified that the modules workl
    • You can now install any other mods that you might like, one by one
      • Please be aware that I cannot - and will not - support mods outside of the collection (see 2. Mods -> 3. Gazzilion)

     

     

    Troubleshooting

    • When I start/load the game, but I have an infinite loading screen?
      • Is it a blackscreen?
        • Wait a few more seconds and hit ENTER - multiple times (up to 10 times), there are probably dialog menus shown behind the black layer.
        • If you're using NAC X with Reactor, did you follow the manual steps instructions? - aka did you disable the black screen and saved the settings?
      • Is it the one with "hints" and "objects"?
        • Please see: First Things First
        • If you've done so, check your most recently added mods outside of the collection, they might have their very own install and/or loadorder instructions
    • Mods
      • It seems that a mod is missing
        • Just disable and re-enable the according module (and all its dependencies), this can happen on a fresh/first installation.
        • As an "off - chance" check the plugins, they should be enabled.
      • I have a mod conflict!!!! Sephrajin, you didnt take care!!
        • Read the description / "About" section again!
          • I stated that there can be only one body replacer (FG or CBBE - and related clothing modules) - and those for the followers - they are optional - pick one!
          • I stated that you should only choose 1 weather mod, the one according to module 0 of your choice. - the conflicting module is specificly listed as such, both in the according Module 0 and Modue 4. (read: NAC X with NAC X, or the other 2)
          • There is "SSK Fast Start" and "Start Me Up", enable only one (or none) of those, as they do provide a different approach on starting - which is why they are optional!
      • I have installed a gazzilion additional other mods, it does not work, your collection sucks!
        • Because there are hundreds of thousends different mods, I cannot cover each and every single complication of every mod everywhere available - it is impossible!
          First try any combination of my modules (be aware of mentioned conflicts!), and then add - one by one - those mods you want.
        • So if you do report issues, please make sure you have (had) no other mods installed aside of the collection modules!
    • Other
      • TODO
  14. Recomended Setups

     

    As I have - what I came to belive - a mid-range computer, I'll use this as example to differ between the 2 setups offered here.

    While all modules 10 and higher are absolutly optional, the modules most depending on your hardware are the ones from 0 to 4.

    Keep in mind, the more mods you have installed, the more demanding it is for your system, no matter how "memory saving" or "performance friendly" they might be individualy.

     

    Note:

    However, if you go for bigger overhauls, please read into those description wether or not the retexture ones listed below are applicable.

    For example, if you're going to use the FalLore 4 modules, you'll get a seperate landscape, thus, Module 2 + 3 are not recomended.

    Still, for a general gameplay, I stand by with these suggestions.

     

    My Computer:

    CPU:  i7-6700K CPU @ 4.00GHz (from 2017)
    RAM:  16 GB 
    GPU:  GTX 3060 TI ; 8 GB VRAM

     

    Low/er-End (equal or worse than a GTX 970)

     

     

    High-End (better than a RTX 3060 Ti - aka actualy playing on a 4k screen/resolution on Ultra with 120+ FPS)

     

    My Setup: (with a RTX 3060 Ti, this is like the "minimal" mod setup for me ; 2024.03.21)

    "One profile" I use with the modules above and 2 not listed on this page (very NSFW variants, only available by following the trails).

    "Another profile" I use with the module sabove and below.

  15. Other Curators:
     
     
    Core Essentials
     
    Bodies
     
    Companions, Settlers & NPCs
     
    Clothing and Weapons
     
    Faction
     

    Sim Settlements 2

     

    Survival

    * Enemies got skills - grab skills // by wolfdwarf // 1.2 MB // https://next.nexusmods.com/fallout4/collections/d7nprv

  16. Available Collection Modules:

     

    This first part focuses on the modules I have created, as they are designed to work well with each other and are tested with several hours of gameplay for each one.

    This said, I want to include everything that can be used with the Modular Approach, made by anyone, so, if you created something, please reply below and I'll add it to the list.

    (Statement, I wanted to make this a Wiki, so other curators could add their content themself, but staff told me to keep it as a forum post until it becomes 'an issue', we'll see how this will work out)

     

     

    Core Manuals (Category: Essential)

     

    These modules install mods that do require manual steps, to verify everything later is "one click" (where possible).
    They contain F4SE, ENB, FallUI and their according settings. (TODO: FallUI - Item Sorter - Settings)
     
    Pick any of these core groups, as they cover all the manual steps you will have to do, ever (as in once, unless you change it)
    The Weather module can be skiped, allthough it is highly recomended for a better overall visual experience of Fallout 4.
     
    Core (default, recomended, best ENB for Institue plays)
     
    Weather (alternative, requires higher hardware demands, but looks better)
    Essentials:
     
     
    Re-Texture (Category: Miscellaneous)
     
    For years I was thinking that I cannot use Retexture packs with my old GTX 970, I cannot speak for older cards, and yes, loading times are increased, but heck, it so worth it!
    Never again I'll play without either of these.
     
    Good looking and small: (use this for every FullHD / 1080p screen / resolution gameplay! 4 GB Vram minimal, 8 GB Vram recomended)
     
    Nature Overhaul (Water, Landscape, Trees, Gras -- Green nature! Avoid if you want to preserve the Wasteland feel! Check your VRAM usage before installing this)
     
     
    Body n' stuff (Category: Themed or Miscellaneous)
     
    Bodyslide is available via Module 1 - Tools
    Also any Module Core/Essential is required for F4SE.
     
    CBBE:
    Benefits from beeing the oldest available body mod, most clothes are designed for this, which results in many more native clothing mods.
    Fusion Girl:
    Looks smoother and works slightly better with additional animations, but many clothing mods require additional mods (slider conversions) to work properly.
     
    Looks Menu:
    Requires any Module Core.
    Luckly this is body independant (CBBE, FG, AB and others), and allows for great ingame customisation and adjustment.
    A "must have" if you play with any body mod!
     
     
    Companions, Settlers & NPCs (Category: Vanilla Plus)
     
    Specialized stuff (Category: Themed)
     
    Overhauls (Category: Complete Overhaul)

    Please be aware that for overhauls, usualy only ONE can be active!

    If you enable more than ONE Overhaul, things usualy turn out... bad...

     

    Droped / No longer supported / Managed

    Collections that I no longer manage or have droped support.

    Reasons can be: obsolete (merged module), stable + size (too big)

  17. Template for the "About" tab:

    # [Modules:]()
    Modules are small and specialized mod-collections that aim to be interchangeable to tweak your per-game preferences.
    
    If you are new to collections, specialy module collections, please read the [FAQ](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/#entry109070853) first!
    
    ## Required:
    * [Module ?](link)
    
    ## Recomended:
    * [Module ?](link)
    
    ## Conflicts:
    * [Module ?](link)
    
    ## Available Modules
    * [Modules by Sephrajin](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/?p=108834603)
    * [Modules by other curators](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/?p=109070193)
    * [Recomended Setup](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/#entry109070628)
    
    ----
    
    # [Description:]()
    Descriptional text, purpose and / or goals of this collection
    
    ----
    
    # [Manual Steps:]()
    What we do here
    
    * Step 1
        * Step 1.1
    
    ----
    
    # [Optionals:]()
    * ModName 1 :: Information
    
    ----
    
    # [Notes:]()
    Where does one find XY.
    
    Or some other notes. 
    
    ----
    
    # [For module curators:]()
    * [Info / Guidelines](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/?p=108834448)
    * [Template](https://forums.nexusmods.com/index.php?/topic/11390578-collection-modules/#entry108834548)
  18. Heya everyone

     
    As we've recently received the Collections, which can be found on https://next.nexusmods.com/fallout4/collections there are a great many collections available for you to choose from!
    But as it is with life and gaming, preferences are highly individual, so are available storage, bandwith, mod slots and whatnot....
     
    What I'm refering to is that not everyone wants a load order of 200+ mandatory mods.
    This has brought me to the idea of using a Modular approach to collections, where each module serves a specific and focused task or preference.
     
    The end-goal I want to achieve is that everybody can get a highly modded game of their liking, while beeing able to switch between preferences, and not have a bunch of mods they dont want to use, but are forced to anyway, just because they are part of a 200+ modlist.
     
    In order to achieve this, I want to ask you, fellow community member, to join this effort and share specialized Modules of mods that you love and play with!
     
    However, before we start, please make sure you have set up Vortex as good as possible, check this ->> steam guide <<- of mine.
     
     
    Each module should consider the following:
    • Be as minimalistic as possible (mod count & filesize wise)
    • while providing "enough" varied options
    • Handle depencies (see below)
    • Handle DLC (see below)
    • Handle Language (see below)
    • Handle NSFW taged content (see below)
    • other
    • Be fair!
     
    Be Minimalistic
    For very obvious reasons, the fewer mods you have, the smaller the module remains, and the less incompatabilities may ocour.
    Also, consider other - already existing - modules to build upon / to add later.
    However, some tasks require more mods than others.
     
     
    Provide enough varied options
    This statement is mostly on clothing mods.
    If you like 4k clothings, consider creating a collection that only adds 4k clothings, likewise for 2k - not everyone has the same machine.
     
    Furthermore, as hard-requirements (to be installed), one should prefer mods that offer choices but do NOT overwrite defaults.
    So while one may include "replacers", weapon, clothes, textures within a suitable collection, those should not be "required", unless the collection is labled/named "overhaul".
    Examples:
    Module 20 - Synth Overhaul
    Module 40 - Warhammer 40k (ok this one is not named overhaul, but it should be clear that it is implied)
     
     
    Handle dependencies
    Basicly, add the patches, and make the tweak mods optional.
    Some mod conflict with each other, without raising a conflict message in Vortex (example: some LooksMenu mods / options are not shown when in wrong order)
    Be sure to drag+drop the symbol of the first mod to the second mod so they are loaded properly (do NOT use hard slot number, this can and will cause issues in the long run)
     
     
    Handle DLC / Language
    While one should always use the "Same Installer Option", the exception to this rule are mods that allow for DLC / Language configuration, for which you should choose "Fresh Install" - while providing any possible steps in the "About" section of your collection.
    Because if you do not, not everybody has all DLCs, or can speak german, chinese, russian or wants to play with english texts 😉
    If there is just a small DLC related mod, it can be included, but MUST be made optional, as it might otherwise causes the module to be unplayable for users without that DLC.
     
     
    Handle NSFW
    While there are mods that are flagged NSFW, it is my believe, that just because someone wants to have a customized body, they might not want skimpy clothing.
    So please consider doing seperate modules focused on NSFW taged mods.
    This said, there are exception, like - but not limited to, Heather Casdin - which has an optional mod to enable nudity for her - such a mod (specialy since both are provided by the same author: llamaRCA) should/can be included in the same collection, but MUST be optional.
     
    Just like stated within "Provide enough varied options", make sure that replacers are optional, unless the collection is labeled as an "overhaul".
     
    About / Description
    While in most cases only the first few mods require manual steps, one might come across mods that are added "later", that do need manual tweaking as well.
    Make sure that manual steps are as "high" as possible within the description text - at the very least, make a note on top that one has to follow manual steps one finds after scrolling down.
    Also, make sure to give a special note to optional mods, describing them.
    As well giving instructions on some required mods, as in, where to find that NPC/Weapon that is beeing added, or where that quest begins.
     
     
    Stay fair!
    Allthough Vortex allows for direct downloads, just because on can, does not mean one should.
    For every other website that one has to login in order to download, you should tell the user to create an account there in advance.
    Other websites, just like Nexus, might rely on the ad revenue in order to maintain their servers and storage space - which otherwise is free to use.
    This specialy applies to mod that are available on pages like Patreon - but are not hidden behind a paywall! Respect and honor that!
     
     
     
    ----
     
    Special note for Collection-Curators
    1. If you have had to setup your computer again from ground up, or got a new one, just download your collection, hit that "Clone" button that appears after installation or use the drop-down you find on the right hand side of the collection edit screen. After that, you can delete the "Downloaded Collection" and the "Workshop" (which is cloned) will be kept. (Source: Discord "Next")
     
     
    Discord:
    If you want to join me on my discord click here: 
    --> https://discord.gg/jvsQcGE <--
     
     
    If you have made a modular collection for Fallout 4, please post its URL as reply to this thread.
     
    Thank you 😄
    • Like 1
    • Thanks 1
  19. If you have specific clothing/armor mods for specific NPC/companions, it is very easy.

     

    1. Make body

    2. Batch build - but only on those selected mod-items

    3. ??

    4. Profit

     

    Even works with vanilla items that cover the full body, but can give weird effects as soon they are combined with armor.

    Furthermore, you would need to take care to de-select those upon any follow up batch build.

     

    Best effect would be for things like kellogs armor, mechanist outfit, and simliar unique vanilla (incl dlc) items (compared to mods).

  20. While I understand and apreciate this feature, I really would like to ask to adjust it.

     

    Can we please NOT be reminded to endorse mods that are:

    * our own

    * hidden / deleted

     

    Because we just cannot endorse (or set on 'ignore') those.

    Specialy 'now' with the recent changes it is very annoying, and impossible to fullfill.

     

    Thank you

  21.  

    .....

    I've got a LOT of settlement mods now... and I've noticed that I have a fusebox available for constructionn that gives 200 power. Er... I really can't figure out which mod added that. And I've been looking for a while. Anyone know off the top of their head?

     

     

     

    That is either:

    * Build your own vault

    * Vault 88 DLC :tongue:

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