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Combine99

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Everything posted by Combine99

  1. I am trying to make a new werebeast to transform into. I have created the nakedtorso, the skinnaked, the race, the effect and the transformation power and made sure all the parts mentioned are associated with each other but when I use it ingame I still become the default werewolf. I have begun to suspect that it has something to do with a (cringe) script, am I correct?
  2. I am attempting to reset all the cells to allow some new creatures to spawn but the game crashes after 20 days without fail. I have tried setting the timescale to 1000000 and it crashed after 3 seconds, so I thought "Ok that's too fast" so I put it down to 30000 so each day took around 1 second to pass and it crashed after 20 seconds. I even tried the normal way and got a mod that allows you to wait for 744 hours at a time or 31 days and it crashed after around 496 hours or 20 days. Anyone have any Idea why I can't rest the cells? Heres my load order:
  3. I'm going to try resetting all the cells, and I'll report back with my findings. Thanks for the response!
  4. I downloaded the fantastic Mihail's imp mod (https://www.nexusmods.com/skyrimspecialedition/mods/13635/) and I love it but I do find Imps with over 700 health is a little ridiculous, so I sought to change that myself. I opened up the creation kit and changed their health and perks to something more to my liking and saved my changes to the esp (the original one, I tried making a new one but I just ended up with more imps: some new and some old). I boot up the game and lo and behold the imps are just as tanky as ever and even have all the old perks I changed, almost as if I didn't spend an hour editing them. I have this file at the bottom of the list and I have used sseedit to remove ITM's and undelete and disable references to no avail. What crucial step have I forgone here, any ideas on why my changes aren't doing anything in game?
  5. Simple idea but not sure how get it done here's the concept: When I turn you into a chicken I want you to stay a chicken. It always annoyed me to no end that hitting the transmogrified enemy changes them back. What's the point then... well in this case there isn't one is there. I had an idea to solve that; instead of using the transmogrify script which was coded to behave in this silly manner just use the effect that turns them into a sweetroll (or whatever) but instead of spawning an inanimate object like said sweetroll it spawns an actual animal NPC and just like the original effect their inventory lies in a pool of ectoplasm. BUT I was looking through the CK and I couldn't actually find the spell or effect that turns the enemy into a sweetroll (or whatever), that's why I'm here can anyone tell me where that particular effect is?
  6. I spent a couple of hours searching for a tutorial on how to retexture a laser beam but alas I have yet to find one and so I come here. I would like to retexture the assaultron laser for a mod I'm making but I am unsure of where the textures go or even which textures I will need. Does anyone know how or know of a tutorial that can explain how to retexture a laser beam?
  7. Show of hands how many of us were super excited to get nuclear physicist rank 3 only to be completely let down by its so called "Devastating fusion core grenade". Devastating is right it's just that is isn't your enemies that will be devastated it's you and your friends! I propose not to eliminate that feature but change it so instead of pooping out a nuke it gets added to your inventory so you can throw it when you need it.
  8. NOICE! I will definitely have to look into that, thanks a bunch Ehty!!
  9. We here at the nexus have a slew of body mods to choose from ranging from natural and realistic to outlandish and ridiculous and the base game boast a decent amount of faces to go on those bodies. That's all great but once you chose the body you like it's one size fits all and every woman/man shares the same body type and the world gets a little smaller. What I propose as a solution is mod that uses bodyslide to randomize the body for each NPC so "No two bodies are alike".
  10. Better yet Ghost People! Why just bring the armor back, when you can get a new enemy as well!
  11. Have you ever thought "oh no ghouls" and then readied your trusty molotov cocktail only to realize its actually a pulse grenade mid arc? Well I have many O times and with varying grenade types full potential being wasted. I threw my first plasma grenade at a mole rat... yeah. SO what I was thinking was what if every grenade had its own unique icon so you can tell which one will be in your hand when you throw it? Or maybe a little icon above the ammo indicator?
  12. I happened upon a nif plugin for 3DS Max 2016 but I'm not sure if it's compatible with skyrim special edition as when I try to import any nif from SSE I get "premature end of stream". I see there is an SSE plugin for Mod Organizer on the site so maybe its possible to make one for this. At the bottom there's a link to the page where you can find the file so anyone with the know how can experiment with it. If anyone does end up cracking the code just give me some credit on the mod page good luck and godspeed my fellow modders! https://github.com/figment/max_nif_plugin/releases
  13. I don't know if this is a problem for anyone else but i cant seem to get off my horse in a stable. I have no problem getting my horse to wait somewhere indefinitely but I'd like it to wait in a stable like one of the hold stables but as i said I cant dismount in them. Is there a way of doing it that I'm missing or is it not possible in the vanilla game?
  14. Now I'm not saying the CK isn't working properly its working fine... with other peoples mods. You see if I edit another persons mod the CK saves the edited esp just fine but if I try to make my own it just freezes. I have made my own special tweaks to countless mods but I haven't been able to realize a single one of my own ideas since the CK wont let me save them. To be more specific If I try to edit the Skyrim.esm when I save the file it just loads forever (I left if for an entire hour and it was still loading) and the tweak I made was to one spell, no scripts, nothing fancy I just edited a spells damage and it refused to save the file. i have tried several times now with different edits so it isn't the edit I made. What am I doing wrong here?
  15. Well I know vampires can be hot headed but TAN HEADED!? Yup the ol' mismatched headed vampires are back and better than ever! http://i66.tinypic.com/3150lmu.jpg Anybody have a fix for this yet?
  16. Hi I made a custom alteration spell and have hit a few snags. Its a "fire and forget" "peak value modifier" set to increase unarmed damage, its cost ends up being 95 magicka with auto calculate but ingame it shows up as "83 points/second". It also refuses to level alteration, as I have tried it in and out of combat and even killed some enemies with it (via punching them a lot). I have even tried making a version tied to Ordinator, still to no avail. Any idea's on why this one's sassing me? My mod is Enchanted fist. Here's my load order for your perusal:
  17. Well I'll be a horse's 3rd cousin twice removed, it was only the one character, the one I just happened to be using for testing the mod that received damage and became hostile. I got tired and decided to throw the courier off a cliff and no one batted an eye, so I tried on several other people and it was all kittens and sunshine. For future testing and general interest her name is "Salonia Corvaine", I don't like her.
  18. As I understand it if a mod is at the bottom of your load order it wont be overwritten by other mods right? I don't know how but the functionality of a mod I made is being overwritten. The mod in question simply remove the "generic damage" from unrelenting force and set's it as non-hostile like it was originally. Unfortunately despite being at the bottom of my load order its effect is not taking place. I even went as far as editing the mods above it (New Beginnings) to have the same effect, but people still get hurt by unrelenting force and view it as an assault. Here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 WM Flora Fixes.esp 8 8 UnlimitedBookshelves.esp 9 9 HighResTexturePack01.esp 10 a HighResTexturePack02.esp 11 b HighResTexturePack03.esp Skyrim Project Optimization - Full Version.esp 12 c xspelltomehaste.esp 13 d Duel - Combat Realism.esp 14 e Weapons & Armor Fixes_Remade.esp 15 f CL BladeofSacrifice.esp 16 10 Weapons & Armor_TrueOrcish&DaedricWeapons.esp 17 11 Realistic Lighting Overhaul - Major City Interiors.esp 18 12 Unique Region Names USLEEP.esp 19 13 Clothing & Clutter Fixes.esp 20 14 DawnofSkyrim-AllMajorCities.esp 21 15 Oblivious Horses (DG Ready).esp 22 16 Skyrim Immersive Creatures.esp 23 17 iWill_ARavensBreezeHome.esp 24 18 Vlindrel Hall Reborn Porch Edition.esp 25 19 lakeviewremodel.esp 26 1a Realistic Lighting Overhaul - Major City Exteriors.esp 27 1b Improved Artifacts - Complete Collection.esp 28 1c CL Nettlebane.esp 29 1d Unique Uniques.esp 30 1e Weapons & Armor_TrueWeaponsLvlLists.esp 31 1f Thane Weapons Improved - Hearthfire Patch.esp 32 20 RLO - Major City Exteriors - No Guard Torches.esp 33 21 dD-No Spinning Death Animation Merged.esp 34 22 ESFCompanions.esp 35 23 Realistic Lighting Overhaul - Dungeons.esp 36 24 Realistic Lighting Overhaul - Dawnguard Interiors.esp 37 25 Skyrim Immersive Creatures - DLC2.esp 38 26 Realistic Lighting Overhaul - Weathers.esp 39 27 RLO - Adaptive Interiors Vanilla Weathers Patch.esp 40 28 KillingTraps.esp 41 29 When Vampires Attack.esp 42 2a KillingTraps_FirePlates.esp 43 2b DartTrap harder.esp 44 2c RaceMenu.esp 45 2d RaceMenuPlugin.esp 46 2e Improved Dragon Shouts.esp 47 2f Improved Dragon Shouts - Dragonborn.esp 48 30 DragonFire.esp 49 31 DragonFire-Dragonborn.esp 50 32 Improved Dragon Shouts - Dawnguard.esp 51 33 Improved dragon shouts - My minor tweaks.esp 52 34 DragonFire - Improved Dragon Shouts Compatibility.esp 53 35 Disable Combat Boundary.esp 54 36 hearthfireextended.esp 55 37 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 56 38 Beasts of Tamriel.esp 57 39 SOTGenesisMod.esp 58 3a BFT Ships and Carriages.esp 59 3b Insignificant Object Remover.esp 60 3c ogDiverseDragons2.esp 61 3d potionupgrades.esp 62 3e HonedMetal.esp 63 3f HeartBreaker.esp 64 40 sirwho_Wizard_Hat.esp 65 41 SkyUI.esp 66 42 Genesis Dragonborn Patch.esp 67 43 Modern Brawl Bug Fix.esp 68 44 DwarvenResistanceRevised.esp 69 45 Luggage.esp 70 46 Run For Your Lives.esp 71 47 SilentRuneSpells_v100.esp 72 48 Mortal Enemies.esp 73 49 SwimmingEnemies.esp 74 4a Hazardous Horkers.esp 75 4b SimplyKnock.esp 76 4c Chesko_WearableLantern.esp 77 4d More Disarming Disarm.esp 78 4e Gadnor's New Groove.esp 79 4f SpellsOfTamriel.esp 80 50 Feed on dead animals as werewolf early savage feeding perk.esp 81 51 Brevi_MoonlightTalesEssentials.esp 82 52 Honorus.esp 83 53 GR123 Healing Shout.esp 84 54 Athletik Combat.esp 85 55 JaxonzRenamer.esp 86 56 VioLens.esp 87 57 Immersive Horses.esp 88 58 Vigilant.esp 89 59 Korosukenari - Followers.esp 90 5a wabba-unrel_proj.esp 91 5b Playable Ocarina.esp 92 5c portal2mod.esp 93 5d Soul Drain by Boteman.esp 94 5e ktWeaponPack.esp 95 5f Immersive Horses - Hearthfire Patch.esp 96 60 JaxonzRenamerFollowerTweak.esp 97 61 JemWM.esp 98 62 FocusedSpellsbyTONS(MerchantsSellFocus).esp 99 63 Quest Eraser_DG.esp 100 64 JaxonzEnhGrab.esp 101 65 No Healing.esp 102 66 rrhairargonian.esp 103 67 Better Claws And Gauntlets.esp 104 68 Weapons & Armor_DragonPriestMasks.esp 105 69 Ordinator - Perks of Skyrim.esp 106 6a Ordinator - Dragonborn Respec.esp 107 6b ArgonianUpgrade.2.1.esp 108 6c Eat Your Heart Out.esp 109 6d lakeviewarmoryredone.esp 110 6e FireBurns.esp<---------------------------------Edited this 111 6f Alternate Start - Live Another Life.esp 112 70 Alternate Start -- New Beginnings.esp <-------------------And this 113 71 Unrelenting Force - No Damage.esp
  19. Yeah turns out that glitch got hardwired into my save file so even though i reinstalled Skyrim the save is still busted, oh well new character time!
  20. Just a lil rant about Skyrim I cant believe this... I just cant believe this!!! This is ridiculous,,, simply preposterous!!! I have been playing a corrupt game for several months now... a CORRUPT game! I have just finished an extended extensive playthrough (10+ hours) of the Vigilant mod where whenever I wanted to talk to someone or loot a corpse I had to hit tilde and type "activate player". I tried to fix it... Oh did I try to fix it I even removed all my mods and tested it with them and without them and still I could not fix it. Eventually I just gave up and played the game that way thinking oh well I guess it's just the mod never realizing the true culprit was the game itself not the mod or an incompatibility or even a stupid mistake on my part NO... IT WAS DAWNGUARD!!!! Freekin' DAWNGUARD!! OOH I wanna punch Dawnguard straight in the MEOWTH!!! I finally figured it out now when just by luck and process of elimination I tried turning Dawnguard off just as a CRAZY idea and lo and behold the culprit was discovered. I thought verifying the game cache was supposed to fix any issues in the game files like say a CORRUPTED DLC?! Wellp now I'm re-installing Skyrim again so there you have it... watch out for Dawnguard it's a sneaky bugger. PS: Despite that drawback VIGITANT is a fantastic mod that everyone should try out!
  21. When I finish the quest "a cornered rat" the next quest "Alduins Wall" fails to start so I found out on the forums that I can manually start it using the ALMIGHTY CONSOLE. Unfortunately none of the commands seem to work when it comes to this quest. I tried "setstage MQ203 10" to advance the quest to the next stage, and I also tried "sqs MQ203" as well as "startquest MQ203" and even "player.startquest MQ203" and none of them have any result. I'm not talkin it gives me an error message like I did something wrong, I don't get an error message at all but I don't get any result either. Just as a test I tried starting the mages guild quest and it started completely fine and even gave me the pjs. I haven't the foggiest idea why this quest is unaffected by the console and it deeply disturbs me. Can anyne please help me here?
  22. Hi there, I am currently attempting to add loot to vertibird wreckages but have hit a slight snag, I have absolutely no idea how "looting" works ingame. What actually tells the game that something is lootable and what do I have to edit in order to give it an inventory to add loot to? EDIT: I have made a discovery! I believe that the pieces of vertibird that you see on the ground after the explosion are actually projectiles. That is why we cant loot them and they have no collision. I am unsure what if anything I can do with these since you cant add an inventory to a projectile (can you?). We could however create another piece to debris that isn't a projectile that simply drops from the vertibird when it explodes. I was thinking the main console from the cockpit since it would have the most components to loot. I unfortunately have no scripting skills and therefore cant get the part to spawn, but I think I could create the part, and have already made an inventory for it. Anyone out there wanna help out?
  23. Has anyone else ever thought when you saw a vertibird fly over your head, "man I wish I could just hitch a ride with them"? Wouldn't it be great if we could just simply give them a wave and they would land and give you a lift? I was thinking it could work like Dogmeat where you can activate him from afar, so with that principle in mind you could activate a flying vertibird and get a dialogue box letting you: salute (do nothing), or call the vertibird to land, and then get in. Once in you can either use the map to set a new destination or just ride it to the location it was heading to.
  24. Ahh Ok I'll do that for my next playthrough, but I think I've found a way around the issue for now. The use of the console command "setenemy" plus 2 faction IDs and a 1 causes those two factions to become enemies. So I used: "setenemy 5e558 1c21c1 1" to make the synths enemies of the player faction. I may have to do this every session but it beats murdering helpless enemies... or does it. BWAHAHAHAHAHA!!! YOU AN ME DANSE!!! HWARHARHARHAR!!!
  25. It isn't a mod since I deactivated all my mods and synths still wouldn't attack. I really don't know what it is since if I kill around 10 synths they begin attacking on sight but will forget about it after a while. Here's an example: I was going through Fort Hagen and was getting attacked on sight after the first floor but when I went to fight Kellogg he wouldn't attack until I started it, and then his synths just stared at me until I attacked them. Its not a completely HUGE deal just a little annoying. I guess I'll just continue being a sadistic synth hating loon, well I am best friends with Danse anyways so it fits.
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